Project Hospital
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty. Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more! Use a collection of various objects, materials and colors to make it truly yours or save your time and use one of many different prefabs. From hiring to specializations, from doctors to janitors, make sure everybody is doing a great job and finds satisfaction in their work. Help your doctors and walk them through the most complicated cases or just follow your favorite patients.
Steam User 44
Actually really fun to play and a lot more in depth than I expected.
Some of the game mechanics are a little iffy like not having a generalised location of pain for someone you're overseeing so you just x-ray every part of them in hopes to uncover that 1 last hidden symptom.
But this is by far the most detailed hospital sim I've played. It isn't cartoonish like some of the others. There's multiple departments to go through and the DLC additions have been awesome. You get full control of everything and can make some amazing structures unless you're like me in which case you'll have a brick wall blob for the external design.
10/10 will always recommend
Steam User 33
Great game overall but needs update for 2025.
We need Project Hospital 2!
Add more:
- employee/staff characteristics/perks
- employee/staff positions (security, chefs, therapists, orderly, HR, etc)
- levels of equipment set up, options, cost.
- more in game specialty departments
Player should more precisely control employee/staff pay, scheduling shifts, breaks, lunch, etc. not just a day and night/shift.
Make things like rooms with a windows, good or bad lighting more functional.
Steam User 35
Taking the time to finally review this game. No matter what, I always find myself coming back to this game and having hours of fun! I really wish it had more expansion packs, a maternity ward pack would have been so entertaining! Overall great experience and it consistently beats other games when I'm deciding what to play.
Steam User 24
Really enjoy this game, however I wonder if it will get anymore DLC's??? Labor & Delivery, Prison Ward, Child Care, Food Services, Hospital Admin, just to name a few other departments.
Steam User 31
Almost 100 hours into the game. Time to review. I am a simulation gamer. A junkie in fact. This is a top 15 simulation game of all time.
Steam User 17
Had this in my catalogue of 'to play when finished' games and decided to give it a run. I played mostly without the DLC, but I liked the base game enough to also get all DLC.
Note: I work in healthcare, not clinical, but I have a fairly good understanding of the way hospitals and clinicks work.
What is it: Project Hospital is a simulator that doesn't shy away from approximating realism. It is a 'typical' build and manage sim, but the depth comes from the large amount of different conditions, treatments etc. that are included.
So... is it fun? Yes I think it is. I like this type of game in general, but with this game you get that extra juice that lifts it out of the stale competition that you also encounter in this genre. In sandbox mode (play the tutorials first, the interface takes some getting used to!) you build up from a basic emergency clinic to a full-blown hospital with all bells and whistles. The game follows a logical progression, emergency clinic, radiography department, clinical labs, A&E department, surgical departments... The process of starting to completing is engaging and can take days to get right, but when you get it right... It's bliss, there's constant emergencies, patients get misdiagnosed, using resources you could have done with differently and staff and patients have a wide and fairly realistic range of factors that influence them. Forgot to build that toilet block in your new ward? Waste staff time by having them track down the hallway to the next ward and clogging up the busy A&E toilets instead. Not enough catering available for your stuff? They get grumpy and irritable.
Can it be better? Yes of course, there is no such thing as a 'perfect' game and Oxymoron is obviously a fairly small, but experienced, studio. Some things that annoy me most are down to the interface. At times it is unclear where you are placing things like doors, windows etc. or how objects get blocked by things you find innocuous. Building an entire floor on the second level without realising you are doing so could be considered a quirk of the isometric view, but really should just not be possible (having an entire ward float in the sky? Not a problem! what are foundations for?) I also constantly feel limited by the maximum 96x96 tile sandbox. It's possible to build a very good looking hospital, but as you are jumping through hoops to unlock further funding it is difficult to pre-plan your entire build nicely.
What would you say is the strongest aspect? To me it is the linear progression that I just berated as complicating the build process. You get a sense that you are really accomplishing something as you progress. To reach the scale of a hospital that deals with hundreds of patients across all sorts of clinics and departments is very satisfying. It is also awesome to unlock that problem that was stopping you carrying out an operation or to realise that you can make some savings by balancing your staff better. The game has lots of layers of depth and complication.
So, should I give it a go? If you like this type of 'build and manage' game, think Transport Fever, Theme Park Tycoon etc. then yes, it is a great game for folks that can sink entire days into finetuning a fairground ride or optimising the delivery of materials to a factory to optimise return for your railway. The added advantage is that this game is now just very complete. It is finished. Sure, it has quirks and odd bugs at times, but in general it plays really well.
Give it a go, it's a good price and the base game gives you an excellent experience already, so you don't need the whole package to test your resolve.
Steam User 12
This game is really fun. It's kinda "the sims", but with an extraordinarily fun system modeling various ailments and hospital workflow. The same game engine supports anything from a small suburban doctor practice (one man operation) to the largest hospitals.
The game can be enjoyed in a lot of different ways. You can start small with a small practice and treat patients, but refer (and not get fully paid) for the patients in need of treatments or diagnostics you cannot provide.
You can download a fully working and optimized hospital and just enjoy following patients and staff as they interact. Or you can download an empty hospital and gradually hire staff for it and deal with various "hidden" mal-hires (like a person being a drunk or skipping work) or simply that you chose a night owl for the day shift so you you can adjust and fine tune the process.
Or you can take direct control of a doctor and "be" that person inside any of the aforementioned options.
And you learn some medicine while doing it.