Postal III
Good or Insane? The choice is yours. Following the Apocalyptic end to the Postal Dude’s week in Paradise, we follow him and his insane pitbull Champ as they emigrate to its appropriately named sister city, Catharsis. Unfortunately, due to the Global Economic Meltdown, psychotic left-wing “Green” extremism and hypocritical Government corruption, it turns out Catharsis isn’t a much better place to live. What path will you choose when faced with the antics of a hypocritical scheming Mayor? A berserk cartoon mascot with Al Qaeda ties? A former Vice-President’s cadre of Eco-Zealots? How about Gay Segway “biker” gangs, and a sociopathic cult leader Uncle with nuclear ambitions? Will you give in to your base instincts and fight fire with gasoline? Or will you rise above it to become something more, to serve and protect your fellow citizens from the rampant insanity of our modern society?
Steam User 15
Was this one of the most broken games I have ever played? Yes.
Were the cutscenes and story in general pretty mediocre? Also yes.
Did I still have fun? Fuck yeah.
Corey Cruise does an amazing job as the VA of Dude, and it was great seeing him in the DLC for Postal 2, the weapons were fun too but shame you couldn't befriend the dogs that roam around. The Den reminded me a lot of Paradise Lost when you're heading down to the boss.
Steam User 14
The advertising was correct, it's a steaming piece of crap. I get more entertainment from hitting the bottle and liver failure. Shoutout to my brother who bought it for me cuz I guess I needed to witness Postal 3 in all of it's diarrhea glory
Steam User 21
I've seen countless videos and other reviews pretty much ripping this game to shreds so I took the plunge and bought this to play for myself and after 7 hours (and getting both endings)
I've come to see the game itself isn't as bad as the other reviews make it out to be yes I'll admit the game does have it bugs (only crashed on me 4 times and had to restart a mission due to glitched doors and a glitched objectives, and yes most of the problems happened on the good path) But what we got did have the potential to be a good postal game had RWS had a bigger staff plus Corey Cruise did a good job of being the postal dude so if your a postal fan I would play it but do with cheats or you'll go insane.
Steam User 8
at least my pc can actually run this crap lol, its fun and hilariously corny. If you're here to take it serious i have bad news for you, this games doesn't take you serious. Give it a try while its only 1.01$. You guys have played worse games and guarantee some of you have fortnite installed so quit complaining.
Steam User 15
it was actually not as bad as people say, of course it was annoying, if you have patience it's not that bad
THE STORY
the story is one of the most Stupidest stories I've experienced, I know the series aren't known for it, but this was probably the worst
THE GAMEPLAY
is so crap programmed it's probably one of the worst things I've seen but it's good that someone is the fans are so dedicated that they made a fix for the game that makes the game almost good there are still problems but it's not nearly as bad as usual.
I don't want to shit on this anymore because of the story behind it
if you are interested in hearing more about the story behind postal 3, see it here
Steam User 5
Postal 3 rose from the grave like a zombie with two left feet, and unfortunately, it's still stumbling its way through the gaming world. This game is so bad that even the undead wouldn't want to play it. If you're looking for a laugh, play Postal 3 for the ultimate comedy of errors, but don't expect it to be a gaming masterpiece. It's like a bad B-movie sequel that you can't help but watch, just to see how much worse it can get.
Steam User 21
Let's see...
cons:
-no crack pipe... so that's why the dude says he needs the good stuff whenver he's low on health
-no food
-no proper inventory for storing found items
-crooked melee and throwing animations. you barely realise when melee's hit anything, same with throwable melees, the one's that have a longer windup time like the shovel works better for understanding when you've hit something.
-rpg is alright, the projectile is alitle slow and the impact on hiting an enemy is very meh, and the first go arounds i kept hiting myself right when firing it, until i got a hang of it! turns out i was launching it with right-click without charging it
-enemies drop to the floor with anything hiting them that could be considered heavy, like the shotgun or shovel, and some times... they dont! but as long as there wasn't a massive blood pile on the ground from that last hit, or a broken body part, or you haven't shot or melee'd them at least five times, they're probably not dead, and will get back up and try to run away or shoot you. also, melee'ing them during their get up animation may cause them to tank the hit, immediately be put in their idle animation and slide away a few feet infront of you.
-boss characters get knocked over when hit like regular citizens, though you'd think they'd just stagger instead, taken how they're supposed to be an all mighty enemy with a larger than usual healthpool
-this rhino boss is dogshit, you dodge when it charges at you and then it hits a wall and takes damage, simple enough! though sometimes he just straight up gets stuck in the wall, or decides to run into one and take damage without you doing anything at all
-incoherent story
-shity tutorial, these zombies take forever to granade for no reason
-linear level system, meaning no open word until beating the game and unlocking free roam mode
-no tackling errands by chioce
-a morality system in a postal game. choosing to hold back back your options in a fight because the game says you should, just to get a "good" ending isn't gonna cut it, and quite frankly, sounds like bad game design... like wtf, 'optional fun'?
-the escort missions are easy to get through on their own, but geting the AI npc your supposed to protect to move their ass is on a whole nother level. the first time, i'd ran through the entire mayors building, run back upstairs just to find slave "boy" inside the bar, unwilling to leave through the front door. so i ended up restarting and not runing ahead this time, he wen't back into the bar and refused to exit. so i took him out the back door leading to the big uhhh meeting room? court room? and that worked fine. after finishing the level and returing after compleating the game, i took slave "boy" into the bar by choice and sure enough, he exited through the front door without problem this time. besides that little wonky situation, he also cowers way to much, which means he will oftan hesitate to move forward, even going backwords when you desperately want him to follow you.
-unfunny jokes. such as the asians whole shtick with having dibs on the antire cat or animal population apparently, and others like "haha, ugly soccer moms get mad at pretty woman because they look like asscrack and she doesn't" all pretty lame and tame stuff. reused jokes also function better in postal 2, such as postal 3's "is it politically correct to kill the women and the minorities first?" the dude backing down and is questioning his questioning with a question he woulld't be questioning if this was postal 2, compared to postal 2's "i suppose it would have been more politically correct to kill the women and the minorities first"
-video game mockups! i love me some good game name puns, to bad gamecave only has like 5 covers with text that you actually get to see the front of
-has a cover system. also, moving while in cover mode is to slow and generaly a little wonky
-regenerating health
-this is a corridor shooter
-the game feels so easy you forget at times when your about to die because you ran in guns blazing
-with this new zoom release of the game, it crashes way less than i heard it used to (still crashes though)
-did anyone ask for more celebs in their postal game? i mean, i guess they we're trying to ride of off Gary Coleman's success in the last one and thought more was good? maybe if the game was better over all, thay'd have been handled better
-postal babes, can't go wrong with those! perhaps in an alternate universe we're the game wasn't linear, had good humor and structure!
-'iyo iyo!' is relegated to a corner store you can't even enter... how could you do this to me.
pros:
-movment feels really nice and smooth.
-who knew a third person source game could function so well, i remember thinking the only thing possible looking the same as going into 3rd person via console in any other source game when i was a young teen, because simple firstperson felt so distinctly source.
-the sprint to attack with the shovel, hammer and axe are pretty cool! just make sure your not standing too close, or else you'll knock them over with your body rather than hiting them
-nice gun play, whrather strafing from side to side firing the m16, or runing upfront and balsting someone with the shotgun. even the standard pistol gets use! (poping heads and watching hats fly straight upwards will never stop being entertaining to me)
-the fart gun (very a-nice!)
-in the champ rescue mission, champ can properly follow the player, unlike the others... or i don't fucking know, i just went to the end of the sewers and the game seemed to count it (maybe having champ right besides you when reaching the exit dosen't matter?)
-it actually has some pretty good music (even if allot of it is seems to be licenced or edited songs from real bands or artists)
-the game also hsa a consistant art direction.
-after the zoom re-release on steam, the game crashes way less than i've heard it used to
-with the zoom re-release, updates have been made to fix bugs and help moders
-pretty good level design, almost like it was made for a non linear game
-nades that show where they're landing before you throw them, nice!
-even though the game has a covering system, it's good for looking around corners without geting shot or just taking cover in general
-the dudes model! i used to like his beta and alpha design more before playing the game, with how they looked more rough and tethered compared to the final model. though now, having originaly switched to the beta model after playing the first level. i just found them strangly cartoony compared to the environments in the actual game, and thus switched back almost straight afterwords.
-oh yeah, this game is modable! check 'moddb' and or 'gamebanana' for in the work or finished mods
eveything i liked despite being bad: (or tolerated? dissmised? just didn't care about? i don't fucking know...)
-everything listed in cons
-the game technically isn't being funny most of the time with it's sexual, asian, or social comedic jokes compared to postal 2, though taking how my weird ass sense of humor can function at times, atleast i can say it 'has' a sense of humor.
all in all, shitiest best time ever spent! the kind that makes you feel good when others hate it because "whaaat? no way! i had no enjoyment hampering problems with that section, and you did? who could have ever thought...", a guilty pleasure if you'd say! (and i haven't even finished postal 2 yet) the game feels like a destructive kid you can't stay mad at! basically "cover mechanics? level starting and ending cutscenes? morality? aawww, you postal 3!" and then he just goes "b-b-but mom! i'm serious...". also, would run around free roam mode again! also, killed everything and got the bad ending. also, time to listen to 'iyo iyo!' for the 100th time.
verdict: i regret nothing!