Planetary Defense: An Orbital Turret Defense System
2D Space shooter meets Tower Defense! Defend your planet from asteroids and aliens and survive the Megadeath Star bosses with your Surface Cannon and build orbiting turrets to shoot down the invaders! Build custom missile projectiles and keep that Planetary Shield up!
Player Facilities:
Surface Cannon : point and click to aim and fire the Surface Cannon, upgrade it to improve its range, accuracy, and even add barrels for more fire power.
Satellite Factory : build custom Sat-Turrets to deploy into orbit for automated defense. Equip them with 2, 3, or 4 guns and tune the targeting and firing mechanism for the optimal offense and shields and armor for definitive defense. More than 200 combinations!
Munitions Plant : What’s a turret and cannon without its munitions? Build custom missiles with different warheads, fuel systems, and thrusters to create the ultimate peace making device to load into your cannon and Sat-Turrets
Shield Generator : The Planet is a fragile thing, only one hit can end it all! Keep the shields up and upgrade them to take more hits, regenerate faster, and deflect damage
Hazards:
Asteroids: classic hazard, they move in a linear fashion and create smaller asteroids when destroyed
UFOs: There are 4 UFOs each with a different attack pattern
Red Roamers – move to different positions around the planet
Orange Orbiter – will orbit around the planet at different orbit distances
Green Getters – will race to your planet to steal away the projectiles you made
Blue Bombers – will make a bombing run and can land 2 hits in one run
Frigates: These are Sat-Turret destroying starships and will appear when you have strong orbital defense present
Megadeath Stars: What is this new devilry? These Bosses are massive battle stations with a doomsday timer synced to their boss music. Destroy them before they destroy you!
Your support will go a long way in helping the development of the game. Below is a roadmap for the planned updates however fixes and balances will be made when necessary.
Future Development Roadmap
October – Frigate Reinforcements: This update will introduce a new enemy type and new or updated sprite artwork DONE!
January – Lunar Defense : In time for the new Lunar Year, this update will feature a new game mode and a new player defense mechanic!
This game was created entirely by me. All (non UI) sprites were made by me, all code was created by me, the music I acquired from Karl Casey at White Bat Audio. Check out his BandCamp and Youtube page for more epic synth music! The ambient track in the background was created by my Audio Engineer friend Samwise.
This game is a passion project and your support will go a long way in not only helping the game but helping the 2 amazing music artists who lent their talent for this project.
This project has been about a year in the making, I started designing the game back in 2021 but didn’t start coding or building until the Summer of 2022 where I gave myself 10 weeks to create a finished product. I continue to formulate ideas and find values to tweak to tune up the gameplay and I hope you find it as fun as it was to make. I wanted to combine 2 genres, space shooter with the Surface Cannon mechanic, and a turret defense game with an spin.
Thank you for checking out my project and I hope you enjoy and stick around to see what else I have in store not only for this game but for my future project! 🙂
Natedog769 of SODEC Games
Steam User 3
A little lazy, but I'll try to write a normal review. Let's start with the pros.
1. An interesting and simple idea.
2. Simple and intuitive gameplay.
3. Suitable for relaxation.
Minuses:
1. Small amount of content.
2. Improvement quickly ends in a logical dead end. It's very easy to get to the top, and then only it remains to use.
It does not hurt to make a variable weapon, with its significant advantages.
3. After 20 minutes of gameplay, everything is the same.
P.S. Author please fix the sound settings for the gun! (the gun, regardless of the settings, shoots loudly)
Steam User 3
Very early days, but I will be really interested to see where this game goes - it brings something new to me in the Tower defense genre, which doesn't happen that often.
Plenty to think about and keep you on your toes.
Wouldn't mind if the various upgrade screens did not diminish in size as you zoom out. Also the top centre Score and Money screen might be better suited in one of the corners as it can limit your response time to attacks directly from above (you have more space on the sides).
A very good value for money title.
Steam User 0
Pretty fun little game, it really needs some tool tips though as I have no clue what most of the bullet upgrades mean. With just a little more work and some more tooltips this game could be a really cool little timewaster.