Planet Zoo
Build a world for wildlife in Planet Zoo. From the developers of Planet Coaster and Zoo Tycoon comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos. Meet a world of incredible animals. From playful lion cubs to mighty elephants, every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own. Craft detailed habitats to bring your animals’ natural environments home, research and manage each species to allow them to thrive, and help your animals raise families to pass their genes onto future generations. Manage an amazing living world that responds to every decision you make. Focus on the big picture or go hands-on and control the smallest details. Thrill visitors with iconic exhibits, develop your zoo with new research, and release new generations of your animals back into the wild. Your choices come alive in a world where animal welfare and conservation comes first.
Steam User 69
The first few times i played this game it had me feeling conflicted, I wanted to love it so bad but the learning curve was a major wall in getting into it. I saw other people creating so many awesome builds, and it's not like i didn't already have experience with other park building games, but somehow i kept hitting walls and not understanding how people were getting the results they had. But after 72h in game i wanna say i finally get it and i love it for what it can be once you get the hang of it, so here is my extremely honest bullet point list of what to expect and some tips:
The Cons
- The path system is by far the most frustrating part of the game. It's not that its bad, once you get a hang of it you can make really nice looking things, but it's extremely janky and you're going to spend a major amount of time just trying to figure it out and fix it. God forbid you want to place an exhibit in the middle of a pre-existing path. Even if you used the grid system, you might run into the issue of wanting to fit a few exhibits next to each other, and then having to fight with a path that's creating random gaps. and don't get me started on the words "obstructed" and "terrain too uneven". The pathing system is trying to prevent clipping and guest flow issues, but in the end you end up restricted from placing paths in certain places, you still experience clipping, and now you have a weirdly shaped path where you could clearly connect it.
- The work zones are honestly something i still need to learn more about, but it's allot of micromanaging and when your parks start getting bigger it becomes harder and harder to manage.
- whenever you're playing the campaign, you don't have access to certain tools which would make learning the game much better. in any case, i feel like if you like this game, campaign is more of a secondary way to play the game, rather than the main feature.
- Not having the ability to scale objects like you can in jurassic world evolution 3 and prehistoric kingdom is dumb. At the very least i'd expect the decals and letters to be scalable, one thing i really enjoy creating in a park game, is the ability to create custom signs and information plaques. instead, the fonts themselves have a set size that cannot be changed, and it limits you to what you can do. it also takes away the functionality of the shapes.
-The UI scale in the game is just off. you can scale it yourself, but it doesn't really fix the issue, i know it is hard to find the right balance between being able to see your objects well enough and being able to see your working space too, but it took me a while for me to get over having only 30% of my screen to work with. i think maybe if the background was a bit more transparent, for example, or it was just placed a little differently and was a bit smaller, it would be much easier. I have used game engines like unity, or editing software like the ones form adobe for example, it's not like having only a small area to work with is the end of the world, but it's the fact that it's a game and the tool boxes aren't neatly arranged in a way that allows your eyes to rest and focus on the contained area of the screen dedicated to the workspace.
- Fences are tricky too, but have more margin for work around's, the one thing i do wish they would allow for is to build a fence within a fence and not have it flag the animal as escaping every time it goes in. Awhile back i wanted to include a pool for a tiger in a campaign enclosure, that had some glass so people could watch the tiger do deep dives. this is when i learned that objects in this game don't have collision, so unless you use the terrain tools or the fences, you aren't able to place water anywhere. i thought no problem, i'll use the fences and make a little ramp so it can climb in. turns out even though the tiger cannot physically escape and attack anyone, as soon as it goes in the water, everyone panics because it's gotten out.
The Pros
- The animals are adorable and complex, they really manage to make them feel alive without too many repetitive animation loops. I particularly love placing cameras in their enclosures and just watching them go. The also really got it right with all the enrichment items. I LOVE watching the little guys just go for it and have fun.
- The fact that it sometimes is more like a game engine than a game is a huge plus if you're into making extremely detailed stuff, the terrain tools are really powerful and easy to work with, i love the fact you can just make a tunnel under a habitat and place a path in it, being able to build vertically both up and down is huge. And the modular building system is incredible. You can really spend hours just creating a single shop, placing every item and decor, and it be a functional store is crazy.
- If you like, you can fully ignore the aesthetic side of things because the management aspect of the game is extremely complex and detailed. There is always something going on.
- And even if you want to make things aesthetic but don't like to build them yourself, there is a massive community of talented people that just post their builds for free in the community workshop. it takes two seconds to install in your game, and then you can just freely place them around. You even Have fully functional, pre-made parks to download that you can either just enjoy, or use as a base.
- Once you get a hang of all the shortcuts, tricks and systems in the game, it actually becomes really easy to make whatever you want. For me one thing i always find myself making is custom fences. I you ARE into custom builds, you can just open a sandbox flat game, and start making and saving blueprints. Don't be fooled into looking at an item in this game and think it only have one purpose. You can really combine every single thing into making something new and grouping it. Then just copy paste it a few times in your chosen game save and voila! Extremely satisfying.
- Because of the game's complexity, there is allot more to it than you'd previously imagine. I really like being able to experience the game from a visitor's perspective, the fact you can watch the cameras in their habitats, all the little details they've put into the visitor behavior. They're not things i personally am constantly paying attention to, but when i do, it breathes a little bit more life into the game.
Tips and Final Thoughts
Overall, if you like being creative, you love animals, you just want to spend a few hours making something cozy and creative, and you have the patience or interest to learn some advanced piece by piece construction tools, and you like pouring hours of labor into making something look fantastic, or just care about the tycoon aspect of it, then i recommend you get this game especially now that it's on sale so often. My biggest tips are to watch some tutorial videos on it, and for the love of everything you care about, when you first start playing the game, try to memorize the keyboard shortcuts for the building tools and play around with the path grid on/off system. i repeat, learn the grid on/off path system it's your biggest friend and the best way to make paths look normal. There are a bunch of guides online, which should be a part of the game tutorial but it isn't. You place a path on a grid first, and then connext and round out whatever is left after turning off the grid by placing and deleting corners. use -= and [] for adjusting the path without having to move your mouse, and use CTRL if your path keeps clipping somewhere you don't like. hold down SHIFT to adjust path height and you can hold and drag your mouse to create slopes. Lastly, do yourself a favor and try out some mods after you've learned to work with the game well enough. They're free, and extremely useful.
Hope this helps
Steam User 103
Planet Zoo is one of those games that quietly eats entire afternoons without you realizing it. You open it thinking, “I’ll just fix the habitat layout real quick,” and suddenly it’s three hours later, your zoo is making negative profit, half your animals are stressed, and you’re still having the time of your life. The management layer is where the game truly shines — deep, detailed, and just crunchy enough that every decision feels meaningful without becoming overwhelming.
There’s something incredibly satisfying about planning out a new exhibit: plotting terrain, tweaking humidity, arranging plants, fine-tuning enrichment items, and watching an animal finally trot into its new home like it approves of your life choices. That tiny moment is pure dopamine. And as someone who genuinely enjoys micromanaging systems, staff logistics, breeding programs, guest flow, and enclosure designs, Planet Zoo hits every button I want it to hit.
Performance issues aside, the game’s atmosphere is soothing. The animals look fantastic, the animations are expressive, and even the guests—despite their habit of complaining non-stop—make the zoo feel alive. It’s a rare builder where the fun isn’t just in creating something pretty, but making something functional. A well-run zoo feels like a machine that rewards effort, planning, and a little perfectionism.
And honestly, I see myself coming back often. Every now and then I think, “Maybe I should expand the zoo a bit…” and suddenly I’m sketching out a new tiger enclosure like an unpaid architect. I also fully intend to grab some DLC in the future (just playing the base game at the moment); the animal packs are tempting, and knowing myself, I’ll eventually cave because “just one more species” is a slippery slope.
Planet Zoo isn’t perfect, but it’s one of the most satisfying management builders I’ve played in years — equal parts creativity, strategy, and cozy animal-raising joy.
Personal scores:
Gameplay / Management: 9/10 (deep and rewarding without being tedious)
Animals / Visuals: 9/10 (gorgeous models and animations)
Building Tools: 8/10 (powerful but occasionally finicky)
Performance: 7/10 (large zoos get laggy fast)
Content: 8/10 (lots to do, and DLC expands it nicely)
Addictiveness: 9/10 (“just one more habitat” becomes a lifestyle)
Overall: 8.3/10 – a rich, satisfying management sim perfect for anyone who loves designing, optimizing, and caring for virtual wildlife.
Steam User 102
let me tell you a story about this game on my first ever zoo one of the first animals i got were peahens these peahens bread like fuxxing rats soon i got overwhelmed by just how many there were and their enclosure was constantly dirty so they were constantly getting sick like my animals i was getting sick of managing thier enviroment so i took em all out and replaced it with a butterfly exhibit but since most of the pea hens were babies i couldint just give em away and it was getting anoying to just have em waiting in the trade center so i kinda just put them in the wolf enviroment and that solved that
Steam User 151
I love penguins. This game has penguins.
Monkey bounce on trampoline make serotonin go brrrr
In the vein of Zoo Tycoon back in the day, this game really scratches my itch of wanting to perfectly plan out my zoo. My only complaint is that, unlike Zoo Tycoon, I can't release the animals to strike havoc, or pick up guests and put them in animal cages. Not that I would do that. A good zoo owner wouldn't do either of those things. At least I can say I prevented another Harambe episode.
This better count as independent study for my zoology degree!
Full disclosure, I’ve been in love with this game since it came out. My favourite part is the sheer amount of creative freedom the game gives you. No two zoos will ever be the same. There's virtually no limits on how much you can build your skills in regards to decor, habitats, nature, realism, etc. On the flip side, there's no limits to the amount of utter chaos you can create. You can set up an animal battle royale next to a McDonalds and a mountain with Shrek's face carved into it if you so desire. My least favourite part is paths. Also detest the fact that guests moan about staff facilities. "I DiDn'T cOmE hErE to sEe tHe sTaFf FaCiLiTiEs" yeah well I didn't come here to hear you moaning about them, now shut the f** up about it.
Planet Zoo is somewhat unique in that it offers a complete, detailed business and animal management simulation in a world that is completely customizable by you. It’s not just that you can choose where to place buildings and animal habitats, but rather every part of the zoo, from the enclosures to the various guest and staff facilities, can be built piece by piece to be exactly how you want them. This may seem overwhelming to those who would rather have a pure simulation game, or a pure design-focused game, but Planet Zoo balances the two aspects excellently. For those who would rather focus on running the zoo, the game offers prebuilt facilities to use, and the Steam Workshop is filled with countless options of just about anything you can imagine. Conversely, for those who enjoy the building aspect more, Creative mode allows you to alter the challenge of managing your zoo to the point where it will pretty much run itself.
The game is also a gem if you actually dig into the information about the animals. I started reading about the animals that I wanted to breed, listened to documentaries while playing and learned an awful lot. The game is not difficult at all. It just needs patience. And yes, it will not be super rewarding if you don‘t dig into the information about the animals. I mostly view it as a gamified learning experience now. Learning how to edit terrain, build paths etc. does have a learning curve, but you can do awesome things with it. To me, this is not really much of a game you play to “win“, but rather an enjoyable way to chill and learn something along the way. I like it a lot.
In short, you should buy Planet Zoo if you enjoy creating a world precisely to your liking, making realistic looking habitats for your animals to live in, utilizing a vast amount of player made content, caring for animals and balancing guest satisfaction with the animal’s own needs. It’s very much worth it. It’s the best building sim I’ve ever played. It really lets you run away with your imagination, and there’s a lot of YouTubers who make amazing builds and share useful tips and tricks. That plus mods gives the game a pretty healthy community. Overall I've spent many hours in the game and do not regret a single one.
8/10
Steam User 69
When I was little, my mom used to fall asleep at our computer hutch playing an old game called Zoo Tycoon. I remember sometimes she would let me sit next to her and watch her build, make suggestions sometimes. If you're cultured & old enough to have had the privilege of playing the OG Zoo Tycoon, then you will come to learn Planet Zoo is that times a thousand...
Updated and improved EVERYTHING. Customizations of your zoo in every tiny detail you could imagine! path length, width, pattern, curbs, railings, elevated/stair paths, tunneling, staff paths. Every detail you could think of the edit on a irl zoo, you can most likely edit in your virtual zoo. So many different plants, trees, flowers, mushrooms, grasses, and rocks to twist & turn decorating however you like! You can ofc edit the terrain in multiple ways, even being able to tweak each terrain tool further once you've decided which one to try. Changing the color of your manmade (or even natural map started-made) lakes, ponds, rivers! There's any color water you could ever need for any range theme zoos.
There are many different types of guest interactable things as well! From food, drink, gift, info shops to various monorails for transportation! Friendly animal enclosure guest walkthroughs, all kinds of things.
As for the animal side of things - One of the coolest things about this game imo is the encyclopedia & animal trading system! I absolutely adore the importance of conservation ingrained into the core of this game. You have two different currencies to purchase animals with - individual zoo cash & conservation credits. You sell/trade your creatures for either of these, and then you can purchase animals from other players zoos on this animal trading market system! There are lineages to your larger enclosure animals. There are smaller exhibit creatures that are similar to what you would see in reptile/amphibian/butterfly houses as well. You have a number of customizable settings for all of your animals and individual habitats.
A newer setting I find very useful for exhibit animals is the overpopulation management tool. Your smaller exhibit creatures age quicker and breed more often. Making it a bit harder to maintain many different exhibits with multiple breeding pairs.
The encyclopedia tool helps me determine which animal I plan to add next in my zoo! I have a general theme/climate idea, then go researching for the perfect fit. It even helps determine how large of an enclosure (or water depth/amount) needed to suit the number of creatures you plan on housing. There is also so much information there that helps me decide how I want to design and decorate their habitats.
Staff & work zones are really cool to design! You can change the color of each staff uniforms. Train your staff, change names, pick up & drop them anywhere on a map pathway. Once your zoo size starts growing you will want to look into assigning staff to and creating work zones. Your veterinarians research the animals your zoo has, and can unlock more enrichment & information items.
I could go on & on & on about how much this zoo management simulator has to it, but you should just go play it for yourself. You will not be disappointed. Take your time, go slow designing & discovering. This is a game that you will still be finding new components to months after playing.
Create a couple practice zoos, I recommend making franchise "storage" zoos once your animal storage starts to overflow... (200 animal storage limit - unless you create storage zoos where you haven't put as much time or effort into to simply house extra animals. I SLOW THE AGE RATES WHEN I DO THIS)
***longshot, but if the game creators read this, I beg of you to add more storage - PLEASE for the love of my sentimental animal lines***
tiny idea: attach an individual franchise zoo storage limit to how many trading centers powered & running in the zoo you have open? Then still have the general base 200 storage that is shared amongst all your other franchise zoos. "transferrable" & transportable... What about another type of staff building for something revolving around worldwide animal transportation system/airport-flight-storage-plane or boat/docking station something maybe? Concepts & ideas lol.
Or an expanded storage system role for individual zoos through their quarantine buildings?
My one wish/suggestion for this entire game is to have a way for expanded storage...
Pay attention to inbreeding!! Make sure to put all your babies on contraception before you have hillbilly moms & dads & cousin brothers & sister uncles... Keep ONE of each GOLD rated offspring M & F in your trade center for after their parents pass. You're going to have to buy a M or F fresh line from the market.
- Trade your adult animals from inside your trade center for more conservation credits on the market.
- You just need to train the staff you already have... Don't fall for hiring more staff than you need!
- Pay attention to your income stat through the zoos finance tab.
- And remember kids, you must overflow your zoo in education items or you will crash & burn.
Go check out all the custom made stuff other players have made for zoos on the workshop!! There are SO many cool things you can add to liven up your zoos that I personally would have never thought to create myself.
Okay, thank you for coming to my Animal Talk(:
Steam User 52
Yes I would recommend this game. Been a Sims player since it began. I have never been able to use a joy stick or controller never used them in my youth. I am a senior citizen. I do love this game but controls are still a learning curve for me. But it is worth every effort. Graphics are amazing. Please keep the people animators.
Steam User 59
I love this game, but if you're considering purchasing it, it's important that you know what it is and what it is not. If you are looking for the kind of game with heavy player-animal interaction, this is probably not the game for you. If you want to do minimal management, this may not be the game for you. If you do not like design and construction (and I mean, a LOT of design and construction), this is not for you.
All that said, this is probably the best zoo simulator to ever exist. The amount of specificity, customization, realism, and detail is incredible, especially with architecture. Every animal has its own requirements and genetics. Guests and staff have a slew of different needs. You can map and track just about any metric possible. Years ago, I played Zoo Tycoon 2 extensively and was looking for a "new version," and this is a more than worthy successor. Some of the mechanics feel as if they were an answer to something I felt like Zoo Tycoon 2 lacked.
Not sure if you want something totally open-ended? You can still have a good time with it. I have exclusively played on career mode (and am trying a timed one). Currently, I have completed all base game career "levels" and am working my way through the DLC ones. Some of them involve taking over a pre-built zoo, some of them involve building a zoo from scratch, but you have to complete certain objectives to "win." I like having specific goals to work toward, and if that's the kind of thing you like, then you can still have fun. However, I think many players prefer sandbox, franchise, or challenge modes, which allow for even greater creativity.
Something to know is that the game does not give you much in the way of a tutorial. The tutorial is very barebones, and you have to figure out most of the complicated stuff yourself. Fortunately, people have made videos online that can help with this. Additionally, there are a lot of complicated tools and menus, and the construction process itself can be difficult and challenging to master. If you are the kind of person who will lose enjoyment in the game by seeing other players' intricate designs while you struggle to build a half-interesting enclosure, proceed with caution. But for me, I'm happy with my simpler designs and have slowly been learning more complicated things as I gain experience. Workshop blueprints others make can help with some of the complicated construction.
Of course, I have my minor gripes. The pathing is notoriously difficult, and terrain shaping can be hard. Animals can be finnicky, guests can be unreasonably whiny, and staff can be as smart as a rock. But these are small issues I can work around, and the fun I have designing and managing my zoos more than makes up for that. This game has pushed my creativity, and I notice and appreciate architecture, design, and zoos as a whole even more after playing this. And of course, I've learned quite a bit about different animals. Until Planet Zoo 2 comes out, I don't think you are going to find a more in-depth, customizable zoo simulator.