Planet Coaster
Surprise, delight and thrill crowds as you build the theme park of your dreams. Build and design incredible coaster parks with unparalleled attention to detail and manage your park in a truly living world.
Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.
Landscape Sculpting: Play with nature and reshape the land beneath your feet. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below.
Total Authenticity: Recreate your favorite rides or leave the real world at the door. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever.
Steam User 194
I have been playing this game for over 12 hours. I can say its a good game even for a person of my age 51. I entertaining and fun. There is plenty to do and more than enough space to build a fare ground. I have experimented with different items to see what they all do. You can add security cameras that make it more fun when viewing them. Just go to watch those thieving swine who go pick pocketing and the people who vandalise things. You have security who escort them of site. I am still learning. I read that folks want a bigger map. Its not city skylines. You building a fairground of theme park. I will recommend the game. I use ultra graphic setting and get 79 to 97 fps so is good but I do have a high end computer.
Steam User 71
Having left a negative review for the sequel I feel it's only fair to leave a positive one for this. It's a great game, which has provided me with years of entertainment and the Steam workshop allows for plenty of customisation.
The only negatives are the poor optimisation and the path system, but overall it's brilliant.
Steam User 48
In my opinion, this is the greatest sandbox game ever made. The amount of creativity this game allows for is endless, and the game has an amazingly happy and cheerful atmosphere at all moments that just makes it so fun and lighthearted to play. There's also just so much to do depending on how you want to play, whether you want to build a massive theme park that takes months or you just want to design realistic coasters or you want to challenge yourself and play on a tight budget, this game has something for everyone, and I HIGHLY RECCOMEND it to all theme park/roller coaster lovers. I've never had more pure fun in a video game than I do in Planet coaster.
Steam User 38
I bought at full price on release date. Currently its on sale for $2.24...BUY. The DLC side of this game is a money grab from Frontier but you will get some good vanilla game play. Its like a super tuned up RCT and pretty enjoyable if you like these type of games. $2.24 is a steal.
Steam User 25
I've spent nearly 1,200 hours playing Planet Coaster: Console Edition on the PS4, and while the game is a lot of fun, it often crashes, and I had some difficulties with the controls as well. However, I decided to try the PC version and am glad I did. The controls on PC are quite simple and responsive, making the game easier to manage and enjoy. 10/10
Steam User 36
Planet Coaster is the most fully realized theme park simulator so far. There are others out there that focus more on raw creativity, or the business side, or the really intricate details of specific rides... but this is the best all-around package and the most fun to experience from a Point of View camera.
Frontier's Cobra engine does a lot work to give us this amazing sound design. Walking through your park you're surrounded by all of the clicks, rattles, and whooshes as a coaster goes by. Speakers can be freely plopped down with whatever music or sound effects needed to create whole soundscapes. Rides can have their own soundtracks and your whole park can have different music for each areas. With some custom colorable lights, you can really lean in to theming and sensory immersion.
The rides available in the game are a pretty good selection of rides from various theme parks, with a good amount of popular coasters types. You can build just about anything from scratch or work with blueprints for existing coasters like Steel Vengeance. Making replicas of real world coasters hasn't hit too many limits, aside from not being able to paint individual trains, but you can get close enough to convey the feeling of it. True dark rides can be made by digging underground tunnels and caves in the terrain.
Both good and bad are the pieces available. Even with all of the DLC content, there are not enough themes and there are noticeable gaps in part sets, limiting your choice in styles. The mod items on the Workshop aren't varied enough to get a whole area's theme, unless your theme is Disney World. Short of learning 3D modeling you're pretty much stuck with what's in the game. They are good parts, at least, and a lot of them let you customize their colors on a color wheel for a lot more variety than it originally seems.
The two biggest obstacles are the path system and the grid-based building system. The path system is annoying most of the time and is easily the part I spend the most time fidgeting with. It autocompletes to the nearest assumed connection and it often isn't the one you want. There's a grid element that lets you make nice neat shapes, but its placement can be super fussy. You can visually combine building parts with path parts to make it look somewhat decent, but the people will clip through the scenery and it can be a real chore to go back and change or fix things after you've added in a lot of it.
The grid system is locked into each "building" and you're kinda stuck with it. You have some parts you can put anywhere and move any way you like, and some that adhere strictly to the grid. A lot of times I'm using the free parts to fix gaps and wonky bits between the grid pieces I couldn't place where I wanted. The plus is that once you make a "building" you can then move that around freely. Several sub-buildings can go together visually to make angles not possible on one grid alone.
But, aside from the steep learning curve involved in making use of those systems, what you can do is amazing. The combinations of parts, shapes, and options lets you build and decorate just about anything you can dream up. There's a lot of whimsy in this game's style and choices, from the soundtrack all the way down to the animations the staff perform going about their duties. Watching the crowds walk around, it really does feel like standing there in the thick of it on a busy day at the park.
For forty years I have been a theme park and ride enthusiast. My family and I have been around the U.S. riding everything from county fair carnival rides to the biggest and tallest roller coasters in the world. I play band organ music and theme park music loops when I'm feeling down, and keep up to date on the rides and themes in my favorite parks. It's a big and favorite interest, so I really hope there's an equally good Planet Coaster 2 someday!
Steam User 24
Having grown up on tycoon games as a kid I had high expectations and I wasn't disappointed.
The grid layout tycoon games are nostalgic, but having free reign allows for cool designs and crazy theme parks. This game is amazing, however a big issue I have with the game is how much creativity is blocked behind dlc. The base game is great, but I dont like the amount of content you have to pay extra for.
EDIT: Frontier is constantly digging themselves a grave by adding so much dlc rather than releasing a whole game. I can recommend the base game, however with both this one and the release of Planet Coaster 2 I just can't support Frontier anymore honestly. Dont buy Planet Coaster 2. At least not at the moment.