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Pit People

Master Your Destiny in this Strategic Game of Positioning A full cast of tragically unique heroes will rise together from the Pit. Master your destiny as you plot their course of action across an apocalyptic wonderland! In our fast-paced, turn-based, co-op adventure you'll quest and explore, find awesome loot, customize your fighters, and recruit strange species. Rally your troops and steel your wits if you hope to survive a hostile world filled with sinister robots, deadly vampires and brutally adorable cupcake people! Highlights: Single Player Story Mode 2 Player Co-op Story (local & online) Local 2v2 Arena 4 Players For 2v2 In the Pit (online) Signature Behemoth art style & humor Over 1,500 Unlocks and 100+ Quests and Missions
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Game Discussion

Review by Anonymous
Review from Steam

I got emotionally attached to a farting mushroom

Review from Steam


I also got emotionally attached to a farting mushroom

Review from Steam

i made gluten kill someone now its better

Review from Steam

Simple at surface level but still my favorite turn-based RPG ever.
I don't play a lot of them, not a weeb so that narrows it all down pretty hard, but i grew up playing Tactics as a kid and I've dabbled in a few other weird ones like "Eternal Eyes", but they all seem to have pretty boring flaws.
Pit People is like a simplified turn-based-tactical (I'm gonna say tbt from now on, shush) mixed with Pokemon.
You start with a predetermined story team and very quickly you're thrust out into the open world, no leveled zones or limitations, you can go wherever you want (barring story levels) and capture whatever units you want. No unit types are locked behind progression, so you can have literally anything you want before you pick up the story again after the tutorial. I started the story about 90 hours or so in.
The game gets pretty simple when you get a powerful team, regardless of whether or not you're going with a "meta" so it's suggested you turn on Insane Mode (in the capital city) pretty early on. It beefs up the encounters and adds far more enemies, so it's a good challenge. One of the biggest complaints I'd often see were people saying the game was braindead easy when running meta teams (Like two Troll Moms and a Unicorn) but every game comes with it's overpowered, boring builds. Pit People excels best when you stray as far from the meta as you can, building strange, niche support teams like 6 Zombies 1 Mascot, or 4 robots 2 gnomes.
NOTE ABOUT CO-OP: While I adore this game alone, it's substantially better with a friend. Co-Op play doubles your team size and therefore your enemy team sizes, letting you have 12 team slots to customize. This game has local co-op and local shares the same bank of units, so if you plug in a second controller you can play co-op by yourself and utilize a huge army of units. I rarely see people mention this and it adds so much to the game if you start to get bored!
Quick word on PvP: You're not going to have a great time looking for PvP games. Since the game launched, people almost exclusively use really boring meta builds, so if you want to PvP, do so with a friend and lay down some house rules. Some people will tell you double Spider/Archer isn't broken but they're also lying to you.

Review from Steam

xcom + castle crashers + pokemon = c*m in my pants

Review from Steam

pee

Review from Steam

Hey yo -
I think it's obvious from get jump that this is a fun game. It's well animated, it has a silly plot, it has fun characters, overall it's a good time.
Is it for you?
Maybe.
If you've never played a tactics type of game before - I'll be the first to say, this is a good place to start. The game is pretty simple, and the combat flow is forgiving. It has elements of randomness to keep you on your toes. It has a lot of great music that never gets annoying witch matches perfectly with the fun character animations that make it a joy to play.
If you're a veteran of XCOM then this might feel a little light weight for you. You'll smoke this game and move on.
Are you trying to play with someone else?
I'm of two minds...
The coop was built in from the start, and It's not hard to see that it works pretty well, but I found that if you're playing for a campaign, I'd let this one go. The side missions, the silly world exploration and the character collecting and customizing are where the bulk of the fun is to be had in coop.
The campaign is designed for solo play. I made a video covering the coop campaign.
I've put over 100 hours into this game and I can't deny that it's great. I love it.
If you're looking to just play with friends, I'd probably play it like a sandbox, just mess around with it, but don't try to engage in the campaign.