PAMELA
P.A.M.E.L.A. is an intense open-world survival horror game set in Eden, a fallen Utopian city. Play as a Sleeper, awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. Utilize a wide range of hi-tech weapons, equipment, and build-able items that can be upgraded to suit your needs. Meet PAMELA, an omnipresent AI overseer who is left alone watching over the once-vibrant city, now reduced to a silent monolith gliding across the ocean. Interact with various factions, including the Afflicted citizens, security droids, robotic custodians, and more mysterious denizens hidden within Eden's depths. Each faction exhibits its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies, or enemies. Experience tense gameplay in a richly developed sci-fi universe. Each decision is meaningful, and each encounter could be your last.
Steam User 4
I picked up the game the moment it was release in early access and I've seen it grow from meh to reasonable quality. Now I won't lie, there are plently of things with the game that I straight up don't like. Weapons are hard to come by and ammo refill is almost non-existent. Resource management is difficult and the enemies across the field are brutal and there are plenty of things that I have stumbled across that I have yet to find out how to use or access.
But there is still a fair amount of good. The UI is creative, easy to use and immersive. The lore is and story is impressive and almost all of the weapons I have stumbled across are pretty bad ass though they need to be used sparingly. My end vote is positive for the game and my biggest request other than fixes for what I've already mentioned is to allow co-op play.
Steam User 3
Let me first start off by saying I've owned this game for awhile. Since the first version let you recycle basically everything in the world. It's not a perfect game, but well worth it if you're a survival horror nut like me. The exploration aspect of the game is what keeps me playing. I'm actually somewhat struggling for resources, the world is beautiful, and so far the new story is interesting. I'm really glad lore was added to the universe. No crazy bugs yet, I just have to restart the game every few hours to make the frames less laggy. Not a big ask.
Steam User 2
The concept of resurrection makes for an interesting chance to learn the game and it is immensely replayable in that regard.
Overall it makes a far better successor to SystemShock than BioShock did.
A couple of usability tweeks would help: keeping the overlays from being interefered with by game objects; retaining key bindings between resurrections is sometimes an issue; interactive overlays that don't activate within your field of view can be less than helpful