One Day in London
The main characteristic of a visual novel game is achieving immersion by giving the player the ability to influence the story through choices. Every decision, every action the player-reader takes can drastically change the course of the story. The smallest detail can turn out to have an important role to play. In One Day In London you will solve puzzles, perform magical rituals, and carry out special tasks. A sophisticated achievement system will hint at alternative storylines, and a user-friendly save system allows you to move freely within this wonderful story to explore all possible branches. ATTENTION! The main game includes only the first two chapters. Chapters III through V are sold separately as DLC. Main features nonlinear narrative, dozens of possible branching storylines; several unique endings to the story you create yourself; interactive gameplay, mini-games, quests; memorable and well-written characters; luxurious graphics, parallax, animated cut-scenes.
Steam User 2
It's a shame this game never caught the attention I felt like it deserved. It's been a number of years since I played this game, but thinking back on it I remember being genuinely surprised how much I liked this story. Note that I did not say 'game'. This is a visual novel through and through. There are mini-games, choices, multiple endings and other features of course, but if you're someone who wants a game and not book, they'll need to look elsewhere. For those people who DO enjoy a book, especially of those involve the themes of:
- Mystery
- Modern(-ish) Occult
- Scheming and politics
- Straight up demons
Then you'll find an enjoyable time here. Sunk 30 hours into this narrative before I saw every end and every achievement and I couldn't think of any kind of issue with the game other than how dated the UI feels. But I'm not sure what you would expect from an almost nine year old game these days. I'd say there is no need to RUSH out and get it, but if you spy it on sale it's worth grabbing if you like Visual Novels.