Oil Rush
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5.00
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Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.
Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!
Key Features:
- State-of-the-art visuals powered by UNIGINE engine
- Dynamic and fun gameplay – furious enemies, massive battles, rampant attacks!
- 16 missions of single-player campaign, from the half-flooded jungles to northern seas
- 15 maps for multiplayer battles, each with multiple winning strategies
- Multiplayer over LAN and Internet
Steam User 182
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.
If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...
What is the difference between this and other RTS?
You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.
So far it looks almost like State of war. Here come the changes:
You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)
There are some upgrades and special abilities and so on...
This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.
I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.
And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
Steam User 27
TLDR – Oil Rush is a graphics intensive version of what I would call a “virus game” similar to the Galcon series. Technically it’s real time strategy, but it’s all about moving your troops between map “nodes,” protecting your own while capturing your enemy’s when his troops are away. The game maker took a simple gameplay concept and prettied it up with modern graphics and a campaign story. 7.5/10
The game takes place after global warming has flooded the Earth and left humanity living on ships and small floating towns in the middle of the ocean. The most precious commodity is now oil, used not only for keeping the navy ships moving but for producing electricity and other necessities. You play a young navy commander named Kevin who is fresh out of school and ready to kick raider ass to protect your people (and grab oil supplies while you’re at it).
Game play is simple in Oil Rush. You usually start with a factory that automatically builds units until a limit is reached. You can send these units to any other “node” such as another factory or oil derrick. If the node belongs to an enemy a fight breaks out and whoever has more units will win and gain/keep control of the node. You cannot send your units into the middle of nowhere, they can only be sent to another node. And since the max limit of units is pretty small, the action is pretty fast paced (it’s hard to build up a massive army and crush the enemy because they’ll probably have the same size army as you). The more factories you control, the higher your unit limit is, so if you strike fast and capture factories early you’ll probably win the round.
There are a number different types of factories since every factory can only build a single type of unit. Additionally, there’s a tower defense element to the game because your factories can be “upgraded” to have automated defense bunkers to back up whatever units are there to defend. If your factory is heavily defended with bunkers you can feel safer sending all your troops out to attack. Oil derricks function as nodes on the map (you can send troops to them) but they cannot be defended with bunkers and they only produce oil, which is kind of like mana for your special powers. The special powers aren’t especially awesome but they can turn the tide if you have almost enough units to conquer an enemy node.
Pros:
+Simple gameplay where you’re really limited in what you can do. Don’t go in thinking it’s a real time strategy game like Starcraft, this game is all about capturing and holding map nodes.
+The graphics are very good for an indie game. My video card fan was spun up the whole time.
+Unlike the Galcon games that I’ve played, Oil rush has an actual story campaign. You follow Kevin’s progress through hardships and an increasing number of enemy factions.
Cons:
-The simple gameplay may turn some people off. As you progress in the campaign you get access to a lot more units and more special powers, but the core gameplay remains the same. Capture and hold as many factories as you can until you reach your unit max, then send them to attack an enemy node.
-The gameplay may be simple (moving troops around), but the game itself can be extremely difficult. Even on easy mode, some of the campaign missions are against overwhelming numbers of enemies.
Overall, if you like virus type games you should enjoy Oil Rush. It’s like playing Tic Tac Toe with high end graphics on a bigger board. A simple concept framed with modern technology.
Steam User 16
an rts game without any real dept... gameplay is a lot like eufloria or pax galactica.
its fun for a while... though once you finished the campaign and a few skirmish maps you don't really have a reason to pick it up again... its not good enough for that.
Steam User 10
A different take on rts. Doesnt focus on the same repetitive resource gathering motions, but instead jumps into action.
However there are games out there that have the same take and are more elaborate... THis game might have been neet when it came out, but right now its a "play if its damn cheap and you have time AND you enjoy rts ALOT" lol
I think that this game is a must for game designers to add to their benchmarks or atleast as an inspire... since it does take some classic elements with originality. But like i said there are better games out there with the same reasoning.
eitherway, the yes or not rating mechanic wont cut it here. So i say, yea play if its cheap and you have time or need benchmarks for designing an rts.
Steam User 11
Interesting gameplay & setting, great graphics: It's no standard rts but a real cool game! Good Linux support, also no problem with AMD Radeon here (7850, using proprietary drivers). Also very funny in multiplayer! :-)
Steam User 13
A decent simple strategy game with an interesting premise/setting but bad voice acting and dead multiplayer. Perhaps worth it on sale and definitely as part of a cheap bundle
Steam User 5
Замечательная, красивая, с отличным саундом, тактическая стратегия от наших соотечественников!