Noxia Somnia
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5.00
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After waking up in a mysterious realm, Tristan is hunted by shadows that feed on anxiety and dread. Confront and overcome his deepest fears as you search for a way out of this survival horror nightmare. Noxia Somnia is an expression of real personal struggles that allows players to confront and conquer the paralyzing dread we face in today’s world.
Features
- Explore corrupted memories teeming with nightmarish manifestations of your fears.
- Fight back in fast-paced combat using a variety of weapons, items and abilities, including your cat Greg.
- Avoid the attention of hulking Harvesters stalking through the level before challenging them head-on at the end of each area.
- Select the game mode that best suits your playstyle: Focus on the story with more forgiving challenges, or take on maddening difficulty and extra boss battles.
- Experience a compelling story about learning to deal with anxiety, expectations and grief in this reflective journey of self-discovery and empowerment.
- Grow stronger by finding new equipment, unlocking various combat skills and mix and matching Souls to customize your build.
- Take a breather in a forested hub area with characters, quests, the shop, and access to skill tree upgrades.
- Find and collect mementos and achievements to deepen your understanding of the world of Noxia Somnia.
Steam User 0
Really neat game to play! Has a lot of elements from survival horror games, and combines them with a 2D retro style game play and a great story about exploring the main character's psyche through their dreams. Check it out if you like classic survival horror games!
Steam User 0
It's decent. The mental health issues were extremely relatable to me, but won't be for everyone.
The gameplay is surprisingly good, if simple and not extremely demanding. Highlights include: Corridors maintain consistent left and right orientation, making navigation easy. The chapter bosses patrol and are *problems* due to how light and stress work. Boss fights actually name various moves and have a bar showing how long they'll last... which is mostly just a nice touch, but really important for communicating when you need to be running.
About the only glaring negative was grinding for currency and trophies from various monsters to trade for goodies back at the hub. Partly because I'd always forget the luck consumable, but... felt like it padded gameplay more than adding to gameplay. Also had me filling out the skill tree rather early. Felt like there should have been more nodes on the tree, or less grind overall. It's still a pretty minor annoyance, I just stopped to farm once a chapter, not for terribly long though. It just... didn't add to the experience.
Glad I played it.
Steam User 0
Great game, great message.
Playing on higher difficulties is unfair since you take damage just by being seen...