Normality
A sinister force now controls the city of Neutropolis. A once-thriving city full of beauty and light, Neutropolis has been reduced to a a stagnant pit of apathy. As Kent Knutson, a shameless dreamer and one of Neutropolis’ most awkward citizens, you have been imprisoned for a week and are now under home arrest for that most sinister of crimes: whistling in public. You must get out of your home and explore the vast city of Neutropolis and solve the riddle of a nation’s apathy. Point and click with the unique voodoo doll interface and be rewarded by motion capture sequences as you gather clues and solve puzzles. Chuckle at the bizarre plot and chew carpet while your brain wraps itself around puzzles that are greater than the sum of their parts. If you manage to understand the mystery that shrouds Neutropolis, you’re only halfway there…
Why is the city so controlled? Why does the most successful company in town make furniture? Why can’t penguins fly? Who is Brian Deluge? How can you solve the riddle of the mystery of the clue of the puzzle that shrouds Neutropolis?
Features:
- Explore the incredibly detailed city of Neutropolis that is anything but a normal place
- Amble freely through unique and surreal locations made with impressive attention to detail
- Challenging puzzles with multiple and sometimes twisted and bizarre, solutions
Steam User 7
This game came out on the same year I was born, and that's wild. You can tell it's ancient with how minimal the effects are, the blurry voices, and the pixel retro graphics that was the best compatibility on the old Windows PC.
The movements and animations are smooth, but expect some pixel specs like any game released before the 2000s. There's a lot of interactive content and dialogue, although some of the MC voice lines can get repetitive.
The cut-scenes is where the animations really shine, and the game's humour. It feels like I really am taking a dive into the old times, before I was even born. Plus with the low price that it's at, Normality is a game you can't miss if you're into the old-style retro graphics and humour from the 90s.
Steam User 1
amazing point and click game, the ending is pretty weak but there's a lot of interesting puzzles and explorable areas.
Steam User 1
Normality, developed by Gremlin Interactive and published by Funbox Media Ltd, is a distinctly unconventional adventure game that captures a very specific moment in gaming history when developers were beginning to experiment with 3D environments while still holding onto the foundations of classic point-and-click design. Set in the bleak, authoritarian city of Neutropolis, the game introduces players to a world where individuality is not just discouraged but outright banned, creating a dystopian backdrop that immediately sets a tone of quiet rebellion and underlying tension. You step into the role of Kent Knutson, an unlikely protagonist whose laid-back, almost apathetic personality contrasts sharply with the oppressive regime surrounding him.
What makes Normality particularly interesting is how it merges traditional adventure mechanics with a first-person perspective. Instead of navigating static screens, players explore interconnected 3D spaces, interacting with objects, solving puzzles, and gradually uncovering the truth behind the rigid society. At the time of its release, this approach felt ambitious and forward-thinking, offering a greater sense of immersion than many of its contemporaries. However, this ambition also introduces friction. Movement and interaction can feel awkward, and the interface lacks the intuitive clarity that later games in the genre would refine. As a result, simply navigating the world or identifying interactable elements can sometimes be as challenging as the puzzles themselves.
Puzzle design is central to the experience, and it reflects both the strengths and weaknesses of the game. On one hand, many of the puzzles are imaginative and rooted in the game’s world, encouraging players to think creatively and pay attention to environmental details. On the other hand, the logic behind certain solutions can feel opaque, leading to moments where progress stalls not because of complexity, but because of unclear reasoning. The game rarely provides direct guidance, which can be rewarding for players who enjoy experimentation, but also frustrating for those who prefer a more structured progression. This uneven balance gives Normality a reputation for being both clever and occasionally exasperating.
The narrative leans heavily into satire, using its dystopian setting to comment on conformity, control, and the suppression of individuality. Kent’s character plays a key role in shaping the tone—his sarcastic, detached attitude adds a layer of dark humor that contrasts with the grim environment. Rather than presenting a traditional heroic journey, the story unfolds in a more subdued and personal way, focusing on small acts of defiance and discovery. While the premise is strong, the storytelling can feel uneven, with some ideas explored in depth and others left underdeveloped. Even so, the overall atmosphere remains consistent, giving the game a unique identity that lingers beyond its narrative shortcomings.
Visually, Normality reflects its era with early 3D graphics that are undeniably dated by modern standards. Environments are somewhat sparse, and character models lack detail, but there is a deliberate aesthetic that supports the game’s themes. The city feels sterile and lifeless, reinforcing the sense of a society stripped of personality. While the technical limitations are evident, the visual design still manages to communicate the oppressive nature of the setting effectively.
Sound and voice work add another dimension to the experience, though their impact varies. Dialogue delivery helps define Kent’s personality and the tone of interactions, but overall audio design remains functional rather than standout. Music and ambient sounds support the atmosphere without drawing much attention, maintaining the game’s understated approach to storytelling.
In the broader context of adventure games, Normality stands out more for its ambition and originality than for its execution. It attempts to push the genre forward with its perspective and setting, even if it doesn’t fully succeed in smoothing out the rough edges that come with those risks. For players who appreciate experimental design and are willing to navigate its quirks, the game offers a memorable journey through a world that feels both strange and thoughtfully constructed. For others, its dated mechanics and occasionally frustrating puzzles may make it harder to fully enjoy.
Ultimately, Normality is a flawed but fascinating title that embodies a willingness to take creative risks. It may not deliver a perfectly polished experience, but it leaves a lasting impression through its atmosphere, ideas, and distinct approach to adventure design.
Rating: 7/10
Steam User 0
An absolute FREAK made me play this. It was okay idk it satisfies it's niche autistic fanbase well enough.
Steam User 2
A recreation of George Orwell's Nineteen Eighty-four, minus the super oppressive State and a lot more paint drinking.
Steam User 0
absurd, yet somehow not out of the realm of reality, especially now.
i was able to restore the US ENG dub with a mod on the Guides page, so check that out if you haven't already.
the controls were a little difficult to get a hold of, but I managed.
pretty much none of this script has aged poorly. good on you, writers! kent's uniqueness has charmed me.
Steam User 0
The puzzle that is literally just throwing ♥♥♥♥♥♥♥♥ at someone's face is is probnably the hardest ive laughed at a videogame in a while.