Noita
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries. Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes! Enter a simulated world that is more interactive than anything you've seen before. Your own magic: Create new spells as you delve deeper into the caverns. Use magic to crush your enemies and manipulate the world around you. Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper. Action roguelite: Death is permanent and always a looming threat. When you die, don’t despair, use what you’ve learned to get further on your next adventure. Noita is being developed by Nolla Games, a company set up by 3 indie developers, all of whom have worked on their own projects in the past. The three gents in question are: Petri Purho Petri is best known as the creator of Crayon Physics Deluxe. In his youth he also made a lot tiny freeware games. He has also made a bunch of board games, but he hasn't told about it to anyone. So please keep it a secret.
Steam User 183
I hate this game. Would recommend if you're into dying of:
- your own curiosity
- your own explosions
- your own stupidity
- your own greed
- your own ignorance
- your own projectiles
10/10 def playing more.
Steam User 289
This is one of my most favorite games, and now this is my son's favorite game. He is eight years old, hasn't beaten the game yet, and yet he just enjoys the tremendously interactive world. I think he has made it to the boss once, but he doesn't seem to care about "beating" the game. He is entirely unaffected by dying and having to restart. As a father, it is truly incredible to see my son have so much joy in something that not only I have received so much joy from but in a way that is so entirely different than my own experience.
Steam User 145
First up, as of writing I've got almost 2000 hours in this, so you know I'm going to tell you it's great. Having just said that, one of the reasons I've put so much time into it is because it is quick to load up. Only taking a few seconds to start makes me more likely to run it up when I have some time to kill.
But it is still an amazing game.
Did you ever play those little demo games online back in the 2000s where you could pour sand or water out and watch it fall down the screen and make piles? This is that, but so much more. You get to build mad wands using the spells you find and lay waste to the world around you. Well, to be fair you will lay waste to yourself until you learn how things work, and even once you do you will probably be your own worst enemy.
This is one of those games where you learn by dying. Nothing carries over from game to game except your own knowledge of how things work. You'll need to know what different creatures do, and that's often done by having them stick their weapon in your face or turning you into goo.
This game is huge, thanks to procedural generation and a game world that is far bigger than you first think. Adventure off the normal path and you will find all sorts of cool stuff, likely inhabited by some nasty thing that wants to eat your head.
If you give it a try and find it too hard, install a mod to regenerate health or something until you get the feel for it and later you can turn that off and play it the intended way. This is what I did, and I would have uninstalled it after a few hours if I didn't. And look at me now - 2,000 hours later and I'm almost ok at this!
Steam User 147
Amazing chaos.
Also for those who love the concept but don't want to buy this because of the lack of multiplayer, check out the
Entangled Worlds Mod. It's basically a coop addition for the game through a mod.
It's on github, IntQuant/noita_entangled_worlds
Steam User 156
You can make a wand that shoots a deer so far away it noclips through reality then swap your position with it effectively entering the backrooms and no other game does that
Steam User 216
There are hard games.
There are Souls games.
There is actual Hell.
People in Hell comfort themselves with the idea that, at least, they are not playing Noita.
10/10, would die of my own recklessness a hundred times again.
Steam User 108
About as "true roguelike" as a game can come. With the exception of a few spells unlocked by defeating secret bosses, The only thing you keep between games is your own knowledge of the Noita's mechanics. The game is hard, and you'll die a lot, but you learn from each one. It won't teach you anything outright because you're expected to learn by experimenting. A tablet you can find in-game reads, "The sacrifice of oneself to the pursuit of knowledge is the highest tribute to the gods."
Rarely will a death be the result of the game being unfair- you're the one to blame 99% of the time. And so you learn that you should always carry water in case you get set on fire or covered in toxic sludge, or you learn to not fire off wands without checking what spells they carry.
Tinkering with wands between levels is where the game's true complexity shines. Good things happen when you add a chainsaw and multicast to a wand with a trigger spell that creates explosions at its impact point.
Noita may give you it's toughest battles, but you are it's strongest alchemist. And remember- True Knowledge is not offered for free.