Nobodies
After the hitmen have taken out their target, somebody has to clear up the mess. That’s you. You’re a ‘cleaner’ for a secret government counter-terrorist organization, tasked with disposing of the bodies, destroying all the evidence, and leaving no sign you were ever there. Nobodies is a point-and-click puzzle adventure in which you must use your wits and resourcefulness to ensure your employers’ actions go undiscovered. You aid them in taking out key members of Q-100, a terrorist organization hell-bent on unleashing horrendous experimental bioweapons on the world. Blend in, get out, and most importantly, leave no bodies behind. Features • Eleven murders to cover up: quick thinking and resourcefulness is essential to succeed in hiding the evidence. • Packed with puzzles: each mission has a unique set of challenges to overcome, from classic inventory puzzles, to bespoke mindbending tasks. • Multiple ways to solve a challenge: various ways to approach many situations, some more effective than others. • Hand-crafted art: almost one hundred distinct hand-drawn scenes to search and explore. • Inspired by real events: what if the horrific human experiments of the 50s and 60s got into terrorist hands?
Steam User 4
I think Nobodies is a fun concept with somewhat clumsy execution, but otherwise an enjoyable time. I spent time to get all the achievements and I enjoyed figuring out the solutions to the puzzles and the funny/absurd ways to get bad endings. My biggest critique is the voice acting, it seems to be voice to speech or AI, it's funny at times but the machine's delivery can be odd and stilted.
Steam User 1
A fun point-and-click that feels very Hitman in concept. Entertaining and just complicated enough to keep the mind busy. I look forward to exploring other options in mission outcomes as I finish my achievement hunt on this one and will definitely be buying the next one after that.
Steam User 2
I really wish there was a "neutral" rating but also don't think this game deserve "negative" so "positive" it is.
Growing up on "I spy", "Humongous Entertainment" and other point and click adventure games - this one could potentially scratch the itch.
While few starting missions were pretty decent, at the second half it kind of became "guess what im thinking" game, although logic of solutions weren't too outlandish thankfully.
Both art and music are pleasant, but listening to ai text to speech for 5.5h was horrendous, I only hope that developers got enough money from the first game to hire even two voice actors for their future games. It is also really disappointing that there's no disclosure of this on steam page nor credits of the game (but absence of VA reads clearly).
Other sides of Nobodies seems to receive a good amount of care and passion but who can say for sure.
Overall: started well - finished for the sake of it, enjoyed atmosphere and few jokes - left with bleeding ears.
Can be enjoyed but also can leave a bit of a bitter aftertaste, glad that most people can enjoy game thought.
PS: felt sad that I wasn't able to use phone in any other levels but "Bolt Bucket" to call sweet gentleman to tell him I'm feeling lonely
Steam User 5
Nobodies, developed and published by Blyts, is a unique and quietly gripping puzzle adventure game that puts a fascinating twist on the typical spy thriller narrative. Rather than playing the assassin or spy directly involved in toppling criminal operations, you step into the unglamorous but critical role of the cleaner—the person tasked with erasing all traces of covert assassinations carried out by a secret government agency. It’s a clever inversion of genre expectations, and the game thrives by focusing on precision, patience, and problem-solving rather than action or confrontation.
Set in a grim and morally murky world of black ops and silent executions, Nobodies drops you into a series of missions, each beginning with a dead body that must be dealt with. Your goal is to dispose of the body, cover up the murder, eliminate evidence, and exit the scene without a trace. Every level functions like a self-contained puzzle box, often with multiple approaches and branching possibilities, requiring not only logical thinking but careful observation of your surroundings and a clear understanding of each scenario’s unique quirks. There's no margin for error; even a single oversight—a bloodstain, a misplaced tool, a witness—can unravel your entire mission.
Gameplay is presented in a classic point-and-click format, reminiscent of old-school adventure titles, but streamlined for modern sensibilities. The controls are intuitive, and the interface is clean and focused, letting players concentrate on deduction rather than navigation. Each mission provides a rich, interactable environment where everything—locks, disguises, documents, chemicals, containers—could either be a clue or a red herring. Trial and error plays a significant role, especially in early attempts, but the design is such that failure feels like a learning opportunity rather than a punishment. Success is deeply satisfying, as it demands methodical planning and close attention to detail.
What sets Nobodies apart is its commitment to realism within its dark, fictional premise. You're not disposing of bodies in absurd or over-the-top ways à la Hitman; instead, the methods are clinical, plausible, and rooted in real-world logic. You might need to cremate remains, stage accidents, flush documents, disable cameras, or dismantle a crime scene down to the last screw. Each mission’s complexity escalates gradually, keeping the experience fresh and intellectually rewarding. The game's writing and tone mirror this grounded approach—there’s a dark humor beneath the surface, but it’s subtle, never cartoonish, reinforcing the cold professionalism of your role.
Visually, the game employs a hand-drawn, minimalist aesthetic with a muted color palette that matches the game's tone. The environments are detailed enough to make exploration rewarding, but never cluttered or overwhelming. This clarity is essential given the puzzle-driven gameplay—players can focus on solving problems rather than searching endlessly for pixel-sized clues. Character animations are limited, but that’s by design; the game isn't trying to simulate action but create tension through stillness and strategy. The atmosphere is further enhanced by a minimalist score and subtle ambient sound design that accentuates the loneliness and high stakes of your missions.
The narrative structure of Nobodies is also a strong point, weaving together each self-contained mission into a broader story about corruption, science, and geopolitical intrigue. As you progress, the game begins to peel back the layers of the organization you work for, hinting at deeper conspiracies and moral ambiguities. This overarching narrative doesn’t dominate the experience but adds texture and cohesion to what could have otherwise been a disconnected set of puzzles. The final missions, in particular, build tension not just through difficulty but through the growing sense that you're part of something far more complex—and perhaps far more sinister—than initially believed.
One of the game’s biggest strengths is its replay value. Many of the levels have multiple solutions and hidden achievements, encouraging players to revisit completed missions and try different strategies. There’s a quiet thrill in discovering a more elegant or efficient way to clean up a scene you once bungled through. The game rewards experimentation without hand-holding, and its sense of discovery is steady and satisfying. There's also a welcome sense of fairness; while some puzzles are tough, the clues are always present in the environment if you're observant enough.
If there’s a criticism to be made, it’s that the game’s challenge may not be for everyone. Some players may find the lack of direct guidance frustrating, especially in more complex missions where the logic can feel obscure. The pace is deliberately slow, emphasizing planning over improvisation, which could be a turn-off for players expecting more traditional espionage thrills. However, for those who appreciate slower, more cerebral games, these qualities are part of what makes Nobodies so engrossing.
Ultimately, Nobodies is a standout indie title that transforms the mundane into the compelling, offering a smart and atmospheric puzzle experience with a unique premise and a consistent tone. It rewards patience, observation, and critical thinking, all while immersing players in a morally gray world where perfection is the only acceptable outcome. For fans of point-and-click adventures, stealth-themed games, or cerebral mysteries, Nobodies offers a refreshing and memorable take on the genre—quiet, methodical, and ruthlessly efficient, just like the cleaner you’re asked to become.
Rating: 9/10
Steam User 0
love this game - love the concept and the actions you have to do to succeed (put everything back where they belong). well done developers. lots of fun will replay again.
Steam User 0
loved playing this game on mobile, so its nice to see it on PC (and without ads). you'll likely be mostly using your mouse. its very fun and interesting to me. in comparison to the only other murder cleaning game I know, Crime Scene Cleaner, its more of a puzzle game as opposed to a simulator game. think more like point and click adventure. you pick up random things, sometimes combining them together, in order to successfully clean up a murder. great game and I really love it. also, I'm 99% sure it came out before crime scene cleaner, so extra points for being a kind of genre creating game. not sure if there were murder cleaning games before this, unless you count something like hitman I guess (but that's more so doing the murders, less being hired to clean up after someone else's murder).
Steam User 0
okay game but ♥♥♥♥ the helicopter puzzle (also use an achievement guide for hints and not the pager, trust me)