Nobodies
After the hitmen have taken out their target, somebody has to clear up the mess. That’s you. You’re a ‘cleaner’ for a secret government counter-terrorist organization, tasked with disposing of the bodies, destroying all the evidence, and leaving no sign you were ever there. Nobodies is a point-and-click puzzle adventure in which you must use your wits and resourcefulness to ensure your employers’ actions go undiscovered. You aid them in taking out key members of Q-100, a terrorist organization hell-bent on unleashing horrendous experimental bioweapons on the world. Blend in, get out, and most importantly, leave no bodies behind. Features • Eleven murders to cover up: quick thinking and resourcefulness is essential to succeed in hiding the evidence. • Packed with puzzles: each mission has a unique set of challenges to overcome, from classic inventory puzzles, to bespoke mindbending tasks. • Multiple ways to solve a challenge: various ways to approach many situations, some more effective than others. • Hand-crafted art: almost one hundred distinct hand-drawn scenes to search and explore. • Inspired by real events: what if the horrific human experiments of the 50s and 60s got into terrorist hands?
Steam User 3
Playing the sequels now. It's good. I stopped playing at one point, because the "erase data" button was right next to the exit button, and I erased my game like a moron. It's fun though; like a mystery story you get to erase.
Steam User 2
This is a surprisingly fun game, even though it bears the obvious signs of being a mobile port. The added touch of putting everything back where you found it at the end of each level actually makes you feel the stress of trying to go undetected. Worth picking up if you can get it cheap.
Steam User 2
A fun game, if you are in the mood for waving a mouse around and clicking. Having Liam Neeson as your inner monologue is fine by me! I got all 3 of these games while on sale and I am set for the next few days. Worth every penny.
Steam User 8
Thirteen dark deeds you must conceal,
With stealth and smarts, you scrub and steal.
A point-and-click with morbid flair,
Where puzzles lurk in disrepair.
Hand-drawn scenes, quite nice to see,
But plot? A ghost—just barely be.
The logic fades as hours pass,
From clever twist to broken glass.
A brainy start, then mind-read games,
Where only guides can guess the aims.
Fun for a while, then starts to bore—
At two bucks' price? Perhaps, but no more.
Steam User 1
This is not my kind of game, but it's good at what it does (nonsensical adventure game puzzles),
Steam User 4
Nobodies, developed and published by Blyts, is a unique and quietly gripping puzzle adventure game that puts a fascinating twist on the typical spy thriller narrative. Rather than playing the assassin or spy directly involved in toppling criminal operations, you step into the unglamorous but critical role of the cleaner—the person tasked with erasing all traces of covert assassinations carried out by a secret government agency. It’s a clever inversion of genre expectations, and the game thrives by focusing on precision, patience, and problem-solving rather than action or confrontation.
Set in a grim and morally murky world of black ops and silent executions, Nobodies drops you into a series of missions, each beginning with a dead body that must be dealt with. Your goal is to dispose of the body, cover up the murder, eliminate evidence, and exit the scene without a trace. Every level functions like a self-contained puzzle box, often with multiple approaches and branching possibilities, requiring not only logical thinking but careful observation of your surroundings and a clear understanding of each scenario’s unique quirks. There's no margin for error; even a single oversight—a bloodstain, a misplaced tool, a witness—can unravel your entire mission.
Gameplay is presented in a classic point-and-click format, reminiscent of old-school adventure titles, but streamlined for modern sensibilities. The controls are intuitive, and the interface is clean and focused, letting players concentrate on deduction rather than navigation. Each mission provides a rich, interactable environment where everything—locks, disguises, documents, chemicals, containers—could either be a clue or a red herring. Trial and error plays a significant role, especially in early attempts, but the design is such that failure feels like a learning opportunity rather than a punishment. Success is deeply satisfying, as it demands methodical planning and close attention to detail.
What sets Nobodies apart is its commitment to realism within its dark, fictional premise. You're not disposing of bodies in absurd or over-the-top ways à la Hitman; instead, the methods are clinical, plausible, and rooted in real-world logic. You might need to cremate remains, stage accidents, flush documents, disable cameras, or dismantle a crime scene down to the last screw. Each mission’s complexity escalates gradually, keeping the experience fresh and intellectually rewarding. The game's writing and tone mirror this grounded approach—there’s a dark humor beneath the surface, but it’s subtle, never cartoonish, reinforcing the cold professionalism of your role.
Visually, the game employs a hand-drawn, minimalist aesthetic with a muted color palette that matches the game's tone. The environments are detailed enough to make exploration rewarding, but never cluttered or overwhelming. This clarity is essential given the puzzle-driven gameplay—players can focus on solving problems rather than searching endlessly for pixel-sized clues. Character animations are limited, but that’s by design; the game isn't trying to simulate action but create tension through stillness and strategy. The atmosphere is further enhanced by a minimalist score and subtle ambient sound design that accentuates the loneliness and high stakes of your missions.
The narrative structure of Nobodies is also a strong point, weaving together each self-contained mission into a broader story about corruption, science, and geopolitical intrigue. As you progress, the game begins to peel back the layers of the organization you work for, hinting at deeper conspiracies and moral ambiguities. This overarching narrative doesn’t dominate the experience but adds texture and cohesion to what could have otherwise been a disconnected set of puzzles. The final missions, in particular, build tension not just through difficulty but through the growing sense that you're part of something far more complex—and perhaps far more sinister—than initially believed.
One of the game’s biggest strengths is its replay value. Many of the levels have multiple solutions and hidden achievements, encouraging players to revisit completed missions and try different strategies. There’s a quiet thrill in discovering a more elegant or efficient way to clean up a scene you once bungled through. The game rewards experimentation without hand-holding, and its sense of discovery is steady and satisfying. There's also a welcome sense of fairness; while some puzzles are tough, the clues are always present in the environment if you're observant enough.
If there’s a criticism to be made, it’s that the game’s challenge may not be for everyone. Some players may find the lack of direct guidance frustrating, especially in more complex missions where the logic can feel obscure. The pace is deliberately slow, emphasizing planning over improvisation, which could be a turn-off for players expecting more traditional espionage thrills. However, for those who appreciate slower, more cerebral games, these qualities are part of what makes Nobodies so engrossing.
Ultimately, Nobodies is a standout indie title that transforms the mundane into the compelling, offering a smart and atmospheric puzzle experience with a unique premise and a consistent tone. It rewards patience, observation, and critical thinking, all while immersing players in a morally gray world where perfection is the only acceptable outcome. For fans of point-and-click adventures, stealth-themed games, or cerebral mysteries, Nobodies offers a refreshing and memorable take on the genre—quiet, methodical, and ruthlessly efficient, just like the cleaner you’re asked to become.
Rating: 9/10
Steam User 0
okay game but fuck the helicopter puzzle (also use an achievement guide for hints and not the pager, trust me)