No Rest for the Wicked
From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
The year is 841 – King Harol is dead. As word of his death echoes throughout the kingdom, the crown passes to his arrogant, yet untested son Magnus.
Even worse, the Pestilence, an unholy plague not seen for a thousand years, has returned. It sweeps across the land, corrupting everything and everyone it touches. Madrigal Seline, a ruthlessly ambitious figure in the church, sees the Pestilence as a chance to prove herself in the eyes of her god.
These forces converge on the backwater Isola Sacra, where rebel groups and the provincial government fight for control amid the isle’s crumbling ruins.
You are a Cerim – a member of a group of mystical holy warriors imbued with remarkable powers and sworn to defeat the Pestilence at any cost. But the task will prove increasingly challenging as you become entangled in the people’s plight and the vast political struggle of this downtrodden land. Chaos will pull you in every direction as you seek to cleanse the land of wickedness and shape the kingdom’s fate.
Steam User 1229
I’ve played this game since its initial release, on the Steamdeck. Even then, in its very unoptimized state I couldn’t put it down.
With the crucible, and now Breach update the game has gotten even better! Once you play the game you’ll see why it’s taking so long. The amount of artistry being put into this game is just incredible.
Let Moon Studios cook. When this game launches into 1.0 it’s going to be something special.
I hope this helps. I hate writing reviews.
Steam User 201
Coming on the store page and I'm genuinely surprised to see so many negative reviews, I cannot express how much I adore this project.. Played through everything Early Access at launch, completed the Crucible and had a blast with the combat and exploration. The game is absolutely gorgeous.
I have been active on the community forums, and the devs are reacting to a lot of the feedback on there with the new Breach update. More deterministic crafting and a ton of QOL updates based on the general frustrations players had with the "grinding", as well as finally more story content, enemies and new mechanics. Looking forward to what future updates they have in store for us.
A work of such art and passion should not be rushed, congrats to Moon Studios on going fully independent! Keep going, guys!!
Steam User 1600
So about the recent negative reviews . . .
In the last major update "into the breach" they made significant changes to the game. They improved performance, they added content, and rebalanced most everything. The vast majority of these reviews are saying the game suffers from an increased difficulty. They are right - it is more difficult than before, but the update just came out and the devs haven't had a chance to incorporate player feedback. This game does so much right, I think the reviews give an unfair representation of how good of a game it is. It's an early access game it will have changes through development, but this game is a gem in the making.
Update 5/12 : The developers have put out 3 hotfixes, a fouth in the works already. The difficulty has been tuned and other improvements have been added like stack size etc. They have been communicative about upcoming changes they are doing and are listening to the community. I have alot of confidence in these developers being able to bring this game to life. Great game.
Steam User 97
A lot of potential. Seems a lot of fixing needed. Love the art style. Gameplay is solid. Love the parrying system; not really punishing.
The Crucible is just fun. Now im just grinding a lot of materials; just to ended up hoarding them all up. Bought one big house just to hoard all the upgrade material stuff.
Gonna keep playing this game until its full release.
Steam User 170
This game is so good and it's still EA but it could be so much better. My recommendation doesn't come without caveats so tl;dr the game is great and is worth playing.
My personal gripes. Some are just my opinion but others seriously need to be changed for the sake of the games benefit.
- KB&M controls does not have an option to direct attacks to mouse cursor. Targeting in multi mob fights is frustrating more then difficult
- Fast travel points not connected to each other but only to the last one you touch negates the point of it entirely. It causes more backtracking then needed. I want to go through the zones because I want to not because I'm forced to
- Not respawning at your nearest whisper (fast travel point) on death but on the last one you touched is criminal
- Parrying is the coolest thing you can do but this game hates you for trying it. You're not aptly rewarded for parrying enough to justify it leading to path of least resistance
- Giving every other enemy at the start firebombs that have INSANE tracking is a hell of an onboarding choice but there's only one other mob later on that uses an aoe projectile and it's a slow moving fireball.
- Food being tied to healing is a choice. While I can understand the rpg element to it the friction in other parts of the game can't be denied. It takes early inventory space, it stops players engaging in the actual content to have to restock supplies and food becomes redundant as health gain is more accessible later on. This needs another look into because the idea is sound but the reality is not fluid
- Repair cost, in the same vain as food, causes friction. The idea is sound but when learning/fighting a boss having to go back and repair your gear takes you out of the combat. I can't even imagine if someone goes broke and then is forced to go out and farm money with no gear (probably in a new realm) just so they can repair and try the boss again.
Overall the game is actually just so good. I'm happy Moon is now independent and I hope they can use that to their full ability to make the game everything it has the potential to be. I know the Breach update is happening and I will edit this if the changes are made but honestly I'm rooting for all of you.
Steam User 124
I am an old gamer, 48, and i played everything that that was significant to play, and i think the devs here made a masterpiece. The graphics, the combat, the story, atmosphere, and i cant decide which is better, thank god, for games like this. I recommend that you buy this even if you dont like action adventures.
Steam User 926
Finally — a next-gen ARPG that doesn’t waste your time or your hardware.
No Rest for the Wicked nails everything it sets out to do. The combat is weighty and deliberate, the world is layered and atmospheric, and the progression system feels meaningful without the usual grind-for-the-sake-of-it bloat.
But what really sets it apart?
Performance.
I’m running this on a RTX 5070 Ti + i9-12900K + 32GB DDR5. At 4K Ultra with DLSS on Quality, I’m getting a stable 120fps in dense areas without frame generation. No stuttering, no VRAM spikes, no texture pop-in. Just clean, sharp, consistent gameplay. It’s rare to see a game this visually rich run this smoothly on launch — and it’s appreciated.
The new Breach expansion dropped today and didn’t tank performance either. More enemies, more chaos, still smooth.
This is how games should be made in 2025. Optimized, polished, deep, and respectful of your time and rig. Easily one of the best games ive played ever and im a 35yo arpg/rpg/mmo vet.
I will be surprised if this dosnt win GOTY on full release (when it does eventually).