Next Space Rebels
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Order some parts online, get your camera, and grow your StarTube channel through rocket tinkering and often wacky challenges! With great fame comes great responsibility, and a sudden wrench in your path to greatness will take you on a journey towards space.
The mysterious Next Space Rebels know that those who control the satellites now control the future of the internet. Will you join them in their race to internet freedom?
Next Space Rebels enables the joy of creation, lessons of failure, and progress of experimentation, generally reserved for complex sim games, through its accessible “notepad-style” creation tools and intertwined narrative.
Key Features:
- BUILD A ROCKET – Powerful yet easy-to-use rocket creation tools that will let any budding rocketeer express their full creative potential.
- COLLECT NEW PARTS – Earn and gather new parts by completing challenges to grow from a hobbyist rocket builder to an advanced satellite-launching rocket scientist.
- GROW YOUR FOLLOWING – Grow your online StarTube channel! Share your recorded creations in-game to grow your channel, then export them to share in real life.
- JOIN THE NEXT SPACE REBELS – Fully live-action cutscenes! Meet an extensive cast of extravagant internet characters on your journey towards becoming a Next Space Rebel.
- CREATIVE FREEDOM – Creative Mode (unlocked after story completion) to create the Frankensteinian rocket of your dreams!
Steam User 9
It's a breath of fresh air.
The rocket building is fun. You build silly rockets in your backyard.
You're not going to the moon or anything like that, but you're going to the Earth's orbit.
The social media simulation aspect is well thought through. I enjoyed that part maybe a bit too much. If you like systems and numbers, you'll like it too.
I see others here complain about too much reading, but the story is what kept me engaged.
The live action segments are a bit cringe at times, but I loved them anyway. Charmingly campy.
Yes there are mild political themes, but it's fiction, it's not propaganda. It's real fun. Give it a shot.
Steam User 2
Honestly, I got gifted this game a few years ago and thought it was dumb and a waste of time. I was bored this week, so I decided to really try it out. It kinda surprised me with how fun it was at times.
I'll start off by saying that this is not a very complex game. I came from years of KSP, so the building and rocket control systems were extremely basic. If you like that, then great, but it was frustrating at times to feel like I really didn't have control over what my rocket was actually doing.
The story is fun, but short. I never really felt like any of my responses made a difference in any way. I could insult people and they would still help me. Maybe it does it some way, but I didn't notice. I did like the story though. It follows a group of social media influencers that decided to start their own new social media site and build their own new internet. Kinda fun.
The game works on Linux, but the in-game videos do not. I think its a Proton issue, but if you are on Linux and thinking of playing, it doesn't effect gameplay at all, just that when you launch a rocket and upload the video to the in-game social media site, you can't view it again. The files are there on my system, but alas.
I will say that the game doesn't make it super clear how to progress other than just having to talk to everyone and do all of their quests. The quests are also not intelligent about your current progress. One quest was to get a rocket to like 160KM, and the person giving it was telling me how hard it would be and that it was way higher than I had ever reached before. At that point, my max rocket height was over 600KM, so it kinda broke immersion for a second.
I definitely don't think it's worth $20. That is way too high of a price. It VERY frequently goes on sale for about $6 USD. I feel like thats a good price. Its a good weekend of fun.
Overall, its a fun and cute game. I enjoyed it. Will I ever play it again? Absolutely not. Am I happy I gave it another shot and played it through? Yeah.
Steam User 3
Fun 2D space sim that's got some character to it.
The rocket design, despite being limited to 2D, is very fun and has considerable depth to it once you get to liquid fuel engines. The challenges are fun, and the story (though a tad preachy) does it's job decently and holds the game together.
As a space nerd, the only thing I really don't like is that there is no real "orbit" in this game, despite it being your primary end-game objective. The world is just one infinite flat plane from what I can tell, so even if you get to space and have orbital velocity, you will still fall back to the earth if you wait long enough.
Steam User 3
Next Space Rebels is an unusual and ambitious indie title that blends creative sandbox design, light simulation, and narrative-driven commentary into a cohesive experience that feels unlike most games on Steam. Developed by Studio Floris Kaayk and published by Humble Games, it presents rocket building not as a purely technical challenge, but as a personal, expressive act shaped by experimentation, failure, and public attention. The game frames its mechanics through the lens of internet culture and DIY creativity, resulting in a tone that is playful on the surface yet quietly reflective underneath.
At the heart of the experience is the rocket construction system, which uses a deliberately simple drag-and-drop interface. Parts snap together easily, and there are no overwhelming equations or hard science barriers to entry. Instead, the game encourages curiosity and intuition, letting players discover what works through repeated trial and error. Early rockets are crude and unstable, often exploding or tumbling awkwardly out of the sky, but that sense of imperfection is intentional. Each failure feels instructive rather than punishing, and gradual improvements in balance, thrust, and stability make successful launches feel genuinely earned.
Launching a rocket is where Next Space Rebels truly distinguishes itself. Rather than presenting launches in a sterile simulation space, the game overlays your creations onto real-world, lo-fi video footage, making each attempt feel like a backyard experiment recorded on a cheap camera. This creative decision gives launches a sense of intimacy and humor, whether your rocket majestically clears the frame or immediately disintegrates in a cloud of smoke. These moments are often unpredictable and memorable, reinforcing the game’s theme of playful experimentation over perfection.
Progression is tied to an in-game social platform called StarTube, where your launches earn views, followers, and attention. As your popularity grows, new parts and opportunities unlock, expanding the range of designs you can experiment with. This system cleverly mirrors real-world creator economies, where visibility and engagement often dictate access and success. While this layer adds flavor and thematic cohesion, it also introduces a slower, more text-heavy pacing between builds, as players engage with messages, comments, and narrative events that shape their journey.
Narratively, the game leans heavily into satire and social commentary. As your influence increases, you encounter corporations, activists, and fringe groups, each offering different philosophies about technology, fame, and control. These interactions are delivered through stylized text conversations and live-action video segments, which give the story a distinctive, experimental feel. Some players may find these sections intrusive or overly verbose, but for others they provide context and meaning that elevate the game beyond a simple creative sandbox.
Visually, Next Space Rebels embraces a mixed-media aesthetic that reinforces its DIY identity. The rocket builder is minimal and utilitarian, contrasting sharply with the grainy launch footage and stylized interface elements. This contrast works in the game’s favor, making the act of creation feel grounded while allowing launches to feel cinematic in their own awkward, homemade way. The soundtrack and sound design further support this tone, oscillating between calm creativity and moments of excitement as rockets leave the ground.
In terms of pacing, the experience can feel uneven. Players who are primarily interested in building and launching rockets may find the narrative and social systems slow the momentum, while those who enjoy reflective storytelling may appreciate the pauses between experiments. The game is not designed for rapid progression or endless content, but rather for thoughtful engagement, where each new part or successful launch represents a small personal victory.
Ultimately, Next Space Rebels is best understood as a creative experiment as much as it is a game. It values expression over optimization, curiosity over mastery, and meaning over spectacle. While its blend of rocket building, narrative, and social satire will not appeal to everyone, those willing to embrace its unconventional structure will find a memorable and distinctive experience. It is a game about making things, sharing them, and learning what happens when personal creativity collides with public attention, all framed through the joyful chaos of homemade rockets reaching for the sky.
Rating: 7/10
Steam User 1
This game is perfect for donuts like me that can't Kerbal but still want to fire stuff into space. It isn't serious with rocket complexity and you get to do dumb stuff like make a human centipede out of mennequins then fire it into the heavens...with dynamite. What more could you ask for?
Bonus points for a constant anti-capitalist message and more relevant than ever with the techbroliarchs burning the world for AI slop.
Steam User 3
The plot's really cringeworthy, it's one of those "Youtube, social media and literally every rich person is actively trying to stomp everyone below them because they're mustache-twirling villains, so let's rise up (also this is all fictional *wink wink it's a parody* trust us)" kinds of plots, the live-action cutscenes bounce back and forth between good and bad (the CGI doesn't hold up at all, which is weird because it looks fine during gameplay), and there's a few other issues I've got with the game....
...which is kinda annoying because the gameplay is great.
On the one hand, the writing is really inconsistent in tone, going from you playing a fishing "minigame" in DMs with a bunch of weirdos, to getting talked at about how the billionaires are ruining people so they can go buy up land on Mars, to trying to launch a weird deer furry into the sky, to watching some guy yell on not-Youtube about rich people as you get almost-insidious DMs from not-Youtube while they keep 80% of your income and give you the other 20% in like Monopoly money, to trick-shotting your rocket to knock over a porta-potty that you're reassured is empty.
On the other hand, the rocketry stuff is fun and varied, and there's a gazillion parts to make, different systems to play with, aerodynamics, weight balancing, stapling toys to your rocket, lighting a bunch of dynamite under your rocket to launch it, building complex fuel systems, staging systems, heck, even the ship editor itself gets upgraded and made more advanced as the game progresses, which all leads to a lot of really cool stuff.
Something else, I can feel the game's gonna railroad me into the "bring back the guillotine, eat the rich" stuff at some point. The game likes to imply you have a choice, but I'm betting my kidney there's gonna be a point in the game where not-Youtube gives you strikes on your channel as part of the plot and gets your channel shut down at the peak of your popularity, and your character then goes "argh, Marx was right, death to the capitalist pigs!" and now you're sending off "Next Space Rebel" satellites that broadcast The Truth, or like "TruthTube" to the masses, who metaphorically then literally eat the rich.
100% it's going to happen. Uh, most of that, anyway. Not sure about the cannibalism... maybe. Politics, am I right?
Anyway, I'll be nice and thumb up for now since I got the game for basically free, and I can't imagine I'm that far in the game yet, so my distaste of the plot could easily be proven misplaced. (It probably wont.)
Steam User 0
A silly 2D rocket building game that reminds me more of old flash games than something like KSP. this is not a serious game and has plenty of frustrating features, including whole levels based entirely on luck (like the various "get the rocket into the container" levels). It's still fun, despite the lack of 3D building and the weird bugs, I've beaten it 3 times. The story is heavy-handed but I get the point they're making.