Necromunda: Underhive Wars Screenshot 1
Necromunda: Underhive Wars Screenshot 2
Necromunda: Underhive Wars Screenshot 3
Necromunda: Underhive Wars Screenshot 4
Necromunda: Underhive Wars Screenshot 5
0
5
Edit

Necromunda: Underhive Wars

Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their Houses. Only the strongest survive. Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements. Learn new skills, loot equipment and bring your evolved gang to 4-player online gang fights. Lead and evolve your gangs in this compelling tactical-RPG Follow a rich narrative campaign in the Underhive Engage in immersive and persistent game modes First video game adaptation from mythical tabletop game Necromunda, the most famous Hive World of Warhammer 40,000 Play solo or join thrilling 4-way online gang fights
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

Having played this game for 11 hours now and having been very on the fence about whether to buy it or not (I waited for the Skulls sale) given all the negative reviews, I think it's only fair to give a balancing review for others who may be in the same situation.
TL;DR - If you liked Mordheim PC game or the Necromunda tabletop game (or preferably both) then buy it right now. If you didn't then there are a few caveats.
Context:
I used to play Necromunda as a board game and absolutely loved it - in fact it was my favourite game, but I wouldn't have described myself as much more than a casual player.
I played Mordenheim the PC game (but not the board game) and eventually loved it, but it took a lot of persistence to get into it, and work through the clunky mechanics and dodgy AI.
The good:
Firstly Necromunda (PC) improves on Mordenheim (PC) in almost every way. The scenery and graphics are better, the tactical system is more fully-featured, the interface is better, the user experience is smoother, the maps are better made - all in all, contrary to many of the early reviews I'd say that Rogue Factor really did learn from most of their mistakes and have improved what came before
Secondly, the game is a very (from memory) faithful representation of Necromunda. If you're looking to recreate the feel and experience of the Necromunda boardgame in a PC game, credit where credit is due, the devs have nailed it 100%. Yes, changes have been made (e.g. new classes, no falling) but ignore the haters, at the very least none of the changes negatively impacts on the "feeling" of being in Necromunda. This is the real deal and is the game I've wanted to see for years.
The bad: There's no getting around it, the AI is atrocious. In some ways it feels even worse than Mordheim, which was already pretty bad, though I suspect that has more to do with the substantial increase in game complexity and tactical options - Necromunda (the board game) was created at a time when Games Workshop still weren't pulling any punches in complexity to try and dumb games down to entice more players, and Rogue Factor have implemented this complexity in full and then added some more on top for good measure. Is the AI unplayably bad? Fortunately no, but the broad effect is that it makes games far easier than they should be - the AI just doesn't seem to care too much about going for the kill, and is more interest in seeing what funky new buff or dubuff they can try out to dubious tactical gain. Pathing is still an issue as per Mordheim, and sometimes they will just run into walls for a few seconds. All of this doesn't matter if you're planning on playing vs real people, which is how the game was meant to be played and thankfully works well.
The story mode (intended as an extended tutorial) is kinda meh. No big deal, and I can see how it would be valuable if you've never played Mordheim, but it wasn't for me. That's fine, because the standard game mode (operations) is a campaign mode and is great, though would really love to see coop operations and not just coop skirmishes.
There are still a few bugs and odd moments, but I haven't yet found one that is game-breaking, and they're more on the "annoying" level. Also odd "features" - why the hell can't I build up my hideout on operation 1? Why can't I visit the shop until I've fought a few battles? Some of these questionable design decisions are frustrating, but not to stressful.
The indifferent:
If you have never played Necromunda (board game) or Mordheim (PC) before, here's where things start to get less clear-cut. I bought the game for a friend, and in 4 hours of play together I've managed to get him from the point of wanting to uninstall and refund (for a game he didn't pay for) to "it's worth playing a bit more to see where this goes". I had a similar but slightly less severe reaction to Mordheim so I see where he's coming from. The learning curve is steep - getting your head around the fact that you're essentially playing a board game through a computer is the first step in unpacking the madness. My friend kept (who had played 40k board game as a child) asking questions like "why can't I get past this person when I clearly have lots of space?", well that's because that green circle by your feet is the "base" of the miniature, and even through you're making him run in real-time, the computer sees him as a plastic figurine and the base has to fit past the base of the enemy fighter. Makes perfect sense when you understand it, and realise that Rogue Factor have prioritised being faithful to the boardgame, but doesn't make much sense if you're more used to playing PC games. There are lots of these moments "why can't I move?", you're engaged in melee, "why can't I jump down when I have movement points?", jumping requires action points, not movement points (albeit that mechanic is from the PC game not the boardgame). It's a steep curve to get over to "understand the game" before you can really enjoy it. My conclusion is that if you're prepared to put in the effort to try and understand the game (10-15 hours) before you really get to enjoying it, then the game is very rewarding. If not then probably best to skip it.
But from a personal perspective, as someone who played the boardgame and Mordheim PC - 9/10. I'm loving it, it's the game I've always hoped for - thank you to the devs.

Review from Steam

I feel i should write a review for this due to the "mixed" reviews at the time of writing.
I appreciate the old skool 40K crowd have a very high standard when it comes to games, as do i. But i'm not sure it deserves to be "mixed".
Admittedly, some daft things happen with the AI, But in fairness, at least in the few games i have played, the AI acts just like me. Running around trying to find the best route to get to where i want to go, making mistakes, and wasting movement points, or climbing onto something when i didn;t mean to. Its stupid mistakes of the sort i often make.
I appreciate that it doesn;t look good, and probably makes the game way too easy for the hardcore players. But for someone like me that just likes to feel like i'm progressing through a game and kicking rear as much as possible. Its forgivable.
So whats the game like? If you have played Mordheim, you will feel at home. Its very much a 40k style reskin, which is actually similar as to how the two tabletop games were.
Not played Mordheim? Think Xcom but with a 3rd person view of the game. It has its positives and negatives.
The graphics are OK, Not great in comparison to some games, but they suffice for whats needed for the game. I wasn;t a pro painter, but my paint jobs on my minis were sufficient for me to play the tabletop games. So i can accept that.
I find the maps overview hard to read sometimes, but i'm sure that will improve with experience.
After playing 2 levels of the story, i just went into the campaign mode, failed with one gang, started with another and seem to be doing ok.
Lots of reviews say the game is too easy, I actually found Mordheim too hard, and struggled to progress, therefore got bored after a while. But i feel like this is more forgiving for the casual player like myself.
there are plenty of reviews out there that go into details, So i'll leave this as a brief of my experience so far.
I would say its worth getting on a sale if you are a casual gamer, but like the style. Its probably too easy for the hardcore gamer. But it seems fun so far.

Review from Steam

Underhive Wars is, at it's core, a team-based turn-based tactical game (somewhat similar to XCOM). That said, it's effectively split into two main elements.
The first element is the single-player campaign/tutorial. It's fun overall. The story is serviceable and the AI is brainless, but it's still entertaining. Depending on how familiar you are with these kind of games and how much of a speedrunner you are, this will likely take you 20-35 hours to complete. Factor this in if you plan on only playing single-player.
The second element is the multi-player aspect. This is where you play against other players, attack their hideouts, and so on. I don't have a lot of experience with this so I won't comment too extensively, but it's about as close to you can get to a digital version of tabletop Necromunda right now. I get the feeling that this is where the developer focused their efforts and it's the game element they're really selling.
Why did I point out the two elements? Because it kind of seems like they should be separate games. I would have happily paid for just a fully fleshed-out single-player campaign game, but I will never extensively play multiplayer. On the flip-side though, I guess they never could have sold the mutliplayer aspect as it's own standalone game. Dunno. Overall it's worth the money I paid for it. Your mileage may vary.
Thanks for reading!

Review from Steam

I'd recommend this game with some reservations.
Things I like:
-Streamlined some elements of Mordheim, such as movement, troop deployment, and so on.
-The aesthetic is fun. I've not played the tabletop of Necromunda - but from what I understand, it's not super faithful to the game's system...but they nailed the aesthetic.
-Operations - essentially meta-segments around which sandbox play is organized. They function as mini-campaigns and it's pretty engaging overall.
-Wield a fire arm and a melee weapon at the same time. I like the aesthetic of it
Things I don't really like:
-The skill system does not feel robust - there is not much synergy, and the synergy that does exist seems to make anything that doesn't involve dealing damage a waste of time and effort.
-Class options, likewise, seem pretty meh.
-Environmental hazards are virtually non-existent
-I'd like there to be some big bad monsters, and it's just more gangers.
-the kinds of missions available in operations are very samey
-The AI is, um, not great.
-Cosmetics are locked behind a campaign that I have zero interest in continuing.
If you liked Mordheim: COTD and you like the gutterpunk aesthetic of Necromunda, then you -might- like this title. It's good for a lark, and it might hook you for a bit, but it becomes pretty thin gruel after a bit.

Review from Steam

As a player of Necromunda on the tabletop this game hits the mark for me.
Necromunda was one of my favourite games workshop games back in the 90's so i was keen to give it a crack.
has a couple of bugs i have encountered. 1 being the occasional randomn dropout. fortunately every time this has happened to me i reloaded immediately and picked up the mission from where it dropped out.
Has a save bug which will render all your saves useless. This can be particularly annoyinh if you have played for hundreds of hours and accumulated wealth in items and have your gangs specced out.. the save games will be unrecovereable.
the way around this is to make a back up of the necromunda save directory. to locate it, unhide your appdata folder in windows. go to user/appdata/local/necromunda and copy the entire directory and make a back up folder somewhere. I do this every couple of rounds or whatever so i dont lose anything . its not really a big deal. just a bit of a pain if you have a wipeout mid save. The game is often auto saving as you play - and if you disrupt the process or interupt it that will cause the bug. so save and exit - back up , I never make a backup while i am in game. You will not be able to modify the game data for credits or items either so ill save you the heartache of losing everything if you attempt to modify a save file..
gameplay has some things to be desired. AI is stupid at the best of times. however if they were smarter you might find your gang being irreversibly ham strung more often than not. being 1 shot by a specced AI ganger isnt fun especially when it leads to a permanent injury. so when they do dumb shit im not bothered. worth the money i paid for this game. if you enjoyed Necromunda on the tabletop you will definetly enjoy this game. similar to XCOM - lets you skill your gang and outfit them to your playstyle. love it.

Review from Steam

Even after all this time, the game is still quite janky, with the AI never quite able to figure out how to behave rationally. But if you can look past that, the core gameplay is fun, and I've had a great time building up and customizing all sorts of gangs.
The fun you get out of this game will really hinge on your investment in the world of Necromunda, and your ability to entertain yourself with little narratives for your gangers and their struggles. So, consider this a recommendation with an asterisk at the end of it. That said, I've definitely gotten my money's worth out of it.

Review from Steam

Before buying and playing this title, I have to admit that I was really put off by the negative reviews - here on Steam. Then I got it dirt cheap on a sale and still had a bit of anxiety trying it.
While I've waited for the download to complete, I dug deeper in the reviews and I have to say this: many people complain about the bad UI and difficulty/stability (yes, it has a bad UI, something that feels to be ported directly from consoles - but still pretty functional).
The difficulty doesn't feel neither too hard, nor too easy. At least in the Story mode. Ofc, this may come and bite me in the
ass along the way - but so far (having played 4 missions) - it seems pretty reasonable. Yes - there is no way of choosing the difficulty mode, but that is not an issue.
I've seen reports of having bad AI. Well, what can I say: I wasn't expecting much - but so far, I haven't seen enemies running in front of a wall and hanging there. You shoot them, they shoot back or run and shoot back. Pretty standard AI for this type of game. The ranged classes seem that always try too keep their distance. At least in the Story mode.
Stability wise, I had no real issues. Sure, there is the occasional camera glitch here and there - and sometimes the reflections/textures glitch while moving the camera fast (in the tactical mode), but nothing to really bother you. I've played Gothic 1 back in the day and this is nothing to that glitchiness. No crashes so far as well. I'll update this review if that happens. And c'mon - this is not a AAA game. Remember Cyberpunk at release? This is nowhere near that.
Lore wise, you ask? I have no idea. I'm a fan of the 40k universe, but my interest was more along the lines of the Black Library books and DoW games. Probably the 5 factions available (3 default and 2 DLC gangs - all playable in the Operations/Skirmish mode) are not exactly 100% accurate, but honestly? It doesn't bother me that much. The mechanics are fun and there seems to be a decent learning curve - as long as you play the Story first. Even the game tells you that: "play the story first".
Mechanics are plenty. And even though the UI is not the most uncluttered out there - it's still serviceable. With a bit of practice, you'll learn what you need by playing it, mostly. The rest is flavor.
Sadly, the MP is dead. I guess the bad press took care of that. I would have loved playing vs. some human opponents.
From what I've seen around the web - the launch was a mess. Might have been. But this was years ago. While not really updated since 2021 - I can say that the state of the current build is more than playable and fun to play.
One more thing: I've seen people comparing it to Mordheim. This is not that either. It's an entirely different game, made by the same company - using a bit of a similar gameplay. But don't get this if you are expecting a game like their first title.
Final words: Get this on sale, ignore the hate reviews and go in with an open mind. You will be positively surprised.
PS: It also has cool cinematics that really give flavor to the action. This is definitely an uncut gem for the 40k fans out there ;) .