Necromunda: Underhive Wars
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their Houses. Only the strongest survive. Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements. Learn new skills, loot equipment and bring your evolved gang to 4-player online gang fights. Lead and evolve your gangs in this compelling tactical-RPG Follow a rich narrative campaign in the Underhive Engage in immersive and persistent game modes First video game adaptation from mythical tabletop game Necromunda, the most famous Hive World of Warhammer 40,000 Play solo or join thrilling 4-way online gang fights
Steam User 39
Picked this up at 85% off. Well worth it if you enjoyed Mordheim: City of the damned. Would however not pay full price for this jank.
Steam User 19
I enjoyed this game quite a bit, but it has many many issues.
Story was decent, but nothing to write home about.
The AI is terrible:
*They grenade themselves.
*Often sits and does nothing but overwatch/ambush
*Gets stuck trying to walk somewhere, and then gives up and just ends turn
*Take elevator up, then jump down just to go back up then jump down and end turn
*Run past enemy AI to focus player way further away.
*They will attack your HQ even if you literally have nothing.
AI also have some cheaty things:
*Some have insanely high initiative
*Sometimes they throw grenades across the entire map
*Sometimes they have insane graze chance like 80% making it halfways impossible to kill them. (often you can remove some of it by relogging)
*They seem to crit alot when they actually decide to attack
*They can graplinghook downwards somehow.
*Higher difficulty they have like double the health.
Some other annoying things:
Game crashes quite alot, tho it has not bothered me that much.
*Overwatch and Ambush sometimes does'nt work, and often you shoot at them before they come all the way out resulting in just shooting the wall.
*There are ''safezones'' (spawn zones, ziplines, heal stations) everywhere where it moves you if ending turn there. (crouched behind barricade then it pushed me out infront of it so infront of the enemy)
*For some reason the enemy damaged stat maxes out at 99,999.
*Multiplayer achievements.
Out of the 3 non-DLC factions House Orlock is clearly the best being based on ranged dmg.
The others are Melee or poison based.. When you can fully kill a fighter in one turn from 40-50 meters away why would you bother with poison or melee.
With classes same thing.. just ended up using only Heavies and Deadeye classes as they have range and useful skills.
Pretty fun, but very flawed. :)
Steam User 17
Incredibly bad AI, small maps, and only 5 gangers in a mission....but I'm loving every minute of it.
Had massive potential but was abandoned (not unusual for Warhammer games).
Steam User 10
This game is turn based just like the table top GW game. It requires thought and planning. The computer opponents are a bit erratic and unrealistic sometimes. It takes me back to those evenings spent playing Warhammer Fantasy battle, 40K and Necromunda with friends.
Steam User 7
Was waiting for another game like Mordheim: City of the Damned and this one works for me! It has its annoying features, like AI is not very good, but overall have really enjoyed the game. There are a couple of bugs here and there, but game is worth it. If you like strategy turn based games in Warhammer universe you will love it.
Steam User 5
I like the game overall, but I have two gripes with it based on my gameplay so far:
1) it would be nice if I could select characters or actions by some means other than the scroll wheel - it might be okay if I was using a real mouse, but when I'm using the scroll function on a touchpad it goes way too fast, even at the slowest setting. I don't see why there couldn't be an option to set my own key binding for this like I can with most other controls in the game.
2) why is there no knockback and falling damage??? When I used to play real Necromunda, knocking enemies off of platforms was always fun, and it breaks my heart that that doesn't seem to be an option in this adaptation.
Steam User 10
Its better that what people says, shame no love was given to the team, not much game exist that offer this kind of warband management/gameplay