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Nantucket

Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece. Set sail and explore the seas Set sail around the world, visit cities, and increase your prestige by hunting whales, landing jobs, and searching for new adventures. Be the captain you want to be Develop your character in true RPG fashion, by increasing your stats, choosing your reactions, and developing your seafaring skills. Manage your ship and crew Hire and manage your crew, give them tasks on your ship, and improve your ship with new compartments, expanding your ship's capabilities. Experience the Golden Age of whaling Experience more than a thousand unique events tailored around your choices—and face the results of your actions.
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Game Discussion

Review by Anonymous
Review from Steam

This is one of the best nautical games I have ever played. Anyone with even a passing interest in the Age of Sail (yes, even those who only care about pirates) should thoroughly enjoy Nantucket. While it is not the most complicated game (despite its presentation, which is almost identical to a Paradox game), there is immense satisfaction in hiring your crew, upgrading your ship, sailing against the wind around Cape Horn, and of course, doing battle with whales and sharks and all other sorts of murderous creatures from the deep.
The game rewards careful planning and patience; those complaining about RNG are either incredibly unlucky or incredibly stupid. The art style perfectly captures its historical period and its music (especially the sea shanties sung by the Roaring Trowmen) establish an atmosphere that one would not expect from a 2D strategy game. While there is a learning curve (my entire crew died on my first trip to New Zealand), the game is very good about explaining the details of how the game is played; those who would be intimidated by more complicated titles of this ilk shouldn't have any issues. Much like the "ironman modes" of the Paradox titles from which it takes much inspiration, the stakes are higher in the Seadog mode and gives your actions and decisions much more weight. The game is incredibly addictive once you get your sea legs.
The game is not perfect, however. The traits component of your crew, which makes each crew member unique, makes up the bulk of the random events that occur when sailing the high seas. However, they don't have a particularly strong impact on your ability to fight in the whaleboats, sail the world, etc. This is intentional so that the RNG aspects of the traits do not supersede the elements that you have control over, but the other side of that is that the traits system can almost be completely ignored after a while. Additionally, once you have a handle on how the combat works, it begins to get repetitive; when I fought Moby Dick for the first time, not a single crew member took any damage (although this seems to be atypical). The base game without the Master of the Seven Seas DLC is also a little bare-bones; that DLC turns the game from a "play once, beat once" experience into an addiction that one can play over and over again. I strongly recommend that you buy that DLC and play a 50-year Seadog campaign, it's an incredible experience from start to finish.
This is a game that is greater than the sum of its parts and even then, its individual components are beautiful and excellently-crafted. If you have ever dreamed about sails flapping in wind or sung a sea shanty, you absolutely need to play this.

Review from Steam

It's a cute little sailing and trading roguelike with great ambiance (music, graphics, etc). Not too complex, but fun to tinker around with a bit. Probably overpriced for what it is - wait to pick it up on heavy sale.

Review from Steam

Very good game. Always thought while reading Melville's morally gray, whaling epic "You know what this needs, a videogame sequel."