MOTHERGUNSHIP: FORGE
Welcome back recruit! MOTHERGUNSHIP: FORGE is a frantic VR FPS roguelite where players craft powerful hand-held weapons and struggle to survive — er defeat — the MOTHERGUNSHIP. Experience room scale movement*, dodging, limbo-ing and even relishing the satisfaction of literally punching through clouds of bullets, all while perfecting your weapon masterpiece.
Survive the MOTHERGUNSHIP’s metal minions and earn gun parts to add to your weapon, easily picking them up and snapping them into place in VR. You’ll choose from a wild array of distinct gun parts and upgrades like chainguns, railguns, and pizza launchers (yes, explosive pizzas) to forge hell-ish combinations. Design your weapon, then destroy the MOTHERGUNSHIP fleet as alien machines, explosive traps, metal pests, and deadly bosses do everything they can to blast you and your weapon back to square one.
*MOTHERGUNSHIP: FORGE includes accessibility modes to support all players. Seated-mode enables stationary gameplay, and free movement mode enables the player character to dodge with the controller. More accessibility information can be found in the game’s settings.
*MOTHERGUNSHIP: FORGE supports Meta Quest 2, Valve Index, HTC Vive, and HP Reverb G2.
Steam User 3
Honestly one of the best VR games I've played. So simple to learn but challenging to master. Some of the guns you end up building during a run will blow your mind. Probably top 5 game when it comes to boss fights, that I've ever witnessed in VR. Honestly, this is the easiest 5/5 I've ever given a game.
Steam User 2
I have come a long way from my Xbox One and playing Tower Of Guns for the first time, years later, I find out they made another wacky gun game called Mothergunship. Mothergunship added the open ended creativity of making your own weaponry, with many the mutators that you have come to know from other popular roguelites,
Mothergunship Forge flew under my radar as a VR player and I am remiss steam didn't recommend it to me sooner, because it is quite the VR Wave shooter.
It really takes a second pair of eyes to add a new thinking process in this game, playing coop with a friend, he had designed an "over the shoulder" weapon because he had a damage multiplier for every barrel not aiming "forward" meaning he had to hold it as if it was a disposable missile launcher, not only had I never got given the pieces to replicate that build itself, I had never thought of it in my time playing.
If you like thinking outside the box to have op weaponry or builds in roguelites and are missing that experience for a vr game, get this game.
Steam User 0
Adapted well to the VR formular, good at introducing new VR players to the VR gaming scene!
Steam User 0
INCREDIBLE! One of the best games I've played, this is a MUST GET game for steamvr, get this now. It isn't too fast paced which allows for newer people to get the hang of it before tackling harder modes and challagnes, super fun with friends, and over all a really good game! Multiplayer is a little hard to play with randoms as it will take a long time to queue. Recommend playing with a friend
Steam User 0
It's fun, just know that there is no meta-progression outside of unlocking new blocks and guns. Very solid game.
Steam User 0
Building your gun is very fun and the gameplay loop is overall very good but the healing bots should not be able to target the shield bots. its can get you in a situation you just cant win. like if the healing bot is behind something and is just infinitely healing a shield who is in turn shielding another healing bot that is infinitely healing that same shield. meanwhile other enemies are building up and being shielded and healed. i understand the need for randomness in terms of your pickups but the healing/shield combo is not possible to overcome sometimes if you just get unlucky and don't get high damage/ shield piercing. its holding back the entire game from a higher rating in my opinion.
Steam User 0
One of maybe five games I'd recommend everyone try on VR. (The other ones including Until You Fall and Underdogs)
The basics:
- Four types of upgrades: CONNECTORS (to place more stuff on them), WEAPONS (self explanatory), CANNISTERS (which empower ONE weapon greatly but they can deplete and need to recharge), and CAPS (which are like weaker cannisters that never run out AND they affect the entire left or right hand guns). The first two are basically your pizza, the latter two are your toppings.
- Hover over a weapon (with your other arm's laser) to see which caps, cannisters and sometimes even connectors give bonuses to it.
New Player tips:
- Make sure you get at least 2 weapons until the first boss fight
- It's generally easier (and better) to have all weapons on one hand
- Faster projectile weapons are probably easier for new players to use
- Magnetic and Chain are probably the two best keywords; Magnetic projectiles seek out enemies / Chain projectiles seek out enemies AFTER they hit an enemy (they chain to nearby enemies). Combining the two is pretty damn good, even if you sacrifice damage.
- I always pick part rooms. (I wouldn't even put those purple XP crystal rooms in the game btw devs).
- There are 4 zones / bosses in the game. The final one must be unlocked with a key after the third boss fight.
- For the fourth zone / boss you need a ton of shields or you die
- CANNISTERS generally SUCK if you wanna go far, because you have to rely on cannister refresh upgrades and level bonuses. Meanwhile it's much easier to build a massive 4+ weapon gun, and just pick up CAPS.
- CANNISTERS can also suck because placing them might kill your CONNECTOR bonuses. Why? If you have a row of connectors with bonuses (+1 bounce, +10% damage, +20% projectile speed), if you place a cannister on the third connector, which then connect to the gun at the front, it will kill the first two connector bonus. If you have no CANNISTERS, "your wrist is basically the cannister" which is why you would get all 3 connector bonuses.
Bug: When starting the game through VRDesktop and steam VR it has no sound. You have to "alt tab" out to the desktop in VR and click on the window because the SteamVR window is over the game's window.