Mordheim: City of the Damned
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Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.
Steam User 24
After what feels like so many years I am coming back to this absolute GEM of a game.
No other game I've found has done what this game does.
Your players feel like they have real careers and lives. They suffer injuries and SUFFER for them. The RNG actually feels good. You can have experienced members of your party that are so SO handicapped but are too good to get rid of.
If I remember right I had one poor veteran who had lost an eye, lost and arm, lost a leg, had multiple concussions, and probably a few other things and finally had to be retired when he lost his other eye. The funniest thing about it though were the effects - lost a leg? less movement, hardest agility rolles, etc. Lost an eye? harder time hitting things and aiming. Concussion? harder wisdom saving throws or something. Lost an arm?? You're good mate, just don't hold a shield and no more bows for you.
Like, there was truly a spot in the party for everyone so long as they could fight. It was a lot of fun hanging onto an old player and shifting their role around as they accumulated injuries.
The ability/mechanic of testing out your movement before you commit to it is really key. It feels a bit game-breaky sometimes but it's more true to tabletop than not. It's like mapping out someone's move in your head before committing to it. It's fine.
However
This part makes sense, but was the most frustrating part for me - while exploring your movement if you proc anything that involves a die roll (scaling a wall, dropping down a hole, triggering a trap, triggering an attack of opportunity, etc) then now you HAVE committed. This makes sense because otherwise it would be unfair to make your decision based off of the die results. Once you've seen them then it's cemented.
A workaround might be to notify you that a roll would/will happen if you take this route but to not actually roll them and have all the roles happen in order once you actually commit to the move, and if you're caught up by one of them then to dial back your move and action points to that point and continue from there.
It would be bulky as hell and a nightmare in multiplayer but would be more true to tabletop.
As it is, if there's a trap outside a door you cannot "mental map" your player's movement beyond that door before committing to leaving that door.
I can't reccommend this game enough, I'm excited to come back to it. I wish it had more of a following and would turn inside out for a remake/sequel that kept the spirit of this one close to heart.
And also more races. That would be fun.
Steam User 33
needs a 2nd game
Steam User 19
IDK, this game is not easy, but it makes me want to play again. Please update a new content for this great game.
Steam User 13
This game is insanely punishing. You will lose members of your warband. You will lose your entire warband. The enemy cheats. The neutral mobs will target you. You'll go bankrupt. You'll gnash your teeth, and you'll cry, and you'll swear, and you'll say this game is bullshit, and you'll alt+f4.
But you'll come back. And you will know what to do a little better each time.
My advice: Keep members of your warband close together. Try and eliminate 1 enemy at a time and move on. Breaking enemy morale is your best friend. Don't be afraid to lose party members either.
Think of this game like Darkest Dungeon. If you treat it like some RPG where you can't lose party members, you will have a bad time. You also cannot save, and alt+f4 will not reset the mission progress. You'll wind up in the same god-awful spot you quit the game at. Even if you lose/are losing the battle, see it through. A loss doesn't mean everyone dies. It just means some members may suffer permanent wounds (and possibly die, but seems infrequent).
For it's faults, it's a good game. I understand what the devs wanted to do with this, and I'd say they did a pretty good job. My only gripe is the UI isn't amazing. There's a lot of things I wish I could hover my mouse over and have it explained, but I suppose there's a wiki for that.
*Disclaimer* I play this game with the Paranoia mod. Would recommend.
Steam User 17
I'm still playing this game!
It's a pretty true to the table top adaptation and the PvP game with friends can be brilliant, awesome, and frustrating. (You win some, lose some, and even win some and lose half your team to the vagaries of war).
As a bonus for me, my poor pathetic laptop can actually run this game! (I have a decent processor but no video card which makes it impossible for me to run most modern games). So if you are stuck with a potato, you still might be able to run this game.
I like it. You might too.
Steam User 17
the game is good just very punishing it would probably be less frustrating too play these quite faithful recreations of these table top games if you could see the dice roll or even roll them your self it would feel like you have more control even if you dont
Steam User 13
Skaven warband, yes-yes!