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Mordheim: City of the Damned

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.
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Game Discussion

Review by Anonymous
Review from Steam

First of all, for future players/buyers of this game, you have to know that it is a DEFINITIVE game.
The dev studio sadly went to Necromunda development, some years ago, so they will never go back to Mordheim.
There will be no patch, DLC or new features.
Besides, as the studio did not allow modding, the game will remain as it is NOW.
So, no orcs, nor dwarves, nor amazons nor any of the other dozens of possible warbands will be added (by the studio or modders).
So, there are only 6 factions : The Human Mercenaries (a melting pot of all Empire factions and Tileans, which is a shame), the Sisters of Sigmar, the Skavens, the Witch Hunters, the Undead and Cult of the Possessed, fighting for the Warpstone in the City of the Damned.
After hundreds of hours spent on this game, what can I say?
Well, the game is perfect .... in its imperfections.
Pros :
- Great atmosphere in the city, similar to tabletop Mordheim : the houses, the destruction of the city, the Chaos wastes etc...
- Ambiant music : it is perfect for immersing yourself in the atmosphere of the game
- I like the gameplay in general (even if it can go really frustrating, really fast!) : The turn based, the attack system, the big guys, the wound and XP system, the scenarios etc...
- it is possible to create really fun and effective builds for your characters.
- I love the campaigns for each factions, even if sometimes, a few more explanations would be great...
Cons :
- Strange feeling that the AI is sometimes "cheating" : forget everything you know about probabilities and percentages. As the studio did not managed to create a difficulty balanced system, they just worked on the "dices" probability and give opponent more HP.
Sometimes, it is like the game decides to make you loose.
How many times have I failed 3 attacks in row with 95% chance to hit? or the AI succeeds a double dodge with 10% chances ? How many failed charges at 95%, in order to receive a 100+HP critical stunning counter-attack by opponent with less than 20% chance to hit? I broke my mouse several times because of this game!!!
- Some remaning bugs especially about movement or attack, but nothing horrible. When it happens to you, you just want to break everything!, But sometimes, the AI is stuck for no reason and you really feel relieved when for example, an AI Black Skaven with Halberd misses its charge because of a sidewalk protruding from the road, which ends its turn.
- The worst of all cons : only 6 factions and 4 Hired Swords, which can make the game kind of repetitive.
- Multiplayer is broken. I never suceeded to even start a multiplayer game.
Still, I recommend this game, because it is a good game overall.
But I am so frustrated! It could have been one of the greatest game of the Warhammer Universe (it is the first for the Mordheim licence by the way!). This game as so much potential!
They could have had several other factions as DLC at 4-5€ each. A lot of players would have paid that and maybe new players would have come.
But they decided to let it unfinished (maybe for economic reasons) and to follow the hype with another game that is now lost in the myriad of Warhammer 40k-like games. Too bad...
They not even allowed the comunity to keep it alive with new content.
This is how you kill a promising game...
Hope this will help people (and sorry for my bad english ^^)

Review from Steam

I hate this game. Why do I keep playing. This game plays like an X-COM 99% to hit meme. The best laid plans of Skaven and Men are stupid, and you should feel stupid for ever thinking that your stupid plan would work...
...but when it does...
Inject that shit straight into my veins.
If you can deal with the endless see-sawing back and forth between success and soul crushing failure, there is a lot of genuine fun to be had here. Customize your troops and hope they live long enough to make the 20 minutes you spent naming them and changing their outfits worth it. Make sure you know what you're getting into. 6.5/10

Review from Steam

The AI wont be fair, so make sure you arent fair either.
Keep your heroes and henchman together, and gang up on enemy scouts and stragglers.
Dont take missions that have you starting at a disadvantage, like if your warband has been spooked or caught exploring buildings in the setup phase.
The enemy will always have the same team value as your warband, so dont waste points on things that wont help you win.
Always bring your best equipment, as that means the enemy will have their best equipment too, letting you loot it off of them.
The enemy will always start the game spread out, and seeking you, then as soon as they see you, they will make a bee-line straight towards your units, take advantage and keep your units grouped up to murderball the enemy as they trickle in. Fight the urge to spread out and gather loot, especially wyrdstone fragments that have a chance to debuff you.

Review from Steam

Make Mordheim 2 already. Really unique and interesting game... developers are crazy to not capitalize on this niche of the franchise. Definitely needs a sequel with a lot of things improved. Loved this game when I first got it, keep wanting to come back to it but I can't bring myself to play again because of certain annoyances with the gameplay. Definitely fun, though, might try again if I'm in the mood some day... until then I'll be waiting for the sequel. Did I mention it needs a sequel?

Review from Steam

I both love and hate Mordheim.
Gameplay. It’s fine. Dare I say; great!
Combat, both ranged and melee, works well. Strategy is important. Using terrain is important. Spell casting is questionable in its practicality. Magic can backfire, resulting in random and often instantly fatal, consequences for the wielder.
There’s nothing quite like watching one of your best mages, explode and die instantly, while trying to apply an insignificant de-buff to the enemy. Magic users don’t really shine until late game, where they can learn skills specifically to eliminate the danger of casting.
Did I mention Ironman mode is mandatory and auto-saves are frequent? Because it is. Making every mistake and misfortune, every triumph and tragedy, PERMANENT. Things frequently go from bad to worse, often at the worst possible time. Your leader will miss that 95% chance to hit. You will lose your favourite hero to an unlucky critical hit. Your henchmen will end up dead or disfigured.
But it works both ways! Nothing quite compares to the pleasant surprise, of pulling off a lucky dodge or parry, when your champion is one hit away from certain death.
But what makes the game truly difficult, apart from leaving your fate entirely in the hands of RNG, are the horrendous mission spawns. The ones that prevent you from choosing where you spawn. I’m talking about the random placement on only some missions. That scatter your entire warband over every corner of the map. Ensuring your squishiest and weakest warriors are left out in the open. Guaranteeing they get surrounded and torn limb from limb. All before you’ve even taken your first turn.
The only fix? Don’t pick that mission; and you’ll be fine.
Speaking of avoiding certain missions.
**** the story missions.
Seriously.
**** the story missions with a two-handed great axe enchanted with extra critical hit chance. Because they suck. Words do not do my hatred for the story missions justice.
Between the lack of clear direction, the endlessly spawning enemies and the disgustingly awful map layouts, they are by far the worst part of this game. Mercifully, they’re not mandatory. You CAN ignore them. Do endless randomly generated optional missions instead. And I highly recommend you do. At least until your warband is max level and several times stronger than the recommended power level. Because that’s the only way you’re going to survive the avalanche of ****.
To sum up; great game for masochists.
I love it. Hurt me plenty. 10/10 Would happily suffer through it again.

Review from Steam

Played 2 missions on normal difficulty, 75% of my attacks either miss or are dodged, all enemy attacks hit plus they outnumber my warband in both missions (my warband is filled completely until more spaces unlock). Shame as seems like a great concept, and the mechanics are great, but the missions heavily favour the AI and with only starting warriors there is little to do but rely on luck.
Edit: Changed to recommend from not recommend as after gaining some advice on the discussion boards I've realised that I was approaching the game incorrectly. Now I have finally completed some missions and its a fantastic game. Stick at it and don't be afraid to get advice. This game is genuinely difficult.

Review from Steam

People giving this game a thumbs down because "It's not fair" simply weren't cut out for what the game is doing.
The learning curve is very steep, It's unforgiving, and you will most certainly feel like you got screwed.
Lets be clear, If you hate RNG you won't like this game. That's just how dice work and Mordheim is very true to that logic.
There is one hell of a game here if you know what you're getting into though.
The high cost of loss from permanent injuries and brain damage to straight up death make it very clear this game isn't screwing around. You are entering a horror, shitfest, corpse of a city with a rag tag ass warband. It's dangerous, the odds are against you, the wyrdstone you scavange(whole point of the game) is so unstable it gives you random status affects. Using magic can backfire and even kill you. This game is about survival against unrelenting odds for treasure in a haunted, hellhole and if you can accept and understand how badass that is then I think you'll love it as much as I do.