Mordheim: City of the Damned
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.
Steam User 79
People giving this game a thumbs down because "It's not fair" simply weren't cut out for what the game is doing.
The learning curve is very steep, It's unforgiving, and you will most certainly feel like you got screwed.
Lets be clear, If you hate RNG you won't like this game. That's just how dice work and Mordheim is very true to that logic.
There is one hell of a game here if you know what you're getting into though.
The high cost of loss from permanent injuries and brain damage to straight up death make it very clear this game isn't screwing around. You are entering a horror, shitfest, corpse of a city with a rag tag ass warband. It's dangerous, the odds are against you, the wyrdstone you scavange(whole point of the game) is so unstable it gives you random status affects. Using magic can backfire and even kill you. This game is about survival against unrelenting odds for treasure in a haunted, hellhole and if you can accept and understand how badass that is then I think you'll love it as much as I do.
Steam User 35
Well its about time for a review.
I love this unlovable game. It somehow hits a sweetspot for me.
I think its a combination of the these factors
Fantastic squad development
Good variation of squad types
Not much ongoing squad maintenance required i.e. food/sleep/wages
(except working for the man to deliver wyrdstones)
Awesome grimdark ambience
Real sense of danger on every mission
Sublime to ridiculous animations
Punch the air RNG moments
Curse at the RNG moments.
Somewhat obscure and leftfield PVP/tournament scene
Somewhat obscure and leftfieid modding scene.
Good PVP/tournament balance (except skaven too OP IMHO)
Time consuming/frustrating learning curve but ultimately rewarding to learn the nuances of each squad.
Bad AI pathfinding bugs that also let you cheese some missons as a result.
Marmite + Marmite + Marmite
I may add to this review as my love deepens.
There aren't enough games of this style.
Steam User 38
I had this in the wishlist for years and I've slept on it.
Once I saw it for like 2 bucks on a bundle I grabbed it and man, the game is great.
Granted, it has some issues and rough edges, but it's a satisfying and enjoyable experience, especially if you're into fantasy warhammer lore.
If you're unfamiliar with the tabletop version, the gist is this:
Mordheim is a city that got exploded thanks to the twin tailed comet, now bands of mercenaries loot the demon infested ruins for warpstone (wyrdstone).
You take control of one of these bands (you can choose different races) and you play a TOUGH Ironman campaign to scavenge, loot and survive in this apocalyptic scenario.
This game DOES NOT pull punches, especially starting out, your units will be, at best, 1 on 1 equals with the enemy, at worst, your enemies are stronger, better equipped and with more skills than you. Use any dirty tactic that comes to mind, retreat wounded troops, gank one person with 3 people, bait people on to traps, and more.
Your grizzled warband will scavenge any equipment they can get and especially the precious wyrdstone. Wyrdstone is your end goal, your sponsor will periodically pretend an increasing amount, fail too many of these and your campaign is over. The missions are randomized but occasionally you will receive story missions that can be tackled whenever you feel ready.
Do not despair though, the game gets easier, every warband you make that accomplishes something gives bonuses to all your other or new warbands, and when you start making money, you can finally afford to teach valuable skills to your army (you probably couldn't at start since they're a huge investment).
Big disclaimer, Luck will fuck you over big time.
95% chance and miss? Of course, that's just the beginning.
Some of my adventures:
- I've started a campaign mission, my mage goes first, casts a spell to blind enemies.
He fails the curse check and -EXPLODES- IMMEDIATELY... he's k.o. for the whole fight and loses an eye upon return.
- I need 81 or lower to hit this so this unit survives... 82... fuck.
- I spawned near my caravan and a neutral demon was waiting for me... he started decimating my team before I even had a chance to loot or see where the enemy team is. I've managed to mitigate my losses by strategically positioning (running away) and trying to shake him off. I've managed to run to the enemy team, score a few kills and steal their idol so they routed, giving me a victory and respite.
These are some of the most memorable, keep in mind, your strategy can be sound but luck CAN ruin it, try to be as luck proof as possible.
(This goes for you as well however, luck CAN help you when you need it, a lucky crit can turn the tide.)
Oh yeah, did I mention that everytime your unit goes K.O., which is not hard, they have a chance to get a permanent debilitating injury? Yeah that's a thing. Shout out to Gustav, my one armed hammer wielding crazy sob veteran.
It's also forced Ironman, which at first I was not a fan of, but I started to appreciate after a while, my gameplay and tactics changed for the better because of this, it doesn't help that the difficulty is pretty high, this is no walk in the park. It also forces you to make the best of bad situations.
The movement reminds me a bit of Valkyria chronicles, if you like that and tactical games like XCOM, I recommend it, you'll have fun with this.
Steam User 37
I love this game - imo it depicts the hard Warhammer World.
There are very harsh and frustrating moments when your best character gets mauled by a bunch of demons, or your tank character gets mutilated and loses his shield-arm... but that 's more realistic than any other game that lets you eat a load of damage which you then heal completely with a health potion.
This isn 't a game for ppl that can't take it to lose, neither for people that want to feel invincible. I like the different warbands and the versatility of each member they bring on the battlefield.
There is a lot of RNG in this game, and it could be more polished, that 's true. But in my eyes one of the best games in this genre.
Steam User 16
This game has flaws and errors that were never corrected, fustrating gameplay, it has a repetitive mechanic, limited maps and missions. Yet I have clocked 200 hours. Why? Well It has something that keeps getting you back to it, the city of mordheim, the challenge, the unforgiviness to errors? I don't know...
Think of it as a Warhammer fantasy XCom, but in Iron mode. Your level-10 hero has lost a leg and you want to repeat the mission? No sir game is autosaved at every step yoou make and there is no turning back.....
Steam User 16
Recommended on sale for fans of turn-based and squad-based games with a grim atmosphere and difficulty to match, both intentional and because the systems are rough around the edges.
+Gridless turn-based tactics
+Some voiced narration
+Variety of upgrades and equipment
-Poor tutorial, very text heavy
-Some blurry visuals
-2/6 races locked behind DLC
-Balance issues, no difficulty options
-Poor map, no minimap
-Names are nonsense
-Hard to compare equipment
-Camera makes deployment awkward
-Interactables have poor visibility
-Clunky dodge/parry system
-Skills are lackluster and expensive
Steam User 17
This is a game for people who like getting kicked in the balls