Mordheim: City of the Damned
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Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.
Steam User 24
Just an incredible game, its such a shame the devs dropped it twice. Its brutal and fun and the gfx hold up well.
I still have fun and I hope you do too, if you find it hard to get into google guides their on steam. But stick to it, its worth it!
Steam User 26
Behind a misleading exterior, Mordheim is a brilliantly designed game.
Normally, when a game designer wants to scale difficulty, they introduce difficulty modes.
Difficulty modes are usually unrelated to rewards. There is no risk/reward when deciding between easy or hard mode.
Mordheim allows player to dynamically set their difficulty, constantly weighing risk and reward.
Initially it appears that the player is under tremendous pressure. But that pressure is an illusion. There is no pressure. As long as the player is cautious and avoids taking chances, the player will always be safe and prosper.
That sounds boring, right? If a player can dynamically set their difficulty, why won't they always choose the easy route?
Because FOMO. Mordheim dangles tempting rewards, praises daring successes, and offers subtle chastisement for lost opportunities. While there is no technical pressure to live dangerously, there is emotional pressure to do so, and Mordheim excels at that.
At first I thought Mordheim was slow and grindy, but once I better understood the game and settled into its flow, I didn't mind the pace because I realized I want this game to last a very long time.
Steam User 27
I have now clocked +1000 hours over the past 6 years and have completed the story quest with all 6 warbands, so I feel that I am now ready to comment on the game...
First of all, this is difficult, until you learn the mechanics. My first warband was Sisters of Sigmar, and they were torn apparat in must skirmishes. I had to recruit new nuns often, and still then once I fielded were missing arms and legs. If you have ever played the tabletop game, it has a quite similar feel.
However, I stuck with it and learned the mechanics. Today, I rarely loos a team member with any of my warbands, and find the game rather easy. Then most common reason for loosing a team member is a spellcaster being taken out by a backlash of their own magic.
This game has given me many good hours of past time, and a good deal of gray hairs in the early days, but I can highly recommend it for anyone who enjoys a challenge. The real challenge is to solve the game mechanics, which will make this game very manageable.
Steam User 15
For 95% of you, this game is a 2/5 game, but if you're willing to invest time to learn a strategy game like me, this game is an imperfect 5/5. I've been stuck on this game for seven years on both Xbox and PC.
What is Mordhiem? Mordhiem is a tabletop game released and updated in the 90's, about a coming apocalypse in the history of WarHammer fantasy. It's a grimdark parody of Y2K fears. The video game, released in 2016 follows almost none of the tabletop mechanics, thankfully. After the city is destroyed, six factions and their mirror matches battle to collect wrydstone and survive. A campaign lasts until you die, kinda more roguelite than X-Com. You have eight story missions to play, different for each faction, for a total of 32, plus 16 more in the DLC. Unlike tabletop WarHammer or most X-Com variants, a mission swaps between teams according to initiative value. So the quick Skaven go before the slow humans, but more fairly than the tabletop. Unlike X-Com, you choose when to take on a mission; each day offers three or more. Every mission risks death and injuries of your favorite pieces. Every couple of weeks, your 'boss' will demand greater and greater amounts of wyrdstone. Fail four deliveries and you're dead! However, there is an overall experience tracker to give you a few buffs. The four factions in the main game are:
Sisters of Sigmar: A group of Nuns dedicated to the God-Emperor. They can't use ranged weapons and are slow in their heavy armor, but can cast the best spells in the game. They also have the single best unit, and they hit hard in melee. They collect the wyrdstone, so it can be stored safely. I love my Sisters army, and they play unlike the other factions.
Human Mercenaries: The normal, desperate people trying to make coin. They have some of the best shooting, and are otherwise, a good all-around army. They'll fill you with holes before you get close. They may be survivors of the apocalypse or smugglers. There's a compelling narrative about struggling to make money while also living after the end.
The Skaven: Quick and agile ratfolk, using wrydstone to power their warp tech and poisons. They have the highest initiative, so they go first, and they move further than and faster than the other factions. They work best if they can use their speed to isolate and surround individual enemies. on the other hand, they have low health and armor. This makes every mission high tension fun, as you outmaneuver the enemy, but a single mistake can lead to a cascade of injuries. Skaven also have a few fun animations, and great character.
Chaos undivided is a random and difficult to master warband. Your heroes gain random mutations as they level up. Some mutations can be very useful, but others can ruin a character (don't try making a ranged hero) Chaos has a great leader and spellcaster, and some of the best henchmen. The possible mutations will have you rerolling characters over and over again to beat the story missions. It's honestly kinda frustrating, and would be my biggest flaw with the game. Do Chaos last, once you have some meta-experience from the other factions.
In addition, there's two DLC warbands, witch hunters, and undead. You'll encounter both groups, giving a good variety to the enemies. On story missions and the higher difficulty missions, you'll also encounter wandering demons. Lure the demons into your enemies for an advantage!
Mordhiem is a game that gives back everything you put into into it, but it's not for everyone. For me, it's a 5/5.
Steam User 15
Still great great, many years, may kill kill and fun fun!!!
Steam User 16
I've played this game for a long time before purchasing this on steam. however it seems that a lot of the negative reviews are from people that apparently just immediately jumped into a match without looking at what the game is about. yes, there is rng, but its entirely manageable if you actually read what stats do, and how different units/ factions play. read what skills do by hovering over them. you'd be surprised at how often the units come equipped with a weapon that will straight up not be good for them. its up to you to properly equip your dudes.
as for those complaining about the difficulty. the whole point of the game is that its a hardcore simulation of sending your dudes into fantasy chernobyl to collect uranium. your going to have casualties. and its going to suck when your beloved henchman that was with you from day 1 gets his legs ripped off by a chaos spawn and dies. but baby thats just mordhiem
tldr: those complaining about the game didnt prepare for a hard game, and need to gitgud. 10/10 infinitely better than necromunda
Steam User 5
One of my favourite turn-based tactical games. Sadly suffers from a lack of map variety and bad AI that gets stuck everywhere and acts randomly half the time.