Minoria
Minoria is the latest and most ambitious game from Bombservice, and a spiritual sequel to the Momodora series, from the same studio. Fans of Momodora will find familiar aspects in the design and gameplay elements, as they master the ins-and-outs of parries, dodges, and a variety of different spells. The presentation has evolved to an HD format, with aesthetics mixing 2D hand-painted backgrounds and cel-shaded characters. The story takes place during the fourth Witch War. It is a time of fanatical religious fervor. The Sacred Office, a powerful organization leading an Inquisition against heresy, purges the sinners who threaten humanity. Those responsible for conducting a mysterious ceremony that contradicts the rules of the Church are labeled “witches.” Set forth with Sisters Semilla and Fran, missionaries in the Church’s service, on their journey to thwart the witches’ ceremony and protect the common-folk from heresy that endangers the status quo.
Steam User 12
I got Minoria because someone on Reddit said that this was a 'slept on Metroidvania'. Although I now disagree with that statement, it's still a relatively fun short Metroidvania that was relatively simple to 100% complete. I'm going to use it to get my family further into Metroidvanias with the goal of getting them to complete the Hollow Knight games.
Overall, it's fun, a bit of a slow start, but once you get all the movement abilities you feel more free. It is funny to find out that cat pouncing everywhere is the fastest way to move.... It's worth the price when it's on sale, so grab it on discount if you can.
Don your nun outfit for a day and slay some witches! 6.5/10
Steam User 2
As a big fan of rdein games, I've completed all of the Momodora games at 100%. So, I was eagerly awaiting Minoria, its "spiritual successor." I must say, I wasn't disappointed! Minoria is a classic Metroidvania game that involves backtracking and,. for the first time in the series, you can level up by gaining experience from defeated enemies! The game has no difficulty settings, and it's not hard to finish, especially if you like gaining experience to become powerful before facing bosses. One thing everyone should know (which the game reveals after you defeat the first boss) is that, as in other Momodora games, you get unique weapons and spells if you defeat the bosses without taking any damage! My advice is to approach the bosses with this mindset to experience the game's only real challenge. The trophies are simple, and there's a New Game+ mode that makes unlocking the alternate ending easier when you play through the game a second time. I especially recommend this game to those new to Metroidvanias because it's a medium-difficulty game with a unique plot that doesn't require knowledge of other games (although there are some nods to fans of the Momodora series).
Steam User 1
Very much a "decent" game. Combat's fun and the art and atmosphere are good. It often teeters on mediocrity, but with its short runtime it doesn't overstay its welcome and finishes as a worthwhile experience.
Steam User 1
Really basic metroidavania, shallow story, but fun for about eight hours, learn the dodge/ parry curve and it will be accessible.
Steam User 1
Good game, and if you've followed the Momodora series, this one is a huge lore drop. Most people see it as just another Metroidvania, but Bombservice has always done more than that. Follow Kaho's journey in (Reverie Under the Moonlight), then experience (Moonlit Farewell) with Momo and you'll realize just how much worldbuilding has been happening beneath the surface.
Minoria isn't part of the same universe, but it carries many of the same themes and storytelling style, making it feel like a spiritual companion to the series.
I love this franchise because of those subtle undertones. Playing it just because it's a Metroidvania is like expecting water to taste like soda, you'll miss what makes it special.
Steam User 1
I liked it, though somehow I expected more.
The art style is nice, the characters being 3d was unexpected, but it's alright, a nice blend of 3d and 2d. The music is good. The ambience of the game in general felt like a horror game which was pretty cool.
The story is... Slightly confusing, I don't quite get much of it, though it's nice we get 2 endings, with one being the clear superior choice, though unfortunately it does come with sacrifices. I'm honestly surprised we spared Amelia. I guess it was ok. I wanted to like the story more but the ending being, well, even if one is better, both are still kinda bad, ngl.
The characters were cool, I like some of them.
The combat was nice, though trying to parry was very hit or miss I found, especially with the inconsistency of if I parry successfully if it's the big enemies I don't do a counter attack? I don't know, it still confuses me, the roll was good most of the time, though sometimes the movement was iffy, maybe cus I was animation locked? i don't know.
Monster design was alright, the bosses were much more interesting, well, in terms of mechanics, as in terms of looks most looked similar.
For the bad, holy the controls were terrible, it was quite difficult to get used to it, even after changing them to be slightly better, I kept misclicking the wrong button, and it took half the game before I realized a menu button DID exist, it was just ENTER for some reason, and of course that's one I can't change.
The camera was also bad, half the time I was annoyed that the camera was elsewhere instead of where I'm trying to go or on the enemy I'm actively fighting, which would lead to several deaths because I can't see an attack coming.
Overall, it was just 'alright', I honestly don't know what else to say, story, combat, all of it was just 'alright'. As well as it does have quite a nice ambience with its soundtrack feeling almost horror like.
Steam User 1
This is definitely one of the more interesting Bombservice games, I will admit. I don't really know what I was expecting, probably something akin to Momodora games, but I will say, I was quite surprised by how different it is. I do like the attempt at 3D here, I think it works really well, and gives the game lots of charm. I was surprised by how much more dark the story is here than in any Momo game, and I find that a welcome addition. When it comes to the story and lore, this is probably the best game from this dev. Music was a bit weaker than in Momo here, but I think it is because they went more atmospheric, which is fine. Combat is in general great, tho I have a few issues here. Overall, the game is amazing (I still prefer the Momodora series, but that is a personal preference). Now, my first issue is not too big, but it exists. I believe the damage that some enemies deal is ridicoulosly high, especially since those specific enemies are often also hella tanky. Dealing with them was anything but pleasant. Bigger gripe that I have is with how saving works here...There are fixed save points, where you respawn after death. Pretty simple. Problem is, unlike in most metroidvanias, if you progress a bunch and then die before saving, ALL your progress is lost. Uncovered map? Gone. Collectibles? Gone. Any enemy gauntlet or a boss fight that you did? You have to redo them all. A system like that can work if you can save at any points using energy for example, literally Ori did it, but with a fixed system like that? Yeah, no....It can get incredibly frustrating having to redo a huge section over again, just cause you so happened to not find a save point. Ofc, I wouldn't say the game is that difficult that you would keep dying here a crazy amount of time, but even it happening once can be upsetting. Those two are my only issues tho, besides that, Minoria is amazing, I definitely can recommend.