Minoria
Minoria is the latest and most ambitious game from Bombservice, and a spiritual sequel to the Momodora series, from the same studio. Fans of Momodora will find familiar aspects in the design and gameplay elements, as they master the ins-and-outs of parries, dodges, and a variety of different spells. The presentation has evolved to an HD format, with aesthetics mixing 2D hand-painted backgrounds and cel-shaded characters. The story takes place during the fourth Witch War. It is a time of fanatical religious fervor. The Sacred Office, a powerful organization leading an Inquisition against heresy, purges the sinners who threaten humanity. Those responsible for conducting a mysterious ceremony that contradicts the rules of the Church are labeled “witches.” Set forth with Sisters Semilla and Fran, missionaries in the Church’s service, on their journey to thwart the witches’ ceremony and protect the common-folk from heresy that endangers the status quo.
Steam User 12
I got Minoria because someone on Reddit said that this was a 'slept on Metroidvania'. Although I now disagree with that statement, it's still a relatively fun short Metroidvania that was relatively simple to 100% complete. I'm going to use it to get my family further into Metroidvanias with the goal of getting them to complete the Hollow Knight games.
Overall, it's fun, a bit of a slow start, but once you get all the movement abilities you feel more free. It is funny to find out that cat pouncing everywhere is the fastest way to move.... It's worth the price when it's on sale, so grab it on discount if you can.
Don your nun outfit for a day and slay some witches! 6.5/10
Steam User 1
Very much a "decent" game. Combat's fun and the art and atmosphere are good. It often teeters on mediocrity, but with its short runtime it doesn't overstay its welcome and finishes as a worthwhile experience.
Steam User 1
As a big fan of rdein games, I've completed all of the Momodora games at 100%. So, I was eagerly awaiting Minoria, its "spiritual successor." I must say, I wasn't disappointed! Minoria is a classic Metroidvania game that involves backtracking and,. for the first time in the series, you can level up by gaining experience from defeated enemies! The game has no difficulty settings, and it's not hard to finish, especially if you like gaining experience to become powerful before facing bosses. One thing everyone should know (which the game reveals after you defeat the first boss) is that, as in other Momodora games, you get unique weapons and spells if you defeat the bosses without taking any damage! My advice is to approach the bosses with this mindset to experience the game's only real challenge. The trophies are simple, and there's a New Game+ mode that makes unlocking the alternate ending easier when you play through the game a second time. I especially recommend this game to those new to Metroidvanias because it's a medium-difficulty game with a unique plot that doesn't require knowledge of other games (although there are some nods to fans of the Momodora series).
Steam User 1
This is definitely one of the more interesting Bombservice games, I will admit. I don't really know what I was expecting, probably something akin to Momodora games, but I will say, I was quite surprised by how different it is. I do like the attempt at 3D here, I think it works really well, and gives the game lots of charm. I was surprised by how much more dark the story is here than in any Momo game, and I find that a welcome addition. When it comes to the story and lore, this is probably the best game from this dev. Music was a bit weaker than in Momo here, but I think it is because they went more atmospheric, which is fine. Combat is in general great, tho I have a few issues here. Overall, the game is amazing (I still prefer the Momodora series, but that is a personal preference). Now, my first issue is not too big, but it exists. I believe the damage that some enemies deal is ridicoulosly high, especially since those specific enemies are often also hella tanky. Dealing with them was anything but pleasant. Bigger gripe that I have is with how saving works here...There are fixed save points, where you respawn after death. Pretty simple. Problem is, unlike in most metroidvanias, if you progress a bunch and then die before saving, ALL your progress is lost. Uncovered map? Gone. Collectibles? Gone. Any enemy gauntlet or a boss fight that you did? You have to redo them all. A system like that can work if you can save at any points using energy for example, literally Ori did it, but with a fixed system like that? Yeah, no....It can get incredibly frustrating having to redo a huge section over again, just cause you so happened to not find a save point. Ofc, I wouldn't say the game is that difficult that you would keep dying here a crazy amount of time, but even it happening once can be upsetting. Those two are my only issues tho, besides that, Minoria is amazing, I definitely can recommend.
Steam User 1
This was an enthralling, quick play that hits you in the feels more than you'd expect. It also exceeded any expectations I had. I liked the world, the lore, the characters, and the simple beauty of the whole package. Challenging but not super hard and it's a relatively easy game to 100% if that's what you want to go for, but then again, it's not so easy that it doesn't feel rewarding.
Steam User 1
Always wanted to play this game since i beated RUTM for the third time on my xbox, after i saw the artstyle and the parry mechanic, i prayed for a low price to get the chance, i am so happy to not only beated the game, but have so much fun to the point of doing a NG+ after i got the first ending
The first playthrough was a Nightmare, i was using the same strategy i used on RUTM to kill the boss without getting hit, by taking damage till almost die, then use the item to dmg myself and another buff, spam magic and boom, and it was carthatic, while i was agonizing in pain like a masoquist after getting pwned by the boss, and then redoing the same tatic, i was giving Semilla hell by letting her be a punch bag
And countless time i was doing the same loop, it was my kind of fun... Until i discovered that i was losing dmg cause ice is broken.
And then, in the second run was a breeze, but also i little more quick, as i was already friend with the map, i just mash button mindless to dodge and kill, a zen state, a teraphy after the hell of dying for Frikka poison
And what was left, was to LV Up to 99
Sometimes i felt bad for being so happy to kill the witchs... But nonetheless i liked the story, and i hope we can see someday, even if a tiny mention, of Saint Alice and Saint Friori, or that the witches and the church are on good terms
Steam User 2
Very good metroid and background story.
Got endeared to this game, 9/10 for me.
Navigating the map:
Note on paper/text file the SAVE FEATHERS locations in the map, and reference to them the distance to doors/places/items locations.
Example:
From start SAVE (then others) distance to a locked door/key/found power up,etc, is X slots east or west, and Y
slots up or down, from it.
This way, always know where to go, or go back to.
Also can note the size and even give a name to any rooms:
X width, Y height to easy re find on the map.
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- assign Mouse buttons !!! for this game or any other than doesn't use them.
Used free glovepie.exe to play with Mouse buttons, assiging any key chosen for me in the game choose keys layout options.
Just paste this in glovepie empty text window and run it while playing.
Key.Q = Mouse.LeftButton // STEP AND STRIKE
Key.Z = Mouse.RightButton // USE INCENSES
// use any other keys be they the default game option, or chosen by you in key layout
// option, o any other keys you want not already used by the game for other things.
// also Key.any = Mouse.MiddleButton or further mouse buttons for anything else you want
Save it, dont close glove pie while playing
(DONT FORGET STOPPING GLOVEPIE.exe WHEN NOT PLAYING)
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---- Disclosure:
70 y.o. gamer, use my own C.E. tables with all games.
So I buy lots of them knowing I'll finish and enjoy fully these gems.
Hey, you'll get here too. Maybe.
But my playing isn't the usual.
Spoilers for older gamers:
- Jump high and while chain shooting any shot essence, you float down slowly, allow gliding ahead a long distance.
(White Essence minor shot, Black Essence powerful, Ashen Essence razing longer than screen shot)
Below, infinite shots cheat.
- Jump height:
14.5000, Float, Simple Values, on Steam the addresses (vary from session to session) always ends in 8 (hex).
Used mostly 22.0, but can change to any needed.
- All essences, passives and active are 4 Bytes, Exact Value, all can be changed to 99000 or whatever.
For Maxed values for each always add 4 bytes to the base (current but full) value.
Best weapon: Ashen Essence for me.
- Experience (max level 99, some 500000), Health base value and its maxed value are grouped together (4 bytes distances each from the others).
Detail :
- Exp ends in 0 (hex) and is 4 Bytes, easy to find as each foe killed shows the points gained.
- Add 4 bytes and you have Health base value, Float, Simple Value, ends in 4 (hex), can change to 99000
- Add 4 bytes more and you have Health maxed value, Float, Simple Value, ends in 8 (hex), can change to 99000.
Enjoy a marvelously made game !