Mages of Mystralia
In the kingdom of Mystralia, it takes more brains than brawn to succeed. You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed. Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.
Steam User 5
Honestly, a pretty dope game. Never heard of it until it popped up on Humble Bundle then I saw that you could make your own spells and was sold. I'm an absolute slut for games that make me feel like how a mage is meant to feel. A legitimate mage would never settle for the arbitrary ♥♥♥♥♥♥♥♥ of pre-defined spells. A fireball that travels in a singular straight line? Please... that's ♥♥♥♥♥♥♥♥. I want a fireball that hits a target summons more fireballs that then in turn, summon even more fireballs.
Only drawback is that the random rune makes spells way too powerful. Oh, you mean I can kill the last wave of the Mage's Trial with two spells? Because with random, you can! Slap that badboy on a Creo path spell that summons more Creo paths and g ♥♥♥♥♥♥♥ g... you've nuked all of them.
Steam User 5
This was a very satisfying, fun little game. Combat was fun, spellcrafting was fun, finding ALL of the items in every level was fun... It was just great all around! I saw the twist coming a mile away, but that's okay, that's just solid foreshadowing. Everything was just a nice little jaunt. I appreciated that the devs kept it to one thing and didn't make it... way bigger than it needed to be.
Steam User 5
A very good game, i got this free on the epic games store years ago, i played it a while on there and i liked it, but i have steam on a number of devices, so i bought it on steam, i now even have a physical copy too. Well if you like zelda, you should enjoy this, its about 50% zelda, 25% hogwarts and 25% its own thing. im surprised its not more liked, negatives slightly over populated with baddies and they level up, cant say i have found it fun killing them, im always trying to run away, its better than tunic, that also has the baddie problem, Nintendo seem to master bad guys well. so for zelda like its amazing, there withs Deaths Door, Tunic, Ocean Horn, Airoheart, Hogwarts, blossom tales.
Steam User 2
this is a wonderful game!
my only critique is that some puzzles are unsolvable without google. its a very small number, but still.
also runes. you have to try a lot of combos to make a spell work how u want it to with the runes. its a little frustrating but fun. personally, i like it. but its def not for everyone.
Steam User 1
A very earnest and solid video game.
I can't say anything about the atmosphere is particularly exceptional. The world, story, and characters are meh.
The 'main' draw of the spells is definitely interesting! And the progression is really quite good for the first half. These runes give some serious upgrades that feel great. And the puzzles are really quite good! Definitely fun to figure out and seeing the new options afforded by these spells.
The biggest criticism I'd give is that 90% of enemies can be 'solved' in the same way - especially after the midpoint. The magic system makes it so that most damage dealing methods are pretty equivalent - and in order to do more damage you must spend more mana. So even though new opportunities are afforded by new runes and spells - they don't really serve to change how you might play or deal with enemies. In the end, you are just trading mana for damage.
It would definitely be cool to see some more enemy variety or obstacles that reward players for having a diverse set of spells lined up. Or create more interesting/impactful runes.
Overall though I enjoyed myself. A solid 7.5/10.
Steam User 2
Mages of Mystralia surprised me with how well-made and enjoyable it was to play. The spell system is unique, and everything else about it was captivating for several hours. I don't get the hate people seem to have towards the combat
However, towards the end, I did get bored with the story & the backtracking, and I felt a bit overwhelmed with the amount of spell options
Definitely a game worth playing, even if you don't end up finishing it
Steam User 1
Pretty damn good game. Magic system is (for obvious reasons) similar to Magicka in some small ways and I really like it.
Worth it, esp on sale. Good little game. Wouldn't mind a sequel or something along this vein that focuses more on the combat.