Lock’s Quest
Build Defenses and Battle against the Clockwork horde in this 2D Action RPG / Tower Defense hybrid. Experience a gripping story, which unfolds as you progress through 75 Days of warfare, aided by a collection of turrets, traps and special attacks. • Place Kingdom Force units to defend your capitol in a brand new Endless Mode – Antonia Defense! • Build up your fortifications each day to defend against a timed Clockwork assault. Use dozens of Turrets, Traps and Helpers to stop the advance. • Fight alongside your defenses, using context sensitive Special Attacks, and devastating Super Attacks, which impact a wide range of enemies. • Unlock the secrets of Kingdom Force and the Archineers via an engrossing story with a multi character cast, told via hand drawn cinematics and cutscenes.
Steam User 3
Played the game when I was a kid on the DS and now that I am playing it again I got 2 things to say
*The Game is great, the story is deep and I need more
*The port is terrible I bet anyone could port it better with a blindfold on. STOP RUINING MY CHILDHOOD GAMES!
Steam User 2
Lock's Quest is one of those rare handheld-era titles that still holds up thanks to its mix of real-time strategy, tower defense, and light RPG storytelling. You play as Lock, a young Archineer tasked with defending towns by building walls, traps, and defensive layouts before battles begin, then jumping into combat yourself once the attack starts. That blend of planning and action remains the heart of the game, and it’s surprisingly engaging even today. Missions constantly introduce new enemy types, structures, and mechanics, keeping the gameplay loop fresh instead of repetitive.
For anyone who played it years ago, the Steam release hits hard on nostalgia. The story is still charming, the pacing is strong, and the progression system — unlocking stronger blueprints, better defenses, and tougher enemies — makes it easy to sink hours into. While the port isn’t flawless and you may run into the occasional glitch or rough edge compared to the original handheld experience, performance is generally stable and perfectly playable from start to finish.
What really stands out is how well the design still works. The mix of tactical building, hands-on combat, and story-driven campaign gives the game more depth than many modern indie strategy titles. It may not fully recapture the exact feel of playing it on a handheld years ago, but the core experience is intact. If you loved it back then, it’s still worth playing now — and if you missed it the first time, it’s an easy recommendation for anyone who enjoys strategy games with personality.
The Ember Archives
Steam User 0
Really good game being held back by a very buggy port