Lock’s Quest
Build Defenses and Battle against the Clockwork horde in this 2D Action RPG / Tower Defense hybrid. Experience a gripping story, which unfolds as you progress through 75 Days of warfare, aided by a collection of turrets, traps and special attacks. • Place Kingdom Force units to defend your capitol in a brand new Endless Mode – Antonia Defense! • Build up your fortifications each day to defend against a timed Clockwork assault. Use dozens of Turrets, Traps and Helpers to stop the advance. • Fight alongside your defenses, using context sensitive Special Attacks, and devastating Super Attacks, which impact a wide range of enemies. • Unlock the secrets of Kingdom Force and the Archineers via an engrossing story with a multi character cast, told via hand drawn cinematics and cutscenes.
Steam User 5
The comments regarding the controls are for the most part true, but they get easier to use over time. Otherwise the bugs in the tutorial are real frutstrating, but after that the game does get really nice, even if I'd say it's all together inferior to the DS version.
Steam User 3
I was kind of sad to see that this game got such poor reviews, even though it's an ambitious attempt to translate a great DS game (which sadly sold poorly) over to platforms that don't have touch screen controls. Yes there are issues with this port, including the omission of multiple levels from the DS version, buggy pathfinding, annoying cases of slowdown and some weird cuts that didn't seem to be needed (AI human units are severely reduced and the multiplayer mode is gone entirely).
But with that being said it's still a thoroughly enjoyable tower-defense / beat em up hybrid and it generally controls fine with M&KB. The new soundtrack is charming, the story still has some genuinely unexpected twists and the core gameplay with it's juggling of offensive attacking as Lock and managing your defensive turrets still holds up well. I think most of the bad reviews are based on the fact that this is a game that starts hard and then becomes easier as you gain more abilities, to the point that I stopped dying around halfway through the game. The visuals are still great and the map design still encourages you to build around choke-points, although it's true that sometimes the building controls feel a bit sluggish as a random rock or tree prevents you from building the layout you'd like.
Either way if you want a unique tower defence game then Lock's Quest has you covered and if you can get past the rocky start you'll quickly find yourself engrossed in it's frantic but strategic gameplay. If you're on the fence due to the poor reviews, wait for a sale and just remember that most of them are due to the controls (which you get used to), missing content from the DS version (that you didn't play) and the difficulty (which is at it's worst in the early game).