Living in the Ending World
We must survive. In this dying world.Story
"Living in the Ending World" is a simple text-based adventure game. However, what awaits you is the inevitable death of the world. Make do with meager rations, establish a base of operation, travel through a crumbling world, build tools to protect yourself, preserve your sanity and somehow survive. It’s that kind of game.
As you do so, perhaps you will see what has happened to this world and what is waiting for you in the end. And the only way for you to survive is…Features
The game features a complex interplay of various factors. Thoughout it all, your knowledge and experience will be put to the test.
Unless you have a sudden moment of genius, the average time to reach the True Ending is 5-6 hours.
There is no leveling and no save points.
This is not designed to be played alone. Share your knowledge with friends on this journey. However, if a challenge is what you seek, we won’t stop you.
There is a True Ending, a Good Ending and several Bad Endings.
There is a reward for those who have seen all the endings and sub-events.
The story begins with the ultimate choice inside a ship while nuclear missile warning alarms going off.
Explore your surroundings, find food and materials and establish a base of operation.
Events will randomly occur that may help you or cause you to suffer.
Share your meager food rations. Not eating will cause your physical and mental strength to decrease but sometimes you will be given the choice not to eat.
As you explore the ruins, you’ll be able to explore other areas as well. The items you find and the events that occur will differ depending on the area you explore.
At your base of operation, you can organize the junk and food you find and use each to survive.
■ An Ultimate Choice
A knapsack full of food, a tote bag with some tools, or a bag with a portable game system and wallet. You can only choose one of these to take with you to the end of the world and that ultimate choice is the start of this game.
During the game, you will come across a countless number of decisions. Each decision may be lethal but some could save you as well. Make these decisions carefully.
■ Exploration and Base
Explore the ruined city to gather food supplies and materials in order to survive. Events will randomly occur. There may be survivors but it may be wise to consider them to not be your allies.
Build a base so that you can get a small bit of rest at the end of each day. A base of operations will allow you to share your meager rations, repair junk, build tools, make a campfire and set up a kitchen.
■ Numerous Areas to Explore
As you explore the ruins, you’ll be able to explore other areas as well. The items you find and the events that occur will differ depending on the area you explore.
Please enjoy your journey.
Steam User 9
Whereas it looks pretty appealing on the surface level, it just doesn't holds up when you're playing. Truth be told, the premise of two children trying to survive in an apocalyptic environment is really interesting; it gives off major Lord of the Flies vibes, you know, the whole "children in a hostile place" thing, except for, of course, the social commentary on authoritarianism and stuff.
So, well, what you see here is what you get. Simple graphics on a black screen, text and some choices. When it comes to choices, I'd say the "Choices Matter" tag that was assigned to this game is not quite correct: If your choice is right, and you happen to have a good RNG, then you're free to move forward, but if that's not the case, then I hope you'll be comfortable in the main menu screen, because you'll be seeing it a few times more. So, in a way, it's sort of weird that "Choices Matter", as they might, to some extent, if the stars are alligned and you happen to have enough of a certain stat, and the dices roll properly, you might get your desired outcome, yet, how much of that outcome is due to your choice, then?
I don't think RNG mechanics should be included for these kind of games, unless we're talking about combat; yeah, I know you can add some degree of randomness, and it is also easy to program, and it adds a lot of replayability, as this game could easily be completed if such a factor were not to be taken in mind, and our choices actually mattered and we'd always got our desired outcome.
I refunded this game, yet I will recommend it. Why is that? Well, because it kinda feels like real life. You ever trained a lot only to not see the results? Or maybe studied for a test, only to end up failling it? Perhaps decided to go somewhere or do something that you thought would yield a nice result, and then discover that the outcome of such an action was not in your favor?
They say "God does not play dice", but did anyone prove this? Perhaps he got bored of being the whole day holed up in heaven and decided it would be fun to play some dice with people's lifes, and thus there's a degree of randomness, and things beyond our control even we feel like we're in charge of our destinies.
Or perhaps he actually does not play dice. We have a saying here in our country, mostly used by old people, it goes like "Si Dios quiere..." which translates roughly to "If God wants..." and it can be added to any desire you might have. "I'll see you tomorrow, if God wants..." And if he doesn't want it that way, then that won't happen.
Then, in that train of thought, even after I've farmed enough "Strength" to actually face those people that wanted to mug me for my food, and picked the option to battle, only to end up all battered, and for all my food to end up in their hands, even if my choice mattered, and I had the proper stats: God playing dice didn't get the outcome I wanted for me, or he straight up didn't want me to win. So, in a sort of way, this game is similar to existence itself.
Does art imitate life, or does life imitate art?