LIMBO
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5.00
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The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
Steam User 41
Flavour
LIMBO is a Puzzle Platformer that heavily invests in creating a certain disquieting mood through its oppressive atmosphere and visuals. It's loved because it made people succumb to it. Step by step, you get absorbed in the chirping of critters, buzzing of flies, and echoes of dripping water. The droning soundscape pertains to immersion and feels like having high blood pressure. Coated in layers of milky dead light and shadowy mist, you enter a spiralling world of dampened madness that deals in last-ditch efforts and split-second saves. There's always a sense of threat in its stuffy air, and barely any breathing room between instances when your boy becomes prey to another predatory menace. This is only appropriate, for the stakes are high - he submerged to break out his sister.
I only know it because it's written on the store page, don't expect a plot. But expect to see kids nonchalantly squashed by industrial presses. The game's world brings upon a foreboding sensation of uncaring cruelty, pitched again the boy's vulnerability, firmly tapping into the realms of morbid existential horror. Purgatory tortures you with things you don't want to see, beings you'd rather stay away from, and places you desire to be inside the least. It doesn't fancy you being there either, returning violation for violation. Although, violence is applied purposefully, transforming your mutual revulsion into the main attraction. That place doesn't hate you, doesn't want you, it doesn't think of you at all. This is one uncanny property, which makes our generally self-centred worldview shrink and tremble.
Substance
Surprisingly, the game is mechanically sound, it's not just about going right. But it's mostly about going down the drain of doom and facing creepy, slimy, miserable abominations lurking within its premises. The boy can't swim, but he can jump, pull up, swing, climb, push, and pull. LIMBO teaches you all that without saying a word. I'd say the controls are a bit wonky, aimed at showing off smooth animations rather than immediately reacting to your presses, but it's not a big deal due to relatively slow pace and frequent autosaves. You'll need them in that cursed place where every jump is impossible, every boulder or spike misses you by a hair, every living and non-living thing is death.
In LIMBO, you'll see no reverence for the dead and nothing but disdain for life itself. Corpses to climb, corpses to solve puzzles with, corpses to use as snowboards. There's enough fun to be had without making your own, though. A few thrilling chases make way for decently varied puzzles, the crux of it all. Those are uncomplicated, yet clever and elegant. A couple of them were able to stump me for quite a while, this game isn't that easy. I've heard an opinion that it's somehow boring or tedious. How tedious can it be if barely any challenge lasts a minute? And how can it be boring if there's no downtime? Although, I understand why some may have disliked it when the setting switched from the gloomy woods to an industrial area. I also thought it was bland in comparison.
Closure
LIMBO was out before the puzzle platformer formula was refined by Inside and Little Nightmares, hence, I didn't expect the same level of panache initially. But it struck a chord with me, then two, three, all of them at once! It didn't feel as if I was dealing with some inanimate relic like a useless old sock without a pair. I saw that this game couldn't be anything but a child of love whose soaring to fame wasn't a fluke. It holds up in the present, it will always hold up, and its past success wasn't about coming out at the right time and place. It's about every trick in its book coming from genuine artistic integrity. I firmly believe that LIMBO deserves the praise received and a place in the pantheon of semi-modern classics. Not exactly a hot take, I know.
My curator Big Bad Mutuh
Steam User 74
if your passing by you can pet this cat
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Steam User 22
LIMBO a piece of art. If someone was to tell me that a sidescroller would creep me out, I would not have believed them. A wonderfully dark experience with its only real flaw being its stunted length.
Steam User 49
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi (NASA computer if you want highest graphics)
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
Steam User 25
The game delves into sensitive topics like suicide and arachnophobia, which may not be suitable for all players. However, for those who dare to play, they will discover a visually stunning game with a simple yet captivating storyline.
The player takes on the role of a protagonist who wakes up in a forest and embarks on a quest to find their missing sister. The open ending of the game allows for interpretation, with two theories standing out.
One theory presents a religious vision of Catholic limbo, where virtuous people who have not accepted Christianity for various reasons are sent to limbo. By the time the game begins, the protagonist and his sister are already dead, and the puzzles lead them to their final meeting that will help them move into the afterlife.
The second theory suggests that the protagonist killed his sister and is now trapped in a cycle of reliving this path. Evidence supporting this theory is the staircase from the end of the game, which appears in the main menu and is rotten with two corpses at the bottom.
Solving puzzles is the main mechanic of the game, and while some puzzles may not seem logical, they are always intriguing. The game's design and atmosphere will keep players engaged for 1-2 hours, or around 6-10 hours if they aim to unlock all possible achievements.
It's important to note that the game is not recommended for those with arachnophobia or discomfort with the game's themes. However, for those seeking an immersive and thought-provoking experience, the game comes highly recommended.
Steam User 18
Once upon a time: an effort for nothing!
The boy is unconscious on the ground. He slowly opens his eyes with great pain. He gets up and finds himself in a big forest. A forest that a boy so small is afraid of. But the boy overcomes fear. Because he has to find his sister…
Black, white, thousands of colors!
Nothing can be said in praise of the graphics of this wonderful game. The creators of this game have created thousands of colors and images using white and black. The player in all places of the game praises the stunning graphics and the high accuracy of the creators in the design of the environment and objects. In fact, the environment is painted with thousands of shadows and lights, and this has caused a great increase in the beauty of the artistic graphics of this game. In fact, the creators have done a great job and have used thousands of different black and white colors. So that you feel that the whole environment of the game is painted and each color is different from the other. The design of objects in the game is also really wonderful. So that you are surprised by all this precision. From making gears and light bulbs to making a giant spider. An important point has been observed in all of these, that is, quality and accuracy! So I tell you that you will not feel any shortage in the graphics of this game. But in some places the graphics could be stronger.
Silence is the greatest music
The sounding of this title has been done in a very precise manner and in accordance with the principles. Before dealing with the music of the game, it is necessary to mention the sounds of the objects, movement and various events of the game. From the foot of the spider sinking into the boy's body to the sound of him running on the ground, it is set so precisely that it makes the environment and atmosphere of the game more believable for the player. The sound of the rustling of the wind and the falling and rolling of a stone on the mountain is no different from the real sound of this happening in life and in the real world. It's as if the creators have made a giant spider for sound and stuck its sharp leg in a boy's body and recorded this sound and put it on their game
And the soundtrack:
In this sector as well, Playdead has been quite successful. It is true that in many scenes silence is the only music of the game, but... but it must be admitted that this silence in the game is wonderful. Silence, next to which real sounds can be heard from the environment of a terrible forest. The silence that multiplies stress and fear in the game. A silence that should really be praised. Of course, the game in its special and emotional parts also has music that is completely in harmony with the events and makes the story more interesting.
Alone in the forest
One of the most important parts of a game is its gameplay. No matter how great the music, graphics and story of the game are, if the gameplay of that game does not complete the rest, we will definitely face a weak title. But it must be said that this title has not left anything short for the players in this section as well.
What do you expect from the gameplay of a platformer title? If in your opinion, the great gameplay of a platformer title should be full of puzzles and different tasks, and you are supposed to face the biggest enemies in the game with simple methods and experience all kinds of vehicles in a very simple but beautiful game, and in general Never get tired of playing that title, I have to tell you that Limbo has a great gameplay.
In this game, there are no options on the game screen. In fact, you and the up, down, left and right buttons and a button to interact with the environment! There is no amount of life or... in the game, and as it was said, the game environment is completely free of any pictures or signs or writings. It is as if you are sitting in front of an animation screen. In the game you have only 2 modes, alive or dead. There is no middle ground. One mistake will kill you, and doing a simple task correctly will keep you alive, and it is not the case that, for example, your energy or life will decrease and you will be fine again! The game is completely real! Anything can cause death and death is really simple and real!
An effort for nothing
We talked about all the parts of the game, but now we come to the biggest story of this game: its wonderful story. A story whose many parts are dumb for you. In fact, you and your belief must complete those parts of the game and complete the story. Limbo is made in such a way that everyone can make their own interpretation of it. But all perceptions are actually summed up in one concept. Something that only the player will understand after completing all the stages of the game.
Limbo literally means purgatory. The limbo in which this boy is caught. It's a terrible place for anyone…
The player is drowning in thoughts and questions. But the child overcomes the most difficult places. The boy tries his best. Finally, he uses magnetism. He does something difficult and the boy breaks the glass and is thrown in that direction. The boy is unconscious on the ground. Just like the first game...
Does the player get scared that I have been around myself all this time? What is going to happen to this little boy? The boy opens his eyes again in the same shot as the beginning of the game. He is in pain. He gets up and moves forward. It reaches the same tree house at the beginning of the game. The boy sees his sister crying over her dead body. Does this mean that this was a boy's torment? For what mistake is he tormented? This child who has not done anything to want to suffer in Purgatory. Did I mean something else? But the final message is clear:
The boy has been dead for a long time.
But there are still thousands of questions left in the mind. This game has literally destroyed the player in the story. Of course, the most painful message of the game is determined after the list of creators goes up and the game menu reappears.
Both the boy and his sister were dead.
Maybe many have not noticed this message, but if you look carefully, you will see flies flying above the 2 corpses under the tree house...
Here, several thoughts arise for the player, the best and most complete of which were as follows:
1: The boy and his sister go to a tree house in a forest for fun or escape. The boy's sister goes out of the hut for some reason or for example to fetch something. The boy wants to follow him, but suddenly he falls on the ground and dies. The soul of the boy who knows nothing wants to find his sister. But the forest that the player and the boy see is no longer a happy and fun forest. Rather, it is a scary and purgatory environment. A limbo that is never clear why an oppressed boy should face it! When the boy's soul wanders and passes through purgatory, the girl returns to the hut and sees her brother's dead body. The girl cries so much that she dies next to the boy...
2: The second theory is exactly like the above theory, except that it says that the boy and his sister both fell together and died. The boy was looking for his sister and the sister was looking for her brother. Both of them have been tasting its good torment. The girl's soul finds her brother's body and cries over his body thinking that she is alive. While both of them were dead.
The second theory is more likely to be true due to the evidence. Because at the end of the game, the girl sees the boy and gets up and runs away. How could he see a ghost if he wasn't dead? In addition, in the middle of the game, a girl can be seen wandering in the forest in several places. Just like his brother.
But all this is of no importance. Your opinion of this wonderful story is important. A story that many of us still don't understand...
A game that you have to think about after finishing it...
To the boy and his sister... and most importantly to Limbo...
Limbo, which did not spare even a little boy...
Steam User 16
A good game, a bit short, to buy at a discounted price.