Games of the Year

LIMBO

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LIMBO Screenshot 2
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The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
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Game Discussion

Review by Anonymous
Review from Steam

Limbo does not have an elaborate storyline. The game takes place in a forest that is on the edge of hell, a piece of no man's land. You play a boy who suddenly wakes up, as if he has been unconscious for a while. His last memory is of his sister, who is nowhere to be seen. Despite the grim, gray and dark atmosphere that prevails in the forest, he is determined to find his sister.
Watch a short gameplay of Limbo here:
Limbo is a two-dimensional platformer with very simple controls. You can walk, jump, push crates and other objects and climb ropes and ladders. So don't try to swim in one of the many lakes you come across.
To progress in the game you have to solve various puzzles. The puzzles vary widely: from defusing bear traps to crossing a river, from reaching higher plateaus to operating machines correctly. Most puzzles in the beginning are a piece of cake. As you progress through the game, the more difficult the puzzles become.
With most puzzles it is a matter of trial and error, or β€œtrial and death” as the game Danish developers call it. You try to solve a puzzle, but find yourself not doing it quite right, so you try again.
Once you have solved a puzzle and hit the next obstacle, your progress will be saved. So you don't have to worry about ending up very far back in the game and having to redo entire parts. If you don't feel like playing any further in the middle of the game, then continue from that point next time.
Crates, tires, bear traps, boats, corpses, machines, magnets: you can think of it so crazy or you can use it to solve puzzles. Some obstacles even require you to use gravity. All in all, Limbo contains many fun, challenging and ingenious puzzles.
The graphics with carefully chosen background music create a dark and ghostly atmosphere, exactly what Limbo wants to achieve.

Review from Steam

so scary i cry

Review from Steam

~ DIFFICULTY ~
πŸ”² My 90 year old grandma could play it
πŸ”² Easy
βœ…Normal
πŸ”² Hard
πŸ”² Dark Souls
πŸ”² Understanding Dark Souls' story
~ GRAPHICS ~
πŸ”² MS Paint
πŸ”² Bad
πŸ”² Meh
βœ… Graphics don't matter in this game
πŸ”² Good (nothing special)
βœ… Beautiful
πŸ”² Masterpiece
~ MUSIC ~
πŸ”² Bad
βœ… Not special
πŸ”² Good
πŸ”² Beautiful
~ Audience ~
πŸ”² Kids
βœ… Teens
βœ… Adults
~ STORY ~
πŸ”² Bad
πŸ”² Text or Audio floating around
πŸ”²Average
βœ…Good
πŸ”² Amazing
~ PRICE ~
πŸ”² Free
πŸ”² Cheap
βœ… Acceptable price
πŸ”² Could be cheaper
πŸ”² Overpriced
πŸ”² Complete waste of money
~ REQUIREMENTS ~
πŸ”² You can run it on a microwave
βœ… Average
πŸ”² High end
πŸ”² NASA computer
~ LENGTH ~
βœ…Very Short (0 - 4 hours)
πŸ”² Short (4 - 10 hours)
πŸ”² Average (10-30 hours)
πŸ”² Long (30-50 hours) (if you go for everything in the game)
πŸ”² Extremely long (50-100+ hours)
πŸ”² No ending
~ FUN ~
πŸ”² I'd rather watch paint dry
πŸ”² Hard to enjoy
πŸ”² Repetitive
βœ… Actually pretty amusing
βœ… The kind of fun you'll remember
πŸ”² Ride of your life
~ REPLAYABILITY ~
πŸ”² It's a one-time experience
πŸ”² Only for achievements
βœ… If you wait a few months/years
πŸ”² Definitely
πŸ”² Infinitely replayable
~ Bugs ~
πŸ”² Never heard of
βœ…Minor bugs (But no game breaking bugs or anything like that)
πŸ”² Can get annoying
πŸ”² ARK: Survival Evolved
πŸ”² The game itself is a big terrarium for bugs
~ WORTH BUYING ~
πŸ”² No
βœ…Wait for sale
πŸ”² Yes”

Review from Steam

The "No Point In Dying" run kicked my ass. I had to make so many attempts.
Despite all of the frustration and annoyance those attempts gave me, LIMBO is a great game.
Absolutely phenomenal aesthetic and atmosphere. Interesting puzzles.
Very satisfied with my completion. Now, onto INSIDE...

Review from Steam

β €

Review from Steam

*Minor spoiler warning*
Limbo is a 2D Puzzle Platformer game released in 2011.
Last night, I played through Limbo for the first time and took about 3 and half hours to complete it. Overall, I enjoyed my experience and found the game to be quite fun, especially in the first half of the game. I did have a few issues, but I'll go into further detail about that below. If you want to go into the game not knowing what to expect, I'd say buy it play through it now - it's pretty good. If you want to see my full thoughts on the game, however, then you can continue reading below - just be warned that it may spoil a few things for you.
Firstly, I need to say that the visuals and audio in this game is phenomenal. Just look at the screenshots of the game. They're beautiful. The colour palette is very simple with only black, white, and grey - but this simplicity is its strength, as it helps to create a very thematic and immersive atmosphere. The audio is amazing as well, both the music and the sound effects help to cultivate a somewhat eerie feeling and immerse you into the game (it's worth noting here that I played with headphones in, so that definitely helped the immersion factor).
Adding to the atmosphere is the somewhat unsettling and disturbing imagery, and the variety of brutal deaths that can befall your character should you fail any section. You will die a lot - I certainly did. There's plenty of ways to die, form falling in pits, drowning, being impaled on spikes or cut up by saws. You can even be shot to pieces (literally) but machine guns later in the game. Plus there are numerous other ways to die. This is an especially strong aspect in the early game where you must avoid attacks from two distinct threats. First there's the spider which is suitably horrifying and scary as it persistently hunts you down to mercilessly impale you with its legs. There's also a bunch of other boys running around in the forest. They've built tree forts, placed traps along your path, and as you attempt to pass through, they'll even attack you directly with blowdarts. They have no qualms about killing, and you can find the corpses of other boys who have fallen victim to their traps. Another particularly horrifying threat are the glowing parasites that will latch onto your head a few times throughout the game. They take partial control over your movement, choosing the direction you face and forcing you to move - however you can still jump, and you get to control how fast you move (walking, running, etc). They are introduced when another boy walks straight into a lake and drowns right before your eyes. I thoroughly enjoyed this immersive and somewhat horrifying atmosphere, but I feel it fell a bit flat in the later half of the game, as you move away from the forest and into what appears to be some kind of urban area. In the later half of the game, the threats you face began more generic and less overtly terrifying. Saw blades, machinery, electrified surfaces. Though I admire the variety of threats in the game, these latter ones feel a little more boring than a giant spider and murderous boys. They also get a bit overused - especially saws.
In terms of gameplay, Limbo is pretty fun. It has lots of platforming and quite a few puzzles. As the game progresses both of these elements get more challenging and harder - sometimes a little too hard I think. I made fairly even progress throughout the game - occasionally needing a few tries in some sections, but near the game's end there were a few sections in particular which were very frustrating. I think the main reason for this is the game relies on quick movements and precise timing in some sections. Admittedly this isn't exactly my cup of tea (I prefer to take my time) and some people may enjoy games with these sorts of challenges, but I found it annoying at many points. The problem usually isn't that you don't know what to do, but rather that doing it can be somewhat difficult. One of the worst examples is the bug (Ant? Wasp? Not sure exactly what it is) which you come across eating something on the ground. To progress you need to sneak up on it by moving, then stopping when it looks up to investigate the sound. It's a fairly straight forward section once you know what you've gotta do, but the tricky part is getting the timing and position right to jump at the bug and grab onto its leg as it flies away. If you move too close, it'll detect you and fly away. If you aren't close enough, you won't reach its leg and you'll have to back away and start over again. Getting the right timing took numerous attempts, and it was quite frustrating. There were a few other sections that gave me trouble, but if went into them all I'd be here all day, so moving on...
My final thoughts are still positive. I want to say again just how phenomenal the audio and visual elements of this game are. Though I stand by my belief that the game falters in the second half of the game, it still thinks its pretty good. Just bear in mind that it can be frustrating at times, and often relies on specific timing, so if that's something you don't enjoy or struggle with, I suggest you look elsewhere. If you're fine with this, then I'd definitely recommend the game. I would also suggest playing through with headphones of added immersion.
I'd also like to mention that there are hidden eggs that you can find throughout the game. I only got two (I think they're like eight or ten in total) but if you enjoy searching for that kind of stuff you can probably get a few more hours of gameplay out of this game.

Review from Steam

games like these are works of art

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