LIMBO
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5.00
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The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
Steam User 672
This game is dark, creepy, and atmospheric… It’s a pretty short game… overall, a great indie platformer with gorgeous visuals…
Steam User 25
Minimalist yet haunting. Smart puzzles, tight controls, and a chilling atmosphere that sticks with you after the credits. Short but memorable. A must-play if you appreciate mood and design over dialogue.
Steam User 21
Revolutionary game at the time of its release, that aged poorer than it should have been
Someone has said about this game (I don't remember who and when, so let it be an anecdotical quotation): ‘Limbo was ahead of its time when it was released in 2010, but now it’s behind of the time’. Unfortunately, that’s pretty much true. This game was truly revolutionary when it first came out. I know that y’all love ‘Little Nightmares’, ‘Inside’, ‘Planet of Lana’, ‘Gris’, ‘Beholder’ and other iconic darker, moodier and atmospheric games that made a tremendous influence in a gaming sphere and introduced more artsy side to it. ‘Limbo’ opened a door for more experimental, emotional, cold and beautiful indie projects that would be catapulted into mainstream love with similar chances as your classic AAA studio games that had a ton of promotion and large fanbases to back it up anyway. Just for that kind of influence alone, ‘Limbo’ deserves and will forever deserve a blue review only.
However, this game is not to be played with the same level of excitement in 2025 as it was fifteen years ago. The issue, first and foremost, is within its gameplay. Yes, it’s incredibly simple and complete when combined with intricate puzzles, so the game still feels really full in terms of interactivity even given its extremely short length. But the character’s response (especially when played on keyboard) is really wobbly and imprecise, and there were plenty of times when I died several times in a row just because the character didn’t move into the direction he had to within one second’s frame, or when one of the keys overlapped the other, so the jump turned out to be shorter than it should have been, or the main character walked instead of jumping. Given how unforgiving this game is with its timings, especially by the end, such kind of sloppy response is just frustrating. The default jump key is also placed in a really uncomfortable position on the keyboard and cannot be changed to another key. ‘Limbo’ has a secret, extremely difficult level in a complete darkness that opens once the player gathers all the collectibles, and there is also an infamous ‘No Point In Dying’ achievement that requires you to speedrun the entire game in one sitting dying no more than 5 times. Given the frustrating gameplay sloppiness I described earlier, there’s a pretty slim chance I’ll ever attempt this type of challenge, at least on a keyboard.
Story-wise, ‘Limbo’ is incredibly vague and mysterious. There are no cutscenes whatsoever, and the ending doesn’t reveal anything in particular either. You’ll be able to understand the whole picture only if you’ll watch several deep-dive analyses on YouTube or read the developers’ interviews, but the actual game will not provide any sort of answers. All this game will give to you as the player interested to know what the hell is going in, is an incredibly eerie atmosphere, unsettling landscapes, dark beautiful ambients and… that’s pretty much it, really, for no more than three or four hours of gameplay. By year 2025, I’d say that’s not enough anymore. However, in 2010, people lived in a totally different gaming environment and perceived ‘Limbo’ much more positively due to its unique setting and not being afraid of playing it real tough with the player. ‘Limbo’ still deserves to be tried on, at least as an iconic piece that holds a very important history. But try to be kinder to it as time moves on so quickly.
Steam User 27
This is one of the first PC games that I played, I remember getting it on my Xbox 360, but never finished (Probably lazyness)
Got it on Steam a few years ago and finished at that time, now I went back just to get the last achievement of dying less than 5 times in one run, got it on 4, close call!
Anyway, about the game itself, Limbo has a great atmosphere, you don't know what you're doing, you just need to move forward, and sometimes is scary to keep going, because you don't know what awaits you.
The first enemy is already scary for multiple reasons, but you are just a boy, so you can't just fend them off, you need to be clever, every area is a puzzle that you need to solve in order to advance, (This cat isn't clever, so I died a lot on my first playthrough) you can't rush things, you have to be patient sometimes or check your surroundings to avoid dying, so no, don't just pull a lever, you could die just for that! But even dying a lot, I remember that I had fun, and replaying now I know that the deaths were my fault, the controls are very responsive, but requires precise timing sometimes, so you need to get used to it.
Long story short, Limbo is a short adventure that you can finish in one hour or less if you don't get stuck on puzzles and is good at timing your jumps, I totally recommend if you never gave it a chance, for me this game gets a grade of 8/10 onigiris~
🍙🍙🍙🍙🍙🍙🍙🍙
Steam User 16
I spent countless hours with this game as a kid, and replaying it now still brings back that same joy.
Steam User 10
This game will take you 3 or 4 hours in total. There is nothing in the game to tell you the story and the story of the game depends on your guesses and guesses.
Is this a dream? Has the main character fallen into a coma? Are all the enemies that exist a symbol of human fears?
Is the limbo that this boy is stuck in a path to salvation?
Is he dead or is he just looking for his lost sister?
These are the questions that you should ask yourself and answer after breaking limbo.
Overall, the game does not have special challenges or graphics and its focus is on the theories that you will come to after playing.
Steam User 11
Limbo is great for its black and white game design. A unique monochrome puzzle-platformer + black twisted "humor" combined with creepy impressions.
Take your time to find out what awaits you at the end of this story - there is a very dark surprise hiding around every corner. Enjoy. And then repeat.