Legends of the Round Table
Find out what being a Knight in medieval times was truly about in Legends of the Round Table.
Lead the Knights of the Round Table through King Arthur’s legend in an authentically medieval RPG, brimming with honor, magic and romance! Embark on adventures adapted from real medieval stories, accompanied by beautiful art meticulously hand-drawn using genuine Illuminated Manuscript techniques, and a musical score adapted from actual 13th-century compositions and poetry played on real, period-accurate instruments.
The game’s visuals are inspired by XIIIth century illuminated manuscripts and the environments have been hand-drawn by medieval specialists following authentic medieval painting techniques, remaining true to the tools, dyes and colors that were available in that period.
In each adventure, you’ll find intrigue, mystery, love and conflict. Every decision you take, like granting mercy to a defeated opponent, condemning a criminal to death or even indulging in romance will affect your honor as well as the future of your realm.
Mounted lance charges, squires to swap weapons and take prisoners for ransoms, honorable duels and deadly encounters are all pillars of our strategic, turn-based combat system. Every fight matters and losses are permanent.
The game’s music is played on medieval instruments: lutes, harps, viols and more. Each adventure is embellished by beautiful songs performed by renowned singer Anne AzĂ©ma of the Boston Camerata.
Manage the Arthurian Knights including Sir Lancelot, Sir Gawain, Sir Percival and more than a dozen others! Choose those deserving of a seat at the Round Table, assign the most fitting Knights for each quest, oversee their occupations and witness their individual journeys of development, aging, conflicts and ultimately, their death.
Every Knight is unique with a vast array of evolving traits that influence how they handle challenges. They each have their own desires, strengths, weaknesses and social preferences. Not every Knight gets along with others and the cohesion of a party plays a crucial role in their success.
The card system makes you the artisan of your own destiny. Should you use the Grail card to cast a powerful spell and turn the tides now, or save it for a more opportune moment?
Steam User 41
I spent about 10 hours in the demo and, based on that alone, this is an easy recommend for someone interested in Arthurian legend or an authentically medieval experience. Absolutely incredible. I'll update once I have played more of the full game.
If you're not sure if it's for you, then try the demo.
*I'm now about halfway into a second quest. My heartfelt thank you to the devs for putting such passion into this. Initially I wasn't sure how the card system would compare something like a d20. After getting to try it out more, I think it's really cool. It fits well with the "seasons", spells, passions, etc and serves as almost a mini-game managing your hand. I like the idea of being able to conserve my strength, or build up passion for a decisive moment.
*I played through all the quests and campaign in 30-35 hours. Loved every minute of it and I look forward to hopefully more content. Every quest was very high quality. Having read a decent amount of Arthurian material, I expected a quest like the Green Knight and others I recognized to be fairly predictable. But they are more like retellings, with plenty of surprises along the way. I thought they were very well done.
The game contains more or less all the knights I would expect to be able to play, as well as some others I wasn't familiar with. Knights arrive at the table for enlistment as the story progresses. Knights get older, typically accumulate wealth, skill (or lose skill from old age), inspiration, and eventually die from old age. Knights can be friends or rivals with each other.
LotRT does not cover the entirety of the legend. Nor can it considering it's thousands, if not ten thousand or more pages of stories. I was very happy with the amount of content, and I really hope they continue telling as much as they can. I'd love to see sequels or DLC continue the story.
Steam User 21
As a deep fan of Arthurian legend, I'm a prime target for this game. But as an tactical RPG, this game shines. Thematically rich, and deeply rooted in medieval art and music styles, with surprisingly deep combat system that feels unlike other medieval-style fantasy settings in a way that seems carefully designed to evoke the feeling of chivalrous combat between noble knights found in Arthurian stories. This is Mallory in game form.
I will note that not being able to freely save or set your own backup saves is frustrating, and that players used to a more cinematic, action centric depiction of combat may be put off by the unique art style and more abstracted combat, but overall the game is a gem and the passion for the source material that was put in this shines throughout.
Steam User 22
You can play the free demo to see if you like the game or not. What's less obvious is how friendly, responsive, and helpful the development team are. A minor bug in the day one release had me ask for help on their Discord. Not only did the devs respond right away, but they gave me a workaround for the moment and already have a fix in their dev build now.
Steam User 9
Games very fun but is very unintuitive - and quite frankly punishing to the players. You will 100% spend a lot of time running back and forth between areas you have already cleared because you have no idea what you are supposed to do next.
Steam User 15
This game has only been out for a little over 3 days and I already have over 24 hrs played, so I think that speaks for itself to at least a certain extent.
I grew up on La Morte d'Arthur, and I do medieval combat sports as an Arthurian styled fighter, AND I love turn based tactics games. This ticks all the boxes.
Pros:
-Demo - It has a demo. Just play it if it looks interesting to you.
-Turn based tactics combat with enough depth to make every fight interesting. Different from most others, but very fun
-Neat animation and graphics style. Based upon historical drawings and marginalia
-Arthurian legends that you can play through and, if you know the story, are true to those stories and you will literally know what to do.
Netruals:
-Somewhat buggy. Still being worked on
-Slow combat animations and animations in general. Multiple options for speed would be great
Cons:
-Unskippable cutscenes, especially the songs. Especially if you have to go to a prior save and watch them or listen to them all again. They are well done, but I do not personally enjoy them. It's not a style of music I like. And even if I DID like them, I've had to reload/replay some things because of bugs/crashes/etc, and I DO NOT like having to sit through them multiple times. This will stop me from a second playthrough for sure if not fixed.
Steam User 11
I have been waiting for a game that gets Arthurian legend right for my entire life. This is that game.
Steam User 16
Beautiful manuscript-style art, great music, wonderful narration, and a genuinely strong feel for the French Arthurian tradition. The quests and literary atmosphere are the best part, and there is enjoyment to be had even in the turn-based combat.
But the game does have its problems. Its dreamlike Arthurian world is often squeezed into stat-heavy strategy/RPG systems that do not always suit it. Combat has good ideas, but it can be underexplained and frustrating. Small hint: make sure you use spell creation during fights to manage your cards, it will make your life much easier. The full release also feels a bit rougher than the demo suggested.
Nevertheless, I did enjoy it, and there is clearly a lot of love behind it. But I think currently it sits right on the edge between a lovely hidden gem and a game that needed a bit more time in the oven