This demo contains only the first dungeon.
Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here. Knightin'+ is a classic adventure game made by one person (yep, it's me) inspired by the amazing masterpieces from 90s.
So what can you expect from this game? Let's sum up:
Classic adventure gameplay (i.e. explore the dungeon, fight monsters, solve puzzles, collect loot, unlock new abilities, proceed to the next dungeon).
Tongue-in-cheek story (that shouldn't be taken seriously by any means).
Stylish pixel art graphics.
Catchy soundtrack.
Full controller support.
Steam User 8
Cheap and entertaining for a few hours. Explore dungeons, fight monsters and solve puzzles.
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Steam User 3
Knightin is a pixelated unrandomized dungeon crawler with a set path. At first i thought that the monsters where going to be repetitive bu after i killed the first boss the game blossomed in its creativity and by the end of it i was forced to use every item in my arsenal to its max efficiency which i find is very rare in games. Over all this game was a huge enjoyment and I loved every minute of it (accept for a bit of the beginning)
Steam User 5
I got this game for 2,99€ and I can full heartly say that it was worth each cent of it.
Pros:
+ It got a Demo that allows you to check the full first dungeon out before buying
+ It got nice and dynamic 8-bit music that change when you pause or enter a shop
+ Controlls are easy to understand but figuring out how enemies work and how to fight them the best way possible keeps things challenging - exspecially when you get a room with different enemy types that synergize very good together.
+ There are a lot of puzzles, including multiple sokoban sections, but also a lot of combination locks need you to find a clue on a floor to complete. While the one in the Demo is pretty much free, there are a lot tougher ones later on that really need you to keep your eyes open. Since there is so much variety in how the hints are displayed, it makes each combination lock feel special and not repeative. And there is ALWAYS a hint that makes it obvious what the combination is - if you found and understood it.
+ Many collectibles and optional collectibles along the way
+ Previous dungeons can be re-visited
+ Coins will automatically fly towards you from the beginning - no tedious collecting to grab all
+ Each boss is unique and got some sort of trick that you have to figure out in order to kill it. Definitelly close, if not on par with Zelda games.
+ Good humor that is a parody on other games of this genre.
+ Small simplistic but informative map
+ Very cheap game price
Cons:
- The last dungeon did feel much easier than the previous one. Or to turn it around: the third dungeon's difficulty felt out of line. (In exchange, the last dungeon is far larger and got a focus on puzzles instead of enemy strength)
- Horizontal green turret lasers make no sense at their horizontal shooting position
- The ranged attack is off-centre
- Only dungeons without surroundings to explore
- Each floor of each dungeon got each possible square on the map filled, which leaves no room for unpredictable hidden secret rooms.
Overall I would say that it is a well made Zelda-like game, which only focuses on the dungeons and combines puzzles with fighting in the right balance.
Steam User 2
This is a Zelda-like game but there is no exploration or secrets, you just go through a few dungeons, fight some cute enemies, solve a few puzzles and then defeat a boss and move to next dungeon. There are four different dungeon styles you have to beat in total. Gameplay is fun, but I feel the it is a little overpriced because the game is rather short