JYDGE
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5.00
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Build your JYDGE. Enter Edenbyrg. Get out alive. JYDGE is a lawful but awful roguehate top-down shooter where you get to build your own cybernetic JYDGE and eradicate crime in the never-sleeping megacity of Edenbyrg. Create your own play-style by augmenting your JYDGE, modifying your Gavel rifle, and choosing fearless companions to suit the tasks at hand.
Steam User 3
Easy answer: If you like 10Tons top-down shooters, you will like this game. It is more of that, few devs really knock down the TDS genre like 10Tons.
I put in 8 hours before I abandoned it. I don't feel like I completed the game, though I'm happy with the experience.
The gameplay is tight, the modifications are fun, and the loadouts are a really great feature as you feel like you are polishing the different experiences you want. Plus busting throw walls and destroying the environments is always so awesome.
There are three pain points that I want to throw out there: Progress Scaling, AI Vision, and the Robots.
1) Instead of a linear story progression, you have to hit a certain amount of stars. There are 14 levels requiring a total of 120 stars to unlock every stage. Each Stage only gives you 3 stars per difficulty scaling This means that you cannot simply play the game all the way through but rather replay multiple levels multiple times at different difficulties to unlock things. Considering there are dual endings that are tied to difficulty spikes it makes that particular achievement merit a top-to-bottom re-do, which is just not in the cards at the moment. It can be frustrating to continuously re-tread your footsteps because it doesn't feel super intuitive.
2) AI Vision. I'm going to say it doesn't feel fair in both directions. There are some shadow work that makes the AI basically fucking blind to you, but there are also shitty cheats in the angles that make AI able to spot you before you can spot them, considering the aforementioned stars typically hinge on vision for a handful of missions can lead to a very frustrating experience. Additionally, there is an unlock for your character that flattens the screen instead of dutch angles it and it can be disorienting to switch back and forth. I think it should be a game option and not a player choice.
3) The robots is the nitpicki-est thing I'm going to talk about. There are a handful of missions that require assassinating a robot without being seen and you are on an extremely tight resource budget. While the game gives you customizability, the first playthrough is definitely about the min/max. So these missions for me going a fast shotgun build & a long sniper build made this mission boring and frustrating. I would either need to dump 15-20 minutes researching this one problem or go online which feels like cheating. But as someone who liked my stealth runs, I just did not have the damage output to put the robots away consistently and it was missions "like" this that made me say "I'm having less fun and having more work to do." Which what led to me writing this review with a complete runthrough but 50% of the achievements.
Steam User 3
This game is great, it has a lot of different items and weapons that change the way you play.
It can get really challenging and every mission has multiple difficulties, with their own challenges to complete.
Just miss a loadout feature, that'd be extremely helpful to have.