Jin Conception
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5.00
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Eight playable characters stories intertwine when three characters enter Final Layer and two vanish without a trace. One returns from Final Layer but claims to not remember what happened. Who do you trust? Who is telling the truth and who is lying? Who is friend and who is foe?
Key Features:
- Strategic turn based combat involving balance.
- Battles happen on the same field as movement, no switching screens when combat starts.
- Affliction and buff system, for example, players cannot run away if they have stuck affliction.
- Double and triple Jin techs allow party members to combine attacks with each other to form stronger attacks.
- Traps can be set in combat for strategic purposes such as delaying an attack for later.
- There is more than one ending.
- The foe or foes can change.
- Every step of the way has at least one clue to guide the player.
- Hint system to guide players to the next destination.
- One can ignore hints and clues to explore.
- A reward is provided at the end for correctly deducing the friend(s) and foe(s).
- Your time is respected, save the game anywhere and anytime when not in battle or a cutscene.
- The entire game can be beaten without grinding.
- There is romance.
- The story is not told in sequential order and is a puzzle.
- There is RNG in some boss battles in order to surprise the player on repeated playthroughs.
- There is more gameplay then story.
- After a single playthrough is completed, the game is designed to be speed rushed but it is not required to speed rush it.
- There is additional content in Continue Game+.
Jin Conception has monsters that can one shot, difficult bosses and no hand holding.
Jin Conception Music:
Steam User 1
The game's difficulty is set on nightmare, starter monsters felt like mid to endgame tier. Literally spent 3 hours only on grinding for experience so my party would be able to win against unavoidable battles with unfavorable odds at the beginning.
Little to no direction despite the vague hints, and even then, despite following, still isn't clear.
You have level 1 characters with big techniques and little to no background, no sense of reward nor progress.
I had the fun sucked out of me playing, and I tried to keep it up, thinking it's just rough at first until you level up enough.
Only to meet with unfair matchups, which is still at the start of the game, FYI.
The only positive feedback I'll have is for the artstyle and animation, everything looked beautiful.
I really wanted to find a reason to offer a positive review, but the odds were against the player.
The price of the game is well beyond it's worth.
It's not fun to watch nor was it fun to play.
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Second Chance:
The most of the fights are optional and can be ran away from, except for few key battles.
You can find pills which boost your Attack and Jin (mana) Attack, otherwise your level ups only give you random amount of HP and Jin (mana) pool, along with certain equipment that'll give you bonuses.
Once you got the Jin Techniques figured out in combination with buffs and debuffs, the rest of the game could be beaten no sweat, with a few minor hassles from unskipable battles.
Steam User 0
pretty fun game and love the fight style
Steam User 7
So far i like it.
Steam User 1
I have to say, I LOVED the time I spent playing this game, even if I just started. This game looks, feel, and sounds incredible. The team did an amazing job at this, this is what a video game is! I highly recommend this game to anyone that loves RPG fighters, or adventures. It is worth the play so far, I look forward to seeing what happens in the future of this game and its team.
Steam User 0
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A turn-based fantasy JRPG. The anime pixelart artworks are excellent, especially for the old-consoles fan. Investigate whether party members are friend or foe.
JRPG。メンバーが敵か味方か不明な独特特徴。
Steam User 0
It tries something different, but also confuses gamers by looking like something that’s not.
The game’s engine and UI comes with limitations and frustrations. Because there are no settings, bringing the game to full screen is done using the "ESC" key. Full screen, on the other hand, affects the help screen and displays only a black screen. Help will show you all of the available buttons and what they do. If you wish to refresh your memory, you’ll have to turn the game to window mode.
Another weird decision is that you can review help only from the main menu. What's worse, once you're in the game, you can't get back to the main menu. And the final annoyance is that settings aren’t saved. Full screen and battle speed will have to be changed every time you launch a game.
Depending in which part of the world you live, you’ll have to take some extra steps to get an enjoyable experience. I'm referring to the "Y" and "Z" buttons on some keyboards being swapped. While it is possible to play with a controller, you will be lost because you will not be familiar with the button arrangement. Some buttons, such as the run button, are also missing from gamepad.
The game plays like a traditional JRPG. You go throughout the world by walking over a map and entering key locations. Enemy encounters do not happen at random, and you must actively seek them out. The combat is turn-based and occurs on the same screen. There is equipment management, skill management, and party planning. Basically, it checks every box.
However, you’ll be doing a big mistake if you play the game like a traditional JRPG. First of all, the difficulty is through the roof. You’ll be dead within a single round before you can even perform one action. The game claims that there’s absolutely no grinding. But then on the other hand, it includes stuff like equipment and items. Since you have to avoid the majority of enemies, most of it feels pointless. Instead, the game has to be taken as a puzzle/exploration game. Since the game doesn’t tell you what to do or where to go, you need to talk to people and listen to what they have to say.
Interaction with the world is not the best. Everything else feels random, except for the chests, which stand out. The issue is that you may discover something in absolutely generic pieces of furniture or containers. You're obliged to interact with everything inside a room if you don't want to miss anything. Conversation boxes are also a concern because they remain visible even after you move away from the NPC.
Although it can be ignored, the game likes to lure you into an ambush with a chest or something gleaming in the grass. This forces you into constant saving because you never know when you’re going to get ambushed. There are these invisible ambush trigger points everywhere that you need to avoid. An ambush is just a prolonged game over screen that you can’t skip. It gets better when you get a fast second character that allows you to run away from battles right away. There are some story battles you can’t skip, but they’re easy once you learn what your powers do.
And the last thing is lack of clues. There is a general hint on what you need to do, but it doesn’t always update. For instance, the hint mentions someone’s father despite already rescuing him. There’s also something about a book, but I’m stuck here because the library doesn’t offer any new clues.
In the end, this RPG engine might not be the best for this type of game because some mechanics simply feel pointless and useless.