Inmost
INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight and a man in search of answers. Venture through a hauntingly atmospheric pixel art world 3 main characters, each with their own unique gameplay styles A knight adventures into the depths of a deteriorating castle. A child uncovers the past of an eerie house. A wanderer searches for answers. Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and pickaxe to avoid a gruesome end! Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night Explore every nook and cranny to find secret passages and collectibles Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic, Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese Each pixel is placed with love! Features CORSAIR iCUE RGB dynamic lighting functionality for PC
Steam User 19
This 2d puzzle platformer is greater than the sum of its parts and hit the sweet spot for me. Its pixel graphics initially appeared underwhelming, but I quickly grew to really appreciate them. Even the limited color palette worked in its favour. There was a dark symbolic story very well told through three different protagonists. The main part is with exploration and light puzzle solving, your character can't fight. The obstacles were fair and satisfying to pass, nothing too hard. I enjoyed discovering all the nooks and crannies. Other chapters were more narrative oriented with a little girl and fight focused with a knight. I found the game atmospheric and immersive. Animations might seem limited but were very effective. In conclusion, I didn't expect it, but this is a great game that should be as well known as other similar indie classics like Limbo, Inside and Gris.
Steam User 9
Inmost - deepest within, farthest from the outside
The name is very fitting for what you experience throughout the game. You play through several stories and perspectives which don't seem to correlate much and feel quite abstract most of the time. But closer to the very end it all clicks together, and you get to a tragic main story and meaning behind your previous 3-4 hours. I do recommend finishing it in one go or 2-3 at most, as it helps to better grasp the overall structure and impact.
Gameplay is nothing too special, some puzzles, some minimal platforming and fighting. It's a narrative-driven game first of all, so storytelling is in main focus. Therefore, it is slow at times. Pixel art is good; music and sounds are very fitting and well done. No noticeable bugs or technical issues.
Overall, I certainly do recommend it. The topics game covers (grieve, loss, pain, happiness and so on) are pretty important. The game is worth it for the plot alone.
Steam User 7
This game is more about the story rather than gameplay - could be important for some players who want more gameplay, for me it was fine, but more important the quality of art/music is amazing most of the stuff is unique
Steam User 5
I had my doubts about this game right until the end, but it really comes together. The story, which seems disjointed and convoluted up to that point, comes together quite well, resolving in a memorable conclusion. The gameplay elements are fun at times, mostly in the more metroidvania-like sections, while other times can be rather slow. The music is pretty good, and the art is excellent - I was really impressed with how they were able to convey emotions with pixel art on several occasions.
Finally, the game is short and doesn't overstay its welcome. Overall recommended.
Steam User 8
Wow. I don't recall another game hitting me in the feels like this since To the Moon, and INMOST is far more of a game than that one is.
Steam User 6
after the game ended i started thinking about the message about pain, its got me thinking long and hard about the concept. but overall the game is fantastic 10/10
Steam User 5
Very neat game! The way it does non-linear storytelling while changing the gameplay in each section is pretty cool and the pixel art is gorgeous. It was a fun way of alternating storytelling, puzzles and combat without overloading the game.
I'm not sure I got every detail of the story and the ending, but I did enjoy it. I do think it was kinda weird for a game that was purely gameplay most of the time to end with such a huge cutscene that felt like it could be gameplay too.