Idling Idol
◆Raise up idols by idling!
The basis of the game rule is Idling!
Idols grow up over time.
Time resource management simulation.
① Let’s decide the name of the idol group!
② Let’s choose an idol at the audition!
③ Start training and work with the whole group!
Collect fans and earn money.
When an event occurs, the idol’s ability will increase.
And it is also important to take a rest when idls are tired!
④ Use the money you earn to buy health recovery items and strengthen your training facilities.
A fulfilling training environment is indispensable for raising top idols!
⑤ A live concert will be held when the funds are saved!
The way customers enter depends on the number of fans in the entire group.
Let’s aim to hold the idol’s dream, “Dome Live”!
⑥ Training is completed in 4 seasons of spring, summer, autumn and winter, and 1 year of activity!
The idol rank is determined by the funds earned by the group!
⑦ And to the next training …!
There is no end to idol group development!
◆The one and only idols
Idols have random names, appearances, stats, and personalities.
It is automatically generated by AI during the audition.
Is the criterion for selecting members of the group your favorite appearance or ability score?
Choose the one and only idol and raise it to become a top idol!
◆Gameplay where the same thing never happens again
Depending on the random element, you can enjoy different developments each time you play.
・ All idol appearances and stats are random
・ Randomly generate advantageous training effects for each season
・ Events that fluctuate idol stats and physical strength occur randomly
There is no absolute answer for idol training.
As a producer, always be flexible!
◆language
Supports Japanese and English
You can switch from the config button on the title page.
Steam User 4
So it's not an idle game, it's a fast paced, timed, management sim. The audio and visuals keep a cutesy style throughout and there's thankfully nothing 18+ about it, despite that the devs other games might lead you to assume.
I think it's just the right level of challenging to get good at it, making it fun and engaging without having to absolutely sweat it to 100% it. It took me about 10 hours of play to get the timing and selection correct to get S class, which I'm happy with, for just under a fiver.