Games of the Year

How To Survive 2

How To Survive 2 Screenshot 1
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Dead or Alive? Make up your mind, stranger. We don’t like that undead business here in Louisiana… Survive solo or with friends as you look to fulfill your basic needs of food, water and shelter, crafting your own tools and weapons while you secure your camp and face flesh hungry zombies. Several years have passed since the original How to Survive events on Los Riscos’ archipelago. Now the local infection has turned into a worldwide pandemic. Everyone around the world, groups of people or lone wolves, try to survive one more day among the infected, attempting to recover a semblance of normal life. You find yourself in Louisiana and your survival chance starts by building a safe camp and becoming a skilled survivalist. Find water, food and shelter and talk to the unconventional locals to make your way around.
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Game Discussion

Review by Anonymous
Review from Steam

This game was released on 8 Sep, 2016. So it works fine in Win 7. Also in Win 10. Even co-op. However, I can't say about latter version of windows. This game is some challenging but possible to gain all the achievements (no matter who ever says about broken achievements) if you follow this guide:
Interesting and fun game whether solo or co-op, although have no story but prompting about survival during your journey. I recommend it for both casual players so also specially for achievement hunters.

Review from Steam

Good sequel, satisfying 'one of those', solid 7/10 fun still worth checking out.
While the presentation is certainly showing six years that have passed since the release, the gameplay of 'How to Survive 2' still remains far from being superannuated, delivering lighthearted, arcade fun in (kinda)open-world zombie survival formula.
     And said presentation is probably the easiest thing to get out of the way - nothing extraordinary considering the circumstances, i.e. a mild improvement and expansion on what its 2013 predecessor had to offer. Functional and pleasant visuals on par with mid-2010s AA indie game standards, aging accordingly and expectedly. Functionally and technically both as a game and a product How to Survive 2 is still rather solid, remaining as playable on the modern PC rig as it ever was.
When it comes to proper gameplay and the formula- it performs maybe slightly worse, but not because of faults of its own, but by default and a result of changes in the market and all games of its silk that have been published afterwards. These days tags 'survival', 'crafting' or 'zombies' are (rightfully so) eye-roll-inducing for most, but the reality of the market in 2016 was considerably different and it would be unjust to even try attempt to scold HtS2 for relying on a played out melody. And possibly slightly unnecessary and foolish, considering all these core elements remain very much popular and successful across the industry, from the smallest indie games to AAA juggernauts, PC-core and multiplatform titles, attractiveness of this mix seems to be high, which plays to HtS2's favor, making it a game worth recommendation few years after its release.
     Game is designed quite well, but after familiarizing yourself with its rhythm for a longer time it's apparent that the new design and transition from what HtS1 was, aren't fully realized and up to par with the ambitions of the developers. Even with 2016 standards HtS2 does slightly falls short when it comes to the variety and depth of various component systems. It might be not apparent after 10 or 20 hours of game time (even for veterans of the first installment) but the ambitions of the designer were clearly focused on something bigger and lasting for potentially much longer.
The pacing of progression and content on the offer (especially in the complete edition) is constructed and balanced well, but stretched too thin, even during the first playthrough.
     HtS2 in its entirety relies on a 'Bethesda' format with the difference that two of three gameplay loops, exploration are looting, are serviceable but noticeably weaker compared to combat which is the star of the show. It's nothing to write home about in terms of difficulty, complexity, or spectacle, but still satisfying and carries the whole experience, tied with a nice selection of armaments and variety of enemy types.
Repetitiveness is the name of the game, but the trick is to coat core gameplay structure with enough distractions, randomness, and reactiveness to sufficiently overshadow turning gears. Here HtS2 almost does it in the long run, and in the shorter one (especially with a friend) I think it manages to do that. Especially in a situation without experience from the first installment and things that would carry to the sequel, like overfamiliarity with combat system that is improved and expanded but doesn't go beyond, at best, v1.5 of what has been provided previously.
     As fun as it is, the game is accompanied by a recurring feeling of not fully utilized potential. It hits all the right notes but not as gracefully and hard as it should for the whole thing the be elevated into a great experience that can be recommended blind.
'How to Survive' most likely won't become a trilogy, but the good news is that Eko Software is working on a spiritual successor: 'Paradize Project'.
It does look both very familiar and promising, but sadly atm looks like won't come out before the end of 2023:
Hopefully, it will learn a lot from all successes and mistakes of both HtS games, and what the competition is doing and has done in the past few years in the booming Steam ecosystem, and will deliver something even more engaging and long-lived.
If you like this type of gameplay, then HtS2 package is a safe pick, especially on sale. Solo or with a friend, it is very enjoyable despite occasional jankines around the corners.

Review from Steam

I still don't know how to survive

Review from Steam

yes

Review from Steam

An awesome, top down zombie survival game with coop.

Review from Steam

It's not what I expected but still have a fun.

Review from Steam

Gameplay itself is pretty good, missions & dialogue are kinda wacky. Fun with friends, grindy when it comes to farming for crafting materials (especially for the rarer stuff easier to get in missions). The leveling system is kinda BS in my opinion (as they usually are in most single player / coop games) mostly cuz you can't do a higher lvl mission without getting invited by someone else who has access to it. Also, you can build your own fort in the open world level and survive waves of zombies in it, but there's a glitch that allows to go to a certain spot on the map that guarantees you to survive every time.
I liked it, and I get why some ppl don't, but I still think it's worth $17 at full price.

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