Holy Potatoes! Were in Space Screenshot 1
Holy Potatoes! Were in Space Screenshot 2
Holy Potatoes! Were in Space Screenshot 3
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Holy Potatoes! Were in Space Screenshot 5
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Holy Potatoes! Were in Space

Holy Potatoes! We’re in Space?! is a whacky space exploration game where you manage your very own spaceship, craft hundreds of weapons, and explore the vastness of a veggie-filled universe. Play as sisters Cassie and Fay as they scour dozens of planets in a dynamic universe for their beloved grandfather, Jiji! Follow them on their quest and experience an engaging and ever-changing storyline with a diverse cast of lovable, anthropomorphic vegetables, which include some familiar faces! Holy Potatoes! We’re in Space?! features tactical, turn-based combat and a variety of weird and wacky weapons, each with special effects that can be used to turn the tide in battle! Ever wanted to maul your enemies with a horde of kittens? Don’t worry, we’ve got you covered. If you hated vegetables as a kid, this game is for you!
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

My Playtime: 59.2h (100% achievement, finished the game 2+ times)
My First Playthrough: 21.5h
Grindy Achievement(s): Yes (1+ achievement).
Optional Achievement(s): Yes (~96 achievements).
Difficult Achievement(s): No.
Intro
Holy Potatoes! We’re in Space?! is the second game of the Holy Potatoes! series, starring two sentient potatoes traveling in space. The game is separated into several chapters where you need to explore planets across several galaxies to find what you are looking for.
Pros:
- Branching paths that cover different parts of the story
- A lot of weapons and crews to choose from
Cons:
- Too reliant on RNG, especially at the beginning
- Number of explorations is limited
Specs
Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650
Should you buy this game?
Yes.
If you like turn-based battles and don't mind the repetitiveness and wall of texts, buy this game at a sale.
In-Depth Review
Visuals
The game sets in a universe where living foods that called themselves edibles lives. The approach in using 2D, cartoony portraits works well in this regard, making everything look cute and cheerful. The simple facial expressions help to capture each expression perfectly, and those that don't will be presented with an animation to make them easier to understand.
Despite not using the same 2D approach, the backgrounds also blend well with their variations. The scenery shown in the backgrounds, especially the planets, tends to be beautiful, showing what the galaxies offer from afar.
Story
The story can be good or bad depending on how eager you are to read. Holy Potatoes! We’re in Space?! is a game with a lot of texts, whether it's for the main story or the events that show up when you are exploring the planets. The story can be boring at first, though. There isn't anything notable except the main characters that are exploring a galaxy for no reason, and their antics aren't entertaining either.
The story is split into several chapters, with each chapter focusing on a certain case. They won't be related at the beginning, and although some of them will be mentioned later on, it's easy to get bored reading them. The repetition of talking to someone that you don't know and helping them runs stale very fast.
You won't get the full story if you only play the game once. Some chapters will be split into several branches, and each branch will tell about an important figure. However, I don't think experiencing the other branches is worth it. Doing so might relieve you from plot holes and mysteries that you experienced during your first playthrough, but again, they are not interesting enough to warrant another run.
The Game
Gameplay
The game is focused on exploration. Each chapter will be set in a galaxy with planets that you can explore, and each planet varies based on its size and hostility. Small planets can be explored within 1-2 encounters, while large planets need ~6 encounters to clean up. The hostility, on the other hand, affects the event to a battle ratio in each encounter; hostile planets will have more battles while friendly planets will have more events.
The event-based exploration requires you to read a prompt and decide your actions, similar to the choose your adventure games. It can take a while to read everything, although luckily, those who are too lazy to read can just skip the text and choose between the available choices. Since the events are randomized, you are bound to find the same events from a single playthrough, making it easier to choose the choice that gives out the most benefit. However, this will also backfire later on. Events won't be as interesting as it was once you have experienced everything - you only need to remember the correct answer and choose it every time it shows up.
Combat
The battle portion is decided in a turn-based battle. You need to do some preparations before delving into combat, though. Buying weapons and placing crews that can operate them is essential if you want to damage the enemy's ship. Since there are a lot of different weapons and weapon types to choose from, you can try to mix and match them based on your playstyle.
However, combat suffers from charge costs. Each weapon that you use will require a charge cost, which will be filled after each turn. The thing is, most weapons require a high charge cost. Those who set up weapons with high charge costs won't be able to fire all of their weapons every turn, lowering their DPS as a result. This limits your weapon choice to those with lower charge cost, and such weapons can only be found in high-ranked weapons.
Sadly, it isn't easy to procure high-ranked weapons either. You can only buy blueprints in the game; crafting is essential to turn it into an actual weapon, which will also be ranked based on RNG. However, you can only stay in a galaxy and complete your objective within a few days, forcing you to either use a weapon good enough with the limitation or save scum until you get a higher rank weapon with a lower charge cost.
Exploration
As I said before, the game limits your exploration in a few days. I found it hard to catch up with everything at the beginning - you need to spend your money on a lot of things and it will be hard to clear the bosses, especially if you aren't lucky enough to have good weapons. This creates an unnecessary difficulty curve at the beginning. I even had a lot of game overs when I replayed the game to reach the other endings because I was missing some upgrades that I could access later on.
Length and Difficulty
I finished it in 21.5h in my first playthrough, and I still hadn't experienced everything that the game has to offer. It offers branching paths after you finish each chapter, which is determined by RNG. You need to back up your save manually if you are aiming for all achievements to prevent playing the game from the beginning. I ended up finishing everything in 59.2h, but some of the playtime was also spent obtaining a grindy achievement.
As for the difficulty, the game can be hard at the beginning, especially if you don't have high-ranked weapons. Boss fights will be harder and large, hostile planets will be your nightmare since your HP won't be recovered after each battle. The game will be easier as you unlock more upgrades, although you still need to use the high-ranked weapons if you want to beat some bosses.
The game will become repetitive as you play, though. There isn't much to do in both event and battle - there isn't any challenge in defeating non-boss enemies if you have good weapons, and events are mostly the same. It can be tedious to play, especially if you aim to get all achievements. I even had to play the game while doing something else to keep my sanity.
Conclusion
Despite its issues, Holy Potatoes! We’re in Space?! still manages to create a game that sets itself apart from others. The exploration-based gameplay, along with its events and battles helps to keep you busy, and although it becomes stale near the end, it still manages to provide some enjoyable gameplay. I had fun playing it in my first playthrough - the boredom only comes until near the end of the game, making it a perfect game for those who don't care about achievements and only played it once. Nevertheless, the game often goes very cheap on sale, and with the length of playtime that the game has to offer, it is a good bargain at that price. Make sure you are okay with the RNG, though - the game uses it almost everywhere.

Review from Steam

I'm not sure why other people have been complaining so much about this game. I've played it a couple of hours and I absolutely love this game! It's simple. Not too much micromanagement. Random events are generally favorable. I haven't found any worms yet.
1) The pop references are really good. "Raiders of the lost ark" -> Raiders of the lost quark. "The Return of the Condor Heroes" -> Return of the cheese heroes. etc. Plus they've captured the music, and made a parody out of the character's behavioral ticks. I love it!
2) The game can be somewhat imbalanced at times when you get enemy after enemy but more often than not you can persist through it.
3) It gets easier to make a lot of money if you don't jump to the next galaxy immediately. You still have SOLs left. So why not make use of it and explore the planets more. Plus you can always get free HUD health + fuel. If you focus on exploring / healing repeatedly you can make a lot of money which can make you slightly stronger than enemies (and yet hit the difficulty spikes at times). But I think every game has difficulty spikes.
Overall, I would definitely recommend this game.
***Update:***
After playing this game for a couple of hours I found the following issues:
1) The bosses are extremely unbalanced later in the game. They can keep on respawning weapons multiple times and sometimes new hulls as well - each of which is stronger than yours. I felt that it's an unfair challenge.
2) The dialogues are very very verbose and pulled me out of reading the stuff.
Would still recommend the game because it was fun at least for the first few hours. Missions get repetitive later on and I lost all interest in doing them. Dropped.

Review from Steam

It was ok...

Review from Steam

Mini-Ftl:Faster then light
basically how i would sum up the experience
its alot easier then ftl with a very very gracious timer and the funny food people have a certain funny charm to them that makes the atmphosere alot less tence but other then that its fairly similar, would recommend

Review from Steam

Stars received: 5.6/10 _ Note: v.5 = personal impressions
Controls & Training & Help
Menu & Settings
Sound & Music
Graphics
Game Design
Game Story
Game Content
Completion time (level/game)?
is it Enjoyable & Fun?
Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
BONUS point: Multi-Player related
BONUS point: Review for VR
- if Registration is required with providing PII
Game description key-points: 2D top view action survival
Overview:
fun game for any age groups!
although Story content is like the same on repeat, it plays smooth with ease
needs some grind to get resources, but process is to
travel -> explore -> upgrade research -> create weapons -> hub > install upgrades -> buy/sell ->

Review from Steam

Space cat!