High Entropy: Challenges
Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them…
Challenges
High Entropy: Challenges is a free, action-adventure FPS (inspired by some of my favorite immersive sims) consisting of a beginning, 15 levels, a default ending and a special ending if you finish with a 100% score in all levels.
Command Line Interface / Fists vs Shadows
The computers in the game include a command line interface for those interested in overcoming some obstacles the ‘hacker’ way, but the levels are designed so there’s always an alternative way to advance (except once as an introduction in level 7, and the exact commands needed then are written in a document next to the corresponding computer). Some secondary objectives and achievements require its use, but there are manuals placed around the levels that gradually introduce how do it.
Also, some of the levels offer multiple paths to solve them, being able to choose a more action oriented approach or a stealthy one, and include some achievements related to this (Path of Fists, Path of Shadows…).
High Entropy
Hopefully, High Entropy: Challenges is a fun stand-alone gaming experience by itself, but it was also made to serve as a way for people to help me test my ideas out and see if creating High Entropy –the extended, commercial version I have in mind– is viable and something people would enjoy (it would include this challenges mode and an exclusive story mode).
Steam User 4
I felt compelled to compliment this game on just how well built it is as an indie game. Everything feels well made. The movement feels good and natural. The physics is minimal but stable, predictable, and doesn't cause frustration. The levels have a cohesive aesthetic. The guns feel solid. The enemies behave consistently. The mechanics are simple and enjoyable.
There are games where you overlook the jank because you recognize they're trying to do something new. This is a game where it does something familiar, and does it so well that it's an absolute joy to play through. Simple, solid, fun.
The dev has a VERY solid base here to expand this into a fuller commercial product.
Steam User 2
Reminds me a lot of System Shock, Bioshock, Deus Ex, Prey and Half-Life. Which means this game is awesome. Try it out for yourself.
Majority of the puzzles are easy but there are some hard ones. Harder than the hard puzzles, however, are the challenges. Especially finding all the collectibles.
Since I don't usually care about them, it ain't that big of a deal to me. If you're concerned about collectibles, though, best to just use a guide.
Steam User 5
More puzzle game than immersive sim tbh, which isn't a bad thing if that's what you're looking for. One example is boxes are placed in a room in level 7 which can't be taken out due to their size, so you can only use it in that room because the dev wanted you to only use it to get to a high up vent. So I couldn't use the box to jump over or block fire that was in my way, or use it to trigger a laser sensor to cause an explosion. Even though there are lots of staples in immersive sims like vents, keycodes, lockpicking, box stacking etc, the dev clearly has a few intended solutions he doesn't want you to get around so there isn't that much of room for emergent gameplay.
Steam User 3
Great game! Not only is it free, but it also comes with a basic guide to hacking! i also LOVE the idea of being able to solve every level in different ways.
Steam User 2
Fun game, easy at the start gets quite challenging if you want to 100% it.
Steam User 2
this game is amazing on its own, not just as a proof of concept. I would love to see something further and more complex building off of these systems though.
Steam User 2
Simple to learn but still requires some thinking. Honestly great for someone who wants to try their first puzzle game. or a veteran puzzle gamer that wants a chill game