Hero-U: Rogue to Redemption
Hero-U: Rogue to Redemption is an epic – and humorous – fantasy adventure and role-playing game in which you take on the role of Shawn O'Conner, a young man striving to become a hero as well as a rogue. Hero-U: Rogue to Redemption is the work of Lori Ann Cole and Corey Cole, creators of Quest for Glory, Shannara, Castle of Dr. Brain, and Mixed-Up Fairy Tales. Although Hero-U is not a direct sequel to the Quest for Glory games, it features the same mix of adventure, role-playing, humor, and immersive storytelling that we introduced in that series. Shawn can become the Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.
Steam User 1
Lovely all-rounder of an adventure game – a distinct art style that grows on you, interesting characters, intriguing mysteries, and a workable stealth and combat system. It also has meaningful choices, like which secondary class to take!
I appreciate that there are non-combat solutions to many scenarios, especially when you invest in your stealth skill. I don't generally enjoy "time management" in games, but I found that Hero-U gives just enough time each day. Just keep multiple saves, because it's easy to miss things!
Steam User 0
I am within spitting distance of finishing this game I think, so I will leave a quick review.
Good adventure game crossed with an RPG. The UI is a bit clunky and towards the end there is a bit too much toing and froing from one part of the castle uni to the other, but overall it is a charming little game with a lot heart and humour. There are a good few little mysteries to solve and a bit of a sense of exploration.
One minor critiqiue is some things are time gated - that is, they won't happen till enough time has passed, and that can leave you, well, killing time till it happens!
On the time thing - there is a very slight time pressure in that you have a few fixed events like dinner and classes and a bedtime but really, there is PLENTY of time. I think I did just about everything there was to do and at times I was just doing training to speed things along. If you miss doing something on one day then you can almost always go and do it on the next. In the rare cases where you do have to meet a time gate or have a failure there is so much time I don't think you could fail (I never did). As I said, towards the end I have been killing time because I got so far ahead of the clock I needed to wait out all the slack time to the next event. It is easy to kill time though, just do a bunch of training.
Tip - to save yourself tromping back and forth quite so much, just stay out and do stuff till you hit the daily clock e.g. 'dinnertime' or 'bedtime' and as long as you aren't in a very few rare locations you will auto teleport to the dining hall and save yourself a trip. Doing this, you also use every skerrick of time in a day. Yeah, the instructor may tell you off for beign sleepy but it seems to hold no actual disadvantage. Note - this does not work for elective classes, those you have to get to in time to do, it won't teleport you, but it isn't a big deal.
Basically, the clock is just a game mechanism to move things along. It provides almost no 'time pressure'. I can see from the other reviews people freaked out about it, but it just isn't a big deal. It just seems like it is.
Anyway, it is a good game. Pity it seems there won't be any more.
Steam User 0
I think the writer is or was an accountant for the amount of shade he thorws at the profession. As someone who practiced in this field i whole heartedly agree.
Steam User 0
its pretty good