Hero-U: Rogue to Redemption
Hero-U: Rogue to Redemption is an epic – and humorous – fantasy adventure and role-playing game in which you take on the role of Shawn O'Conner, a young man striving to become a hero as well as a rogue. Hero-U: Rogue to Redemption is the work of Lori Ann Cole and Corey Cole, creators of Quest for Glory, Shannara, Castle of Dr. Brain, and Mixed-Up Fairy Tales. Although Hero-U is not a direct sequel to the Quest for Glory games, it features the same mix of adventure, role-playing, humor, and immersive storytelling that we introduced in that series. Shawn can become the Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.
Steam User 3
Full disclosure, I am a massive Quest for Glory fan! So it might be fair to say I am a bit bias when writing a review for the unofficial follow up from the series creators. With that said, I can truthfully say that Hero U stands up on it's own merits for any point and click fan.
The sound in the game isn't anything special. There is some nice music here and there, but nothing that really pops out. And the overall art design is fairly basic. I feel as though the 3D modelling from the unity engine, coupled with the hand drawn character panels feels a little amateurish, even for such a small project. That doesn't mean the art design is bad, it's just nothing super special either.
This is the genre that is all about story telling and I must say that the developers have done a great job! It has a very Harry Potter-esk feel to it, set in a school for hero's. The overall writing is very solid, with some decent dialogue with plenty of references to the QFG series thrown in, so much so, that it feels like an unofficial sequel in some ways. All blended together with some point and click puzzling that makes use of a pretty intuitive RPG system. It might not be the deepest game-play in the world, but it does make you feel like a student trying train up for the rouge class.
The point and click genre might be fading away, but at least games like Hero-U play towards nostalgia while trying a little bit to innovate the game play and story telling. Worth a buy if you are a long time fan of the old Sierra classics. However, if it only sparks your interest, maybe wait till it's on sale as the slow nature of the game-play won't be fore everyone.
Steam User 0
This is a great game. I'm pretty jaded about point and click games in general, but this is just nicely realised and balanced and a fun experience.
Steam User 5
Worthy successor to the Quest for Glory series.
It's a shame Point and Click RPGs died with QfG because this game proves it they can still be done well and be very entertaining. In terms of story, character interactions, puns and just sheer content this game towers over it's predecessors.
Still, I had couple of gripes. One of them is while Quest for Glory had a lot of replayability due to different solutions to problems depending on class and skill choice, in this game you are rogue and there is not that much you can do about it, you'll be raising pretty much every single stat you have and because of that there is little reason to replay the game, since you most likely gonna end up doing things mostly the same.
Tied to this fact are the puzzles. Like in Quest for Glory puzzle solutions are tied to be being trained in a specific skill rather than monkey wrench logic, but because you are supposed to be trained in every skill the alternative puzzle solutions are rather rare and usually insignificant.
Other minor gripe I had is that the game offers certain task to complete that don't really have any tangible rewards on their own. I get it - it's roleplaying game so often you'll help someone just because you felt like it or because that's a type of character you are playing but from gameplay perspective it just left me scratching my head wondering if I did something wrong or out of order because game didn't react at all to any information I gathered or situation I resolved by doing it.
Still, game is absolutely worth it's asking price, and as a fan of original Quest for Glory series I had a blast playing through it. Hopefully we can expect a sequel or another game of this genre soon.
Steam User 2
I come to this game as a life long fan of fantasy games. This includes the original Hero's Quest/Quest for Glory games from the 1980s and 1990s. This game is a worthy successor. It provides a alternative, and interesting, take on the genre. A player sincerely gets the opportunity to play a rouge, in a variety of roguish styles, in order to progress in the game. The game is funny, innovative, as well as enjoyable to play. I am saddened that the authors' original plans to make equivalent sequels for warriors and magic users could not come to fruition. I could have paid twice as much and not regretted my purchase.
Steam User 1
I thoroughly enjoyed the storyline, lore, references to previous quest for glory games, and general play style. The mini-games were fun and I think the game would have benefited from including more of them (darts, pool, etc.) rather than just having them as screenshots/cutscenes.
My main complaint was the gameplay itself which was simultaneously too much and too little. There was lots to interact with in the environment but very little of it was meaningful or useful. IMO, point and click games should be a bit more restrictive in terms of what can be interacted with to drive the player towards what is needed to complete the story. When there are literally dozens of clickable objects (with multiple options on what to do with them) on a single page, anything truly important is drowned out in all of the other noise and it becomes a chore to click through them all and find what is relevant. I get the concept of red herrings and not making the story too linear but come on...
For example, as far as I could tell, just about every lighting device (sconce, torch, candle, etc.) was clickable yet at no point was it ever helpful to click on them. For the first several hours of gameplay I thought there MUST be a secret passageway or something hidden at some point to justify having them all clickable in the game so I continued to check through them individually but nothing ever materialized.
One other minor issue was the rather bizarre romance options. Several felt forced or unnecessary and a few options that felt like they should have been viable, weren't. Nothing game-breaking but unnecessarily frustrating at times.
Overall, a lot of the game (read: unnecessary clickable objects) could have been cut out without sacrificing anything of note which would have made for a more pleasant overall experience. That being said, the game was still fun and if you've got a nostalgia itch for the quest for glory games this should scratch it.
Steam User 8
Its Quest for Glory X.
A little known addition to the quest for glory saga. Personally heard of this while it was on Kickstart & quickly forgot it afterwards. Well, shame on me.
If you have played the old sierra Quest for Glory games, you know what this is about, to those that have not, its an old school style point & click adventure game with RPG elements.
It is made by the original Quest for Glory writers, and it shows, in a good way.
Is this for everyone? Hmm, neutral on that one, but for fans of adventure games, absolutely.
8.5 / 10
Steam User 0
Fun, fun and more fun. I liked this game a lot. I have already replayed it a couple times. I look forward to future installments.