Grey Heritage: Faded Vision
STORY
In Grey Heritage: Faded Vision, we will be taking a close look at the land of Astrea, a beautiful land filled with knights and nobles. However, Astrea has been war-stricken for decades. The people of Astrea had lost all hope in having a competent king lead them towards a brighter future.
However, King Edward Estore, the puppet king of Astrea and prodigy grandson of Emperor Augustus Estore, rose up to this challenge. A man with grand ambition for the future of Calista, are guiding the people despite being a foreigner to Astrea. The people must choose between following their new king towards his ambition or face the mighty dragons of the Estore Empire.
Leon Beaumont, the son of King Beaumont and Exiled Prince of Astrea, wish to put an end to the Estore Empire’s tyranny upon his land. Prince Leon finally rise the banner once more, to put an end to a long lost friend.
GAMEPLAY
- Fight through hand-crafted scenarios across 14 chapters with all unique objectives and map design.
- Play as 11 playable units with all unique skills, classes and abilities on the battlefield.
- Use terrain to your advantage in this turn-based tactical RPG.
- You are not alone! AI controlled allies will help you turn the tide of war.
- Give your soldiers experience and stat boosting items so they can shine in JRPG combat.
- Every soldier is key to completing the objective.
- Inventory Management is paramount towards victory.
FEATURES
- No Permadeath so you won’t lose progress on your soldiers.
- A narrative driven love-letter to RPG fans.
- An emphasis on indoor and outdoor combat.
- The ability to save at checkpoints to undo any mistakes you’ve made.
- A story focus ~10 hour experience for busy adults who love RPG.
Steam User 0
A good game overall. The jailbreak chapter is probably my favorite to play. The game caught my eye due to similarities with Fire Emblem. However, I was a little disappointed with the lack of item variety. The amount of ally units you get across the gameplay mildly compensates for the lack of recruitment that you experience across the story line. Most disappointing of all was the lack of any time of class advancement system- something I was deeply looking forward too that started my interest in the genre. Still, it was a fun game. I hope to pick up the new title coming out 9/15/2025 and see if the devs have added anything new and exciting to the title.
Steam User 0
Very enjoyable game that I've really been liking so far. The plot is fairly compelling, and there's subtle but fun character development and interactions between the cast. The combat system is fun too and offered me a challenge without being frustrating, even as someone who's not played many of the FE games.
I'm really looking forward to following this developer and seeing how their games continue to evolve going forward, and I'm glad they've decided to explore the Grey Heritage verse more going forward and learning more about this world and the politics of it.
Steam User 0
Characters generally feel pretty good, story is serviceable, gameplay is is exactly what you'd want from the genre, maybe a bit too simple if anything. Solid 7 peters out of 10 and well worth the price of entry.
Steam User 0
Game crashes when ever I trade an item between two characters. But works perfectly on the Steamdeck. So Deck it up
Steam User 0
Firstly, I am currently working on my own SRPG Studio project and downloaded this game mainly to see what someone else had put out there. I feel like that’s worth mentioning as it definitely colored my experience with Grey Heritage.
Secondly, I like this game. It isn’t perfect and I have quite a few criticisms, but overall I had a great time with it.
If you’ve ever played Fire Emblem, GH is basically that; but a very old school throwback sort of take on the FE formula. Gone are all the bells and whistles of Awakening/Fates/3 Houses, and I for one find it very refreshing (even though I love 3 Houses). It’s a back to basics tactical experience that relies on a straightforward narrative and (usually) interesting map design. Also, it’s quite short, so if you’re a busy adult like me it’s an excellent way to get a quick hit of rpg nostalgia without committing dozens of hours.
There are some downsides, unfortunately. The pacing of the gameplay can be slow, especially in the early chapters; the maps are all quite large, and occasionally I had to spend multiple turns simply moving my units toward the next bunch of bad guys. Also, several maps hand you large numbers of computer controlled allies who have a tendency to trivialize otherwise challenging encounters. But the single biggest problem with the gameplay has to be Viola; she’s your primary archer who has the gleefully unbalanced ability to transform into a super-long range ballista and pick off enemies one by one from across the map. The game’s final three boss battles were all a simple matter of protecting Viola as she patiently chipped away while your hyped-up nemeses watched helplessly. It’s kind of funny the first time, but ended up being distressingly anticlimactic.
Oh well. Most of the maps provide fun and innovative concepts that often seem overwhelming at first glance but end up being fun and engaging.
I guess I need to briefly touch on the game’s biggest shortcoming: the writing. It’s not great. The overall story is actually solid (and in my opinion beats out some official FE stories, particularly Fates), but the characters are mostly one note and forgettable and much of the dialogue feels awkward. There’s definitely something interesting going on here, but the delivery is very rough. Speaking from experience though, writing a story in this particular medium is HARD, and I have to give lots of credit for the effort that clearly went into this, even if the results are middling.
Overall, GH is a flawed but fun homage to the genre’s classics and is well worth your time. If a sequel is in the works (as the game’s ending seems to indicate), I will definitely be giving it a look.