Grey Heritage: Faded Vision
STORY
In Grey Heritage: Faded Vision, we will be taking a close look at the land of Astrea, a beautiful land filled with knights and nobles. However, Astrea has been war-stricken for decades. The people of Astrea had lost all hope in having a competent king lead them towards a brighter future.
However, King Edward Estore, the puppet king of Astrea and prodigy grandson of Emperor Augustus Estore, rose up to this challenge. A man with grand ambition for the future of Calista, are guiding the people despite being a foreigner to Astrea. The people must choose between following their new king towards his ambition or face the mighty dragons of the Estore Empire.
Leon Beaumont, the son of King Beaumont and Exiled Prince of Astrea, wish to put an end to the Estore Empire’s tyranny upon his land. Prince Leon finally rise the banner once more, to put an end to a long lost friend.
GAMEPLAY
- Fight through hand-crafted scenarios across 14 chapters with all unique objectives and map design.
- Play as 11 playable units with all unique skills, classes and abilities on the battlefield.
- Use terrain to your advantage in this turn-based tactical RPG.
- You are not alone! AI controlled allies will help you turn the tide of war.
- Give your soldiers experience and stat boosting items so they can shine in JRPG combat.
- Every soldier is key to completing the objective.
- Inventory Management is paramount towards victory.
FEATURES
- No Permadeath so you won’t lose progress on your soldiers.
- A narrative driven love-letter to RPG fans.
- An emphasis on indoor and outdoor combat.
- The ability to save at checkpoints to undo any mistakes you’ve made.
- A story focus ~10 hour experience for busy adults who love RPG.
Steam User 0
Pros:
-It plays like a classic tactics game.
-Story and characters feel more grounded than modern Fire Emblem titles.
-There is a speed-up option for text and animations.
-I really enjoy the map designs, though they might be a little large at times.
"Cons": I don't dislike this stuff, personally, but it takes getting used to/changing your attitude.
-Very RNG heavy. It seems like single RN thus far so expect a lot of misses in the 80-99 range.
-Enemy units hit fairly hard.
-Some units will struggle if you don't stay grouped up.
-So far the maps will spawn waves of tough units to push you forward.
A piece of advice to people who find this style of RNG frustrating...
ALWAYS assume the worst will happen in any given scenario and don't take risks that will get a unit killed. 90% chance to hit? You will miss. Need the enemy skill to not proc or you die? It will proc. Playing this way will save you a lot of headache.
Steam User 0
Liked:
- Solid tactical gameplay
- Variety of maps and objectives keeps gameplay feeling fresh
- Many powerful tools allow problems to be solved in multiple ways
- Not having permadeath made the game just a bit more forgiving
Disliked:
- Some strategies, such as stealing powerful enemy weapons or attacking from outside of stationary bosses' ranges, felt both overpowered and necessary
- Late game bosses felt like damage sponges
- Allied units often proved to be more tedious than anything, especially in the late game
- Minor interface hiccups, such as not being able to quit game when in fullscreen or the "shop discount" ability causing prices to become negative and paying you to acquire items
- Assumes a fair amount of genre knowledge
Steam User 2
Good game that reminds me of GBA Fire Emblem. This is the dev's first game so expect some small QoL issues. Overall I enjoyed it but expect reinforcement spam.
Steam User 0
i was looking for an fe-like game and i got it *thumbs up*
using thieves are actually really fun in this game; stealing enemy weapons never gets old.
the story has a beginning, middle and end, but it's definitely a part 1 of a saga. so i'm very much looking forward to a sequel to continue the story *thumbs up*
Steam User 1
Pontos que mais gostei no jogo:
A capacidade de salvar em pontos de verificação para desfazer quaisquer erros cometidos.
Ênfase no combate interno.
Quase toda unidade tem papel fundamental pra certos objetivos ao longo do jogo.
Unidades controladas pela AI nesse jogo são realmente uteis e causam uma imersao de uma guerra maior sem deixar o player exausto.
e Considerando que há poucas unidades jogaveis não ter morte permanente é algo necessário de fato, porém não trivializa o jogo pois na maoiria das missoes se deixar 3 ou mais morrerem em uma batalha é game over.