Grey Goo
Out of the ashes of war, a tentative truce emerges between the Humans, Beta and the Goo—but peace doesn’t last long. Ecosystem Nine finds itself thrust into turmoil once again with the arrival of a destructive, alien life form known as the Shroud. Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9. Take on the single-player campaign to command three factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; and the Goo, an enigmatic, highly mobile life form. Or compete with any of the four multiplayer factions—including the disruptive, unpredictable Shroud.
Steam User 8
One of the last great classic RTS games with an interesting campaign that plays around wth a ton of sci fi concepts.
The highly asymmetrical faction design means its not exactly balanced but i dont really care about that, each faction is fun and interesting in their own ways the only pity is that the devs seemed to have gone under not very long after the game's release only managing to put the campaign teased 4th faction and a minor campaign pack with no campaign content for the 4th faction.
Despite this game being something of a red headed stepchild of RTS, created at the start of the big RTS drought I love it for its ambition.
Steam User 4
There was never much of an online presence so multiplayer is out of the question unless you've got friends willing to buy in, but the campaigns are fun, worth picking up on discount
Steam User 3
solid old school RTS. not the biggest story line, but good.
mechanics are sound, three factions, different strategies. i wish there was a longer story line. im old these days, and want more casual play, so a calm easy mode campaign would do me good.
Steam User 2
Grey Goo is a competent RTS that genuinely impressed me with its asymmetric faction design — the Goo in particular are unlike anything I've played, with their mobile Mother Goo economy and nomadic playstyle feeling completely fresh. The production values are top-notch: Frank Klepacki's soundtrack slaps, the CGI cutscenes are stunning, and the hotkey system is one of the most intuitive I've encountered in the genre. That said, the campaign is disappointingly short at around 15 missions, individual units lack personality and are hard to distinguish within factions, and the story never really sticks its landing. Multiplayer is essentially dead, so you're looking at a purely singleplayer experience that feels just a bit too thin to justify full price. If you're an RTS fan who can grab this on sale, the Goo faction alone is worth the price of admission — just don't come in expecting the genre revival it was marketed as.
Steam User 2
I like it a lot so far. Almost done with the campain. It was a bit hard to get into at the first missions are a bit meh but thesotry is a big part of this game and is very interesting. Wish there was a bit more options to manage the goo production but lookng forward to fnishing it.
Steam User 1
Not very symmetrical factions but good game. Campaigns are fine. Multiplayer i didn't check because nobody is playing now. Probably not very balanced for multiplayer. If you want to play you can, if you don't want to play because game is slow in many ways you won't miss much.
Steam User 2
classic resource, base building & unit creation rts games.