Grey Goo
Out of the ashes of war, a tentative truce emerges between the Humans, Beta and the Goo—but peace doesn’t last long. Ecosystem Nine finds itself thrust into turmoil once again with the arrival of a destructive, alien life form known as the Shroud. Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9. Take on the single-player campaign to command three factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; and the Goo, an enigmatic, highly mobile life form. Or compete with any of the four multiplayer factions—including the disruptive, unpredictable Shroud.
Steam User 29
In an era where RTS is basically dead, Grey Goo was a valiant effort to revitalize the genre. It had it's issues at launch and the multiplayer scene never really took off, but the campaign is what really shines. It's not terribly long, 10 or so hours, but it manages to tell a compelling, original story with several unforgettable characters in that short time. Every year or two I play through the whole thing from start to finish like I'd rewatch a favorite movie. I would say it's worth buying for the campaign alone, especially if you're a fan of old school RTS games.
Steam User 9
I wanted to love this game. I really did. It looked awesome. I had it in my wishlist until it dropped in price, knowing I'd never get time to play online so not worth full price. It's got a nice, if sparse, story and some good ideas, but ultimately fell flat for me. The first thing you should know is it's slower paced than StarCraft 2 for example. It's not so much twitch game play as older style slower plan out your moves style. I liked that a lot. At times it can be a little too slow, with your units creeping out or moving lethargically across the map, but overall not bad.
The number of units you have is sort of a problem. It's a pretty tiny number. You basically have fast, heavier, and air power/artillery in either strong or weak categories and you have an epic unit. That's it. So basically like or 10 per race. Still, given other games have units that just replicate the same functions it's not all that bad. Could have used a higher supply cap so you could mass stuff, but it still works.
Where it fails for me is the inept AI. Playing the single player (almost) final battle, it cheats terribly. You can kill the two opponents, which is fine, they're out of contention. Well once you grab three points, they start attacking you with units that can't possibly be built with a teleporter you already destroyed. What's worse, they'll teleport right on top of the nodes you're holding and the AI on your units is so stupid they'll stand there and ignore as the attackers take out the only units that matter to holding the nodes. Given that you're doing three at a time, the babysitting is ridiculous. It passed the point of not being challenging and fun to lazy and cheap. Single player is also only 16 levels long. Yes, you get 5 levels per, plus a bonus level with the Goo which were by far my least favorite to try to control. In an era where you'd expect at least 10 per race, it was highly disappointing.
I may or may not even bother finishing the game. The awful AI and cheating vs. fun approach the developers take have really soured me on it. It may be that it's terribly fun in skirmish or online play. I could fully see that, but at this point I'm not having fun.
Steam User 9
as a person who played way too much starcraft and C&C i can just reccomend this. the campaigne is good.
Steam User 7
An extremely underrated and unique strategy game with interesting concepts and mechanics. A bit expensive, but if it was cheaper, it would probably be more popular.
Steam User 6
Ah, finally, a Real Time Strategy game set in space, with three distinct factions:
The not-so-technological medium strength, multi-role units.
The futuristic, advanced, with few glasscannon units.
And the hivemind alien that consumes everything until you speak to it and it was just a misunderstanding.
I love playing Protoss.
In true honesty, the game had potential, but it really could not compete with the beast that is Starcraft.
It tried to combine with the base building stile of Command and Conquer, and the result was meh.
Story is short and generic, just swapped the highly technological aliens with the humans.
Graphics are beautiful, but it seems all the budget was spent on that and not on storytelling or gameplay features.
Steam User 7
beautiful, high value art, but, ultimatelly, its no more than just your run of the mill "similar to starcraft" mediocre RTS.
I still think its worth picking up to play, if only for the uncanny cutscenes
Steam User 5
Decent campaign, good gameplay. Unfortunately got stuck in the last part of the campaign, as I don't like how the goo faction plays.