GreedFall
Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world – influence its course and shape your story. - Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth. - Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills. - Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.
Steam User 98
Look, let’s be honest. This game is what happens when a smaller studio decides to make a massive, choice-driven BioWare-style RPG. And you know what? It mostly works.
You play as a fancy diplomat with a sword, a pistol, and a baffling amount of charisma, sailing to a mysterious, super-green island called Teer Fradee.
If you miss classic BioWare RPGs (like Dragon Age: Origins or Mass Effect), can forgive a modest budget, and want to explore a beautiful, mysterious world with a great crew, get it on sale. It’s an AA game with AAA ambitions and a whole lot of soul.
Steam User 65
although I don't disagree with the sentiment of those who did not recommend the game, I enjoyed myself, had fun in combat, loved the world building and lore, and overall just liked playing the game. the people who don't recommend it aren't just wrong though and if you expect too much you'll be disappointed. I wasn't however and continue to recommend the game.
Steam User 39
An average mid-budget open-world action-RPG game. You can give it a try if you like the genre, but that's about it. I personally like GreedFall's overall vibe, but I definitely don't recommend it to casual players. It does an 'okay' job with everything—worldbuilding, RPG elements, action system, storytelling, character development, graphics, etc.—but it doesn't excel in any of them.
It's a solid 6.5/10 and will probably offer you some fun hours and a memorable world to discover, leaving a pleasant aftertaste when you finish. You'll speak positively about it without overpraising it. Anyway, have a good time in old Menawí.
De Sardet: "The first time you saw me, did you really think I was a native?"
Síora: "Aside from the way you dress, you resemble a native. I have never seen an on ol menawí amongst the renaigse
before. Is it so surprising that I made this mistake?"
Steam User 30
I've now played the game for 23 hours and I can honestly say I really like it! I'm about as far removed from a Souls-enjoyer as you can get, so am just playing on Normal difficulty, and am still having a blast in combat. I'm playing a magic user and just let my boys Kurt and Vasco go ham on the enemies while I run around blasting everything with Shadow magic and Stasis, so perhaps combat jankiness is not as obvious to me as it would be for people who like to play frontliners.
Some parts of the world are absolutely stunning. Although most terrain isn't super dense, the mountains and skies and some of the tribal villages are really nice to look at. Some of the parts reminded me of a mix between a mid-tier Horizon Zero Dawn and Dragon Age: Inquisition. It's not exactly open-world, but it's not so linear that you feel rail-roaded in the same way as you do in games like God of War.
The mini-bosses also look amazing, some have some really cool abilities, and the rest of the creatures vary in difficulty based on level of armour and resistances, making gameplay relatively varied in that respect. Drops are regular and useful, meaning there is a reason to engage with creature / human mobs.
The Skills / Talents / Attributes combinations are a fantastic way to put your own personal spin on a character, or you could just min-max to the enth degree if that's your thing. Upgrade materials aren't too difficult to come by, and many basic materials respawn. For my first 10 levels, I freely upgraded good gear with green-level upgrades (only) and only felt a little underpowered for a few levels between levels 10 - 12, but then great gear started dropping and I had a big boost in damage and survivability. Gold isn't plentiful but gear drops are decent enough to keep the party alive for most fights (I am now Level 17 and the only things which I have really struggled with so far are the 5th Arena challenge and one of the creatures close to a camp I made in an area I wasn't high enough level for yet).
That being said, I echo what some people have said about the game feeling like a fetch quest sometimes, especially when the quest is something like 'Speak to someone on the 2nd floor of a building, go rummage around in the basement for papers, go back to speak to that same person again' but that's mostly in the city settings. Annoying, but not something which makes up the majority of the quests. I feel like people get frustrated with the first few hours of the game as that part is in the city and therefore you are running around from person to person. This opens up a bit as you leave the city areas.
Is the voice-acting the most solid I've heard in a game? No, not by a long shot. Some of the accent choices are... choices! But it's not a big deal, although I do wish I could ask Kurt to shut the hell up about how things are about to get 'dicey' at the beginning of every combat. We get it, Kurt! If the voice-acting really annoys you, just enable subtitles and lower the in-game voice volume. Developers: please take notes for GreedFall 2! Speaking of companions, they are significantly less annoying and stupid than, for exaple, Lydia in Skyrim (sorry if this reference triggers you, I know it does me!).
All in all, every time I play this game, I am annoyed at all the people who downvoted it into the ground because those votes had been stopping me from enjoying what is, essentially, a very enjoyable game. People need to pause before deciding to get angry when a game isn't exactly what they want and just try to enjoy it for what it actually is - in this case, a nice little escape from reality, with cool monsters, pretty landscapes and a decent storyline.
Steam User 38
There's a frustrating amount of running back and forth in this game, and it does get repetitive, but overall not a bad game.
Steam User 26
Ugh, I would say recommended with a HUGE CAVEAT:: ONLY if you're into janky games like TWT and Elex, etc and ONLY if its on deep sale.
This game IS servicable. Don't misunderstand. I still generally enjoyed my romp through the game, I liked the story, and the combat is fine. There's some itemization, some customization, some relationships / dialogue choices, etc etc etc.
But.... GOOD..LORD.. the DIS-RE-SPECT these developers have for your TIME! (deep breath). The amount of ridiculous running you do going back and forth...back and forth....back and....forth? Over and over and over and over. A weaker man would have snapped.
I finished the game and I liked the story, but I will not be replaying to 100%. I'll go insane and you'll see me on a bodycam video, I swear...
Unsure if I'll be looking into Greedfall 2 or not at this point....I need a break.
Steam User 24
The story carries this game. Combat was bad, characters were cool, customization was nice, the graphics were beautiful.