GreedFall
Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world – influence its course and shape your story. - Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth. - Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills. - Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.
Steam User 49
Got into playing this game due to its offering- magic and guns. The hype died down at around 30% of the game when the "rinse and repeat" formula took effect. Played for 40+ hours and still wondering why I did that.
Main Story is good. You get to experience a unique story in an open world filled with monsters and betrayals. The MC though, is another thing entirely. There were times when I wished that they should go jump off a nearby cliff (tried, does not work due to the game's strict "No Jumping" policy). Sometimes they are just dumber than a rock. I am gonna leave it at that.
Game-play is enjoyable. You get to choose what you want to be- a dull magician with sick moves, a slow warrior with quick rolls or a crazed trickster (not actually but I call it that because you set traps in plain-sight and "trick" the monsters into stepping on it. Trust me bro, it works all the time). You get to use guns on all you build types. Even with all the skills, I always felt something was lacking. In-game currency(money) just exists because it has to.
Visuals are a treat sometimes when the time and place is just right.
Companions cannot be discarded. They stick by you and challenge insurmountable foes just to end up being a dead weight. They charge in with the same battle cries (Siora) that its now giving me nightmares at times. They can be revived, but then the most important question comes to mind... "Why?"
Character models can be better but its not AAA game to go expecting much.
Traversal is a pain. You have to run a lot from one fast travel point to another.
Sounds are surprisingly good. It helps keep the immersion true and has a calming effect.
I played two of the possible outcomes. Both outcomes were duller than expected. Got everyone on board for the finale and then betrayed them like a snake. Sounds intriguing at first but then got disappointed by the little effect it had.
Bugs encountered during the playthrough-
Fell through the world when trying to activate "complex" magic that involves jumping(?huh). Not frequently but depends on the terrain.
The DLC does NOT work (does not trigger after reading the note). Apparently something to do with mods. But people playing without mods have the same issue.
Someone keeps adding stuff into the boxes stored all over the city. Even though it gets repeatedly plundered(by me). Either they are dumb or crazy. Maybe both.
Had plans to try Greedfall 2 but nah. Pass.
Was this experience worth it? Yes. Get it on sale tho.
Re-playable? Yes. But I won't.
Steam User 39
An average mid-budget open-world action-RPG game. You can give it a try if you like the genre, but that's about it. I personally like GreedFall's overall vibe, but I definitely don't recommend it to casual players. It does an 'okay' job with everything—worldbuilding, RPG elements, action system, storytelling, character development, graphics, etc.—but it doesn't excel in any of them.
It's a solid 6.5/10 and will probably offer you some fun hours and a memorable world to discover, leaving a pleasant aftertaste when you finish. You'll speak positively about it without overpraising it. Anyway, have a good time in old Menawí.
De Sardet: "The first time you saw me, did you really think I was a native?"
Síora: "Aside from the way you dress, you resemble a native. I have never seen an on ol menawí amongst the renaigse
before. Is it so surprising that I made this mistake?"
Steam User 39
The game has the same good and bad things from spiders games:
Good original world and story.
Nice levels and graphics, AA level.
Lots of possibilities in builds and story (but with the bugs and balance issues that comes with it).
Too greedy in what they thought they could do. They should focus on less things and do them right.
Too many bugs/Game not finished or bad QA.
Still had fun with the game, but still expect more from them.
Steam User 36
GreedFall is a unique RPG game because it refers to older games such as Gothic or Risen. Despite its small budget, the game is quite large and I mean the entire content of the game, i.e. the plot, locations, weapons, characters and so on. The game has a dynamic, although classic combat system, we have a lot of different weapons to choose from, we also have spells at our disposal, there are also firearms, which in my opinion are very strong here and are good to play with. The plot and characters in the game are very well written. As for problems and bugs, I didn't really notice them, so it's good. In general, the whole game is a very good title and I can recommend it.
Steam User 15
I finished Greedfall today and I enjoyed it, hence the positive review. I enjoyed the adventure, artwork, dialogue, hard choices, music and story. The setting evokes the colonial era albeit somewhere else in the multiverse, suffering from an incurable plague that is thought to originate from a newly discovered large island continent. Your are a legate (diplomat) of the most powerful nation of the old continent sent to investigate the origin of the plague, find a cure and keep the various factions from killing each other.
I found the game relaxing and pleasant and immersive.
But the reviews do not tell you everything. Here are a few things to reflect upon before you buy.
35% of players fail the first act and never get to the island because they cannot overcome the first boss fight
35% of players kill the easiest boss on the island
15% of players finish the game story to the ending. (Different endings depending on player choices)
This game was originally made for consoles. I saw a video on Youtube of a similar game made by the same company (Technomancer) on console by a skilled player with a controller, where the combat was fluid. This is not the case for Greedfall. The combat is clunky and awkward on mouse and keyboard. I spammed the pause button liberally during combat because the mouse and keyboard bindings were awkward to use and I had poor control of my character.
I used magic, firearms, bombs and traps, not melee, because you need perfect character control for that. Most battles involve fast mobs swarming your party in melee range, knocking you down and crowd control is limited. There is quite a contrast with games such as Skyrim, Warframe, Borderlands, Dishonored, Dragon's dogma, Fallout, Destiny, that allow for fluid combat with M+K and combos of melee and ranged.
There is a good chance an average player will enjoy the adventure, story, atmosphere, events, music, environment and moral, ethical, philosophical topics evoked in the story.
Sweaty Dark Souls masters, and crybabies will probably find the game too easy or too hard respectively. There is hope for the rest of us.
Steam User 19
Like many have said, rough around the edges, but I keep coming back because of the heart. That's what I want in a game above all, and I can get past some jank if it means I'll have a good time (looking directly at DS2 and DA:O). And it's REALLY not that bad - there are some issues, but nothing that overshadowed the characters, romances, and story progression. Really glad I gave GreedFall a chance, big thanks to the developers for making a game that felt refreshingly sincere.
Steam User 14
Developed by Spiders, who are known for other titles such as Steelrising, Bound By Flame, The Technomancer and many more. Greedfall is a third person RPG that takes place within a fantasized version of the 18th century. You take on the role of De Sardet, a diplomat and the Legate of the Merchant Congregation. You embark on a journey from your continent (that is currently suffering from a sickness that has no cure) to an island that is currently in the process of being colonized by several alliances. There is a reputation system implemented with each alliance. You can have a good standing with them all or be a complete menace.
The best way I can describe Greedfall is it is a budget title, not necessarily a bad thing, but it shows once you get to the island. The island isn't a big open world. It is split into several zones that share a load screen between each. This will take a big chunk out of immersion but nothing I find extremely bad. The combat is pretty basic with block, parry, light attack and heavy attack. You also have projectile weapons such as flintlocks, magic, and bombs. All of them which require a simple button press. No aiming required. Once you're locked onto an enemy your projectile will go towards that enemy. This game also has a companion system. Companions have their own affinity system. Depending on what you do they will like or dislike you. They also have their own quest lines that are well put together. You can have two companions with you at a time. There are five companions in total.
You have three combat trees to choose and mix'n'match with. Warrior (your basic melee class) Technical (which uses traps, bombs, guns and coating your weapon with status effects) and of course Magic (Projectile based). You won't be able to cap out every tree so choose a build that fits your playstyle. There are Memory Crystals which basically reset all your skill points to be redistributed but you only get a handful of these in a single playthrough.
The voice acting is pretty good. Which matters because there is a lot of talking in this game. A lot. You do have a Charisma skill that's pretty basic but if you invest to it pretty early you can almost 100% convince in every conversation. Your companions will even make comments during conversations and sometimes even contribute to the conversation to varying outcomes. There is a romance system and very bare bones to the point of there only being one romance scene that plays before the final quest.
The game is very lore rich and a lot of time and work went into creating this world. You can learn lengthy amounts of lore and backstory from characters and the several factions that occupy the island. I find the Natives of the island being the most interesting of the bunch. Of course there is no shortage of prejudice and xenophobia which only adds to making the world feel more alive. A lot of the choices you make do play out in a New Vegas slideshow at the end of the game. This also includes choices from side quests and companion affinity.
Overall I recommend the game but like I said it is a budget title. So don't expect AAA quality. With that mindset you'll find the most enjoyment out of the game.