Grand Ages: Medieval
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Grand Ages: Medieval is a real-time strategy game. Lead your people and advance through the decades by utilizing construction, research, expansion and conquest. Rise from the role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign, play by your own rules in free play or test your skills in multiplayer against up to 8 players!
fosiho 3
Grand Age : Medieval is a bit repetitive and requires a lot of micro management in the long run like most of good RTS nowadays. It's awesome features of economic that needs knowledge about supply and demand, a unique military style unit system, and organically town development characteristics when being zoomed in is one of a kind. Although, it's a bit boring at the mid and end game of the campaign, because lack of more things to do. A good overhaul update may bring this game into top. For example they could add a seasonal weather that affects resources output and prices, trade wagon speed, and positive and negative events.
Steam User 3
"Grand Ages: Medieval," developed by Gaming Minds Studios and published by Kalypso Media, is a real-time strategy game that ventures into the grandeur of medieval times. Released in 2015, the game attempts to combine city-building, trade, and warfare elements to create an expansive empire-building experience. Here's a review of "Grand Ages: Medieval":
Visual Presentation (3/5):
The game's visuals are serviceable but fall short of delivering a truly immersive experience. While the landscapes and cities are adequately detailed, the graphics lack the polish and intricacy seen in other titles within the genre. The design choices for units and buildings are functional but lack the flair that could have elevated the visual appeal.
Gameplay Mechanics (3.5/5):
"Grand Ages: Medieval" attempts to blend various gameplay elements, including city-building, trade, and military strategy. The core of the game revolves around establishing and expanding cities, managing resources, and engaging in trade with neighboring regions. While these mechanics are solid, they may feel somewhat shallow compared to more dedicated city-building or strategy games.
Economic Management (3/5):
The economic system in the game is reasonably well-structured. Players must oversee production chains, manage resources, and establish trade routes to ensure the prosperity of their cities. However, the economic depth lacks the complexity found in some other city-building or economic strategy games.
Diplomacy and Warfare (3/5):
Diplomacy plays a role in the game, allowing players to establish alliances, trade agreements, and engage in conflicts with other nations. However, the diplomatic interactions are somewhat basic, and the military aspect lacks the depth seen in dedicated strategy games. Combat is often straightforward, and the absence of detailed tactical control may leave some players wanting more depth in this aspect.
Empire Building (3.5/5):
The game's scope includes a vast map that players can explore and conquer. Building a sprawling empire involves managing multiple cities and establishing a network of trade routes. While this provides a sense of scale, the depth of city management and strategic decision-making may not satisfy players looking for more intricate mechanics.
Replayability (3/5):
The game offers a degree of replayability, with various factions to choose from and different strategies to explore. However, the lack of substantial diversity in gameplay mechanics and a somewhat linear progression may limit long-term engagement for some players.
Learning Curve (3.5/5):
"Grand Ages: Medieval" features a moderate learning curve. The interface is accessible, and the tutorial provides a decent introduction to the game mechanics. However, mastering the intricacies of resource management, trade, and diplomacy may take some time.
Overall (3.2/5):
"Grand Ages: Medieval" offers a sprawling medieval empire-building experience with a mix of city-building, trade, and strategy elements. While it provides a decent entry point for those seeking a less complex strategy game, its lack of depth in individual mechanics and relatively straightforward gameplay may leave more seasoned players yearning for a more intricate and engaging experience.
Steam User 1
Only get this when on heavy discount and only if extremely simplistic, tedious and monotonous micro management supply chain economy games without any joy, fun or excitement are really your cup of tea.
Best way to describe the experience would be to imagine playing a day one release version of any Paradox Interactive game without its 10+ years of free updates and not owning any of the DLC but that's probably being too generous.
Or to put it another way after playing the campaign for a couple of hours you have literally seen everything the game has to offer apart from further repetition of it.
TLDR : Mediocre Ages Medieval
Steam User 0
Nice trade and economy system. I expected more updates from the developers
Steam User 0
It's fun to get enslaved by Poland as soon as you lay 1 foot in their land haha!
Steam User 0
Good one, I like the most an possibility to create whole regions and infrastructure if them.
Steam User 0
good game AI is alright.
Steam User 0
I don't like this game, I love it <3