Gorescript
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Gorescript is a classic first person shooter game, inspired by the great old classic FPS games that defined the genre. Fight your way through 18 handcrafted levels of frantic action paced gameplay, from easy to hardcore levels of difficulty.
Do you have what it takes to beat the game?
Gorescript was created by a single person in a custom game engine built from scratch as an ode to the great old first person shooters with an emphasis on frantic paced action gameplay.
Gamazavr 1
good game i have to say
Chief 0
Actually it feels great, reminded me of the old classic Quake gameplay. The secrets are quite hard to find as well, so it's quite challening in puzzle means, but fights could be harder. Also jump not available by default is quite strange, I press it all the time, just to find out it is not available.
Steam User 1
Gorescript, developed and published by Sergiu Bucur, is a retro-inspired first-person shooter that proudly channels the spirit of 1990s arena FPS classics while incorporating modern refinements to enhance accessibility and replayability. From the moment the game begins, it becomes clear that its design philosophy is rooted in speed, precision, and relentless combat. Rather than pursuing cinematic storytelling or expansive open-world exploration, Gorescript focuses on delivering tightly constructed levels packed with enemies, secrets, and high-intensity firefights. The result is an experience that feels both nostalgic and deliberately streamlined for players who appreciate pure, mechanics-driven action.
The gameplay structure centers around 18 handcrafted levels that emphasize exploration as much as combat. While enemy encounters are frequent and aggressive, progression often depends on locating hidden switches, discovering secret passages, and collecting key items scattered throughout the map. Secrets are not merely optional bonuses; in many cases, uncovering them is essential to advancing. This design encourages thorough exploration and rewards attentiveness, echoing the maze-like complexity of classic shooters. The pacing strikes a balance between corridor-based skirmishes and more open arenas where players must manage enemy swarms while navigating vertical spaces and environmental hazards.
Combat is fast and responsive, requiring constant movement to survive. Standing still is rarely an option, as enemies attack in numbers and often from multiple directions. The arsenal includes a mix of ranged and melee weapons, each offering distinct tactical advantages. Weapon switching becomes a core skill, especially at higher difficulty levels where resource management and positioning are critical. The challenge escalates gradually, and the game’s multiple difficulty modes cater to a wide spectrum of players. Casual participants can enjoy a forgiving experience, while hardcore enthusiasts can opt for punishing modes that demand near-perfect execution and memorization of enemy patterns.
Visually, Gorescript adopts a voxel-based aesthetic that reinforces its retro identity. Environments and enemies are constructed from blocky, colorful geometry that evokes the early days of 3D shooters without directly replicating them. This visual style is not only nostalgic but also functional, maintaining clarity even during chaotic firefights. Explosions of voxel debris when enemies are defeated add a dynamic and visceral quality to combat, enhancing the game’s kinetic energy. While it does not aim for high-end graphical realism, the deliberate stylization supports readability and fast-paced action.
The audio design complements the gameplay with energetic music tracks that sustain momentum throughout each level. The soundtrack amplifies the urgency of combat without overwhelming the player, while weapon sounds and environmental effects provide satisfying feedback. Though minimalist compared to large-scale productions, the audio elements effectively reinforce the arcade-like atmosphere.
Replayability is one of Gorescript’s strongest features. Global leaderboards encourage competitive players to refine their runs and aim for higher scores, while permadeath and special challenge modes introduce additional layers of intensity. These systems reward mastery and experimentation, giving players reason to revisit levels and optimize performance. The compact nature of the campaign ensures that repeated playthroughs remain manageable rather than exhausting.
Ultimately, Gorescript succeeds as a focused homage to classic FPS design while integrating modern conveniences such as adjustable difficulty, controller support, and polished user interface elements. Its emphasis on speed, exploration, and skill-based combat creates a compelling experience for fans of traditional arena shooters. Although its structure remains rooted in retro sensibilities and may feel repetitive over extended sessions, its clarity of vision and dedication to pure action make it a standout example of indie FPS craftsmanship.
Rating: 7/10
Steam User 1
This game is exactly as I remember it (well, the demo anyways) 6-7 years ago on the chrome web store. It's a true classic that lives up to the likes of it's predecessors such as Doom and Quake, with a good voxel flair. the combat is paced well, the weapons never feel too powerful or weak, and the few "overpowered" weapons have reasonable drawbacks that make them all the better.
Steam User 0
This game released in 2017, back when steam (and videogames as a whole) we're looked at differently, and I found most of the reviews (Most of them literally being sponsored, steam was weird back then) to not really represent the way games are looked at today, and a vast majority of them being from 2017. And I also wanted to gush about it a bit. So what's the deal with this little, and i really do mean little, its only 300 or so megabytes, game?
I genuinely adore this game, i got it for free some years ago and it has collected dust on my steam library for god knows how long, ive been on a bit of a 90s fps kick as of recently (thought ill forever be a fan) and was very pleasantly surprised by this game
Judging off the graphics, you'd think this game doesn't particularly have much going for it, but this game never markets itself for the graphic fidelity, its catered to fans of the "old FPS games that defined the genre" (It even features classic centered weapon poses, which I immediately chose) as seen on the steam page lol. So it's all in the gameplay, and how is it? well in my opinion, It's genuinely amazing.
I played this game on the normal difficulty expecting an easy playthrough and was thoroughly surprised by the challenge this game offers, if you aren't experienced in the rhythmic dance and dodging of doom/quake-likes this will probably be a more prominent struggle, to toot my own horn a bit, I found the rhythm of this game rather quickly, but still very enjoyable
This game features a whopping THREE enemies, which initially sounds like a turn off to most, but this game truly makes the most of this incredibly small variety, their positioning throughout all the levels are honestly perfect, I won't be too specific, but the game is generous but at the same time reserved with the enemy placement, and it never feels too empty or too full. The "gore" is also great, its nothing crazy, simply blood decals, but they're surprisingly effective, fit with the aesthetic, and are plentiful
Speaking of enemy placement, the level design is super intuitive, it uses at most a very standard key system featured in lots of old fps games, and it doesn't even feature 3 like doom, its at maximum two, but the levels never feel confusing or maze like, which even in a lot of my favorite doom clones is a pretty prevalent issue. Its clear the creator of this game clearly has a knack for it, they flow incredibly well, and if you happen to get lost, the simple map is always there and very helpful. Like in most doom era fps games, early unlocks and powerups are available early through secrets, but the game does a pretty good job introducing everything to you quickly but not fast enough for the rotation to get boring.
If I had to voice one gripe, itd be that while the game is purposefully simple, the variety of levels *aesthetically* is a bit dull, some are more creative than others, but its a lot of green (then again, looking at the quake side of things a majority of the first entry is poop brown, so this is more a nitpick than anything) But even then the levels sometimes occasionally play around with lighting, and architecturally they're all quite unique, the occasional crushers, pits, and thin platforms to induce some ptsd, and plenty of door fighting.
The weapons are the most in depth in this game, none of them are particularly unique, they stick to the close formula presented in most old fps games, but i find them all to be useful and fun. The shotgun especially, is your workhorse through the whole game (like in old fps games, im gonna keep saying this, its kind of the main selling point) It is extremely satisfying to shoot, and idk if its a stock sound effect or something made especially for the game but I adore hearing it, every good boomer shooter needs a great shotgun.
In terms of replayability, this game is great! It features 5 difficulty settings with even some added modifiers, leaderboards, best times, scores, and achievements, and the already mentioned secrets throughout every level. I went the entire game on my first playthrough without the jump boots (I was too lazy to look for them) and the level design still worked perfectly, and just gave me another reason to replay. This is a small little game, the campaign for anyone experienced could be finished in under a day, but it offers enough to make me want to come back. (And that isnt even mentioning that it has user created levels on the workshop, how cool, albeit not very active anymore, this game is super old)
Overall, do I think this game is some underground masterpiece? No, but the term "hidden gem" is actually very fitting for once, the game is cheap and ive seen very few people talk about it, but if you're a fan of any of the classic doom games, clones, or quake-likes, this game in my opinion is a perfect little package at an extremely reasonable price (This game also occasionally goes on sale for lower than a dollar, wow!)
Steam User 0
INCREDIBLY great game, I played the classic version back maybe 5 or so years ago and really liked it. And this is EVEN better. Runs completely smoothly, good amount of content, fun gameplay (although its kinda hard) And an amazing game overall
Only complaint is For some reason the display is capped at 60fps, I'm getting more than 60fps (Seen with Nvidia overlay) but my monitor is only updating at 60hz (I have a 144 hz monitor) If you're used to higher than 60fps It looks a little choppy at first, but you get used to it pretty quickly and it feels smooth enough (This might just be my computer being weird but idk)
Steam User 0
This is a KILLER Game. I used to always play this game as a kid, there was a classic version of this game featuring 3 levels its a web game and it can be played now too, its called gorescript classic, that game also pretty cool, but this game, THIS GAME IS AMAZING! It is a time killing masterpiece, you should really check this game out 100% i recommend
Steam User 0
found the online version and really like the full. big W
Steam User 0
💋