Goodbye Deponia
More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia – part three of the Deponia series. The Organon plans the destruction of Deponia, the lovely Goal has (once again) disappeared, and anti-hero Rufus just can't seem to stop getting in his own way. All he wanted to do was to get off the junkyard planet of Deponia and move to Elysium, the paradise orbiting Deponia as a spaceship reserved for the highest echelons of society. Finally, Rufus has come up with a seemingly perfect plan… The award-winning Deponia series comprises four wacky tales of adventure from the junkyard planet Deponia. These classic point & click romps not only delight comedy fans and adventure veterans, but also newcomers to the genre.
Steam User 2
Goal, elissium, selfishness
These three words roughly contain our main character, Rufus. First of all, it is a game that surprises and pleases, which games are supposed to do. A point-and-click (quest) game with both humor and poignant phrases that can seem equally clichéd and unique. A lot is possible in this game. For example, ask a guy if he is hungry, after his answer, feed him boots, since the main character is convinced that homeless people eat boots. And in the next meeting, break his life completely, so much so that it was funny. Or feed the cat with the meat of dolphins, whose parents will later take revenge on us.
Steam User 2
The best point & click series i've played.
Steam User 1
"Goodbye Deponia" is a Point and Click adventure game, in which you help Rufus (again) through his adventure.On the way through his adventure you will meet old friends and enemies. You also have to solve easy to hard puzzles in the whole game.The atmosphere in the game was good, i enjoyed the music and the artwork of the game. The charas were good aswell!I played the game for 5,8 hours with 100%, it is shorter than the first two games. Which i think is kind of sad.I think it had nice secrets but the ending? For me i didn't liked the ending. I hope the next game "Deponia Doomsday" is going to be good because i really liked the first two games but this one it had good and bad sides.I got the game for 1,85€ when it was on Sale, i think it was worth it. I would do it again.Try it out, i may would wait till it is on sale because for this game 19,99€ is a bit to much.
Steam User 1
Wawee, 3rd game down the hatch.
so here are my two zlottis
art-wise I like how every Deponia game feels better in its art form than the one before it while still keeping the same theme and feeling.
the game story feels a lot longer and a lot more overarching, this is both a plus and a minus, in some regards it gives a much greater feeling, like youre actions happen simultaneously and your decisions have greater weight, however on the other side it also means a lot and i do mean A LOT of the puzzles feel almost like the only way to solve them is to try every combination on every element, imagine having a lock that requires 3 numbers between 1 and 3, so you try 111, 112, 113, 121, etc'
now imagine you also need to have the right combination while also holding either an apple, a banana or an orange, so you try every combination with every fruit, now imagine you ALSO need to be standing on the right color either blue red or green while doing it, you get my point? there isnt a natural way to really know some of these puzzles which kinda left me a bit disappointed, this wasnt a HUGE deal with the last two games but because this one is so BIG it becomes a problem when the game goes into that phase.
it also doesnt help that some puzzle require you to go through pretty lengthy animations before you can land on any solutions.
not to say it couldnt be a good thing, but we needed more of a "hint" on what things could be used for or a better way to learn game mechanics.
which kind of segway to my 3rd point, the humor, which for the most part is good, however there are moments where it either works against the game or against the player, Rufus makes a joke about everything but very rarely will give the player an idea on how to use an item, this kind of causes a lot of frustrations with regards to what i said above, it also doesnt help that the dialog sometimes is so lengthy and so meaningless and so repetitive that you find yourself kind of just wanting to skip it since it just doesnt inform you, the player, of anything useful or amusing.
like you could have a dialog tree with 4 options that might read something like this:
do you know where the fish?
have you seen the fish?
fish?
if you were a fish, were would you go?
and all the answers would be more or less the same leaving you feeling like you basically wasted time but on the other hand sometimes new dialog open when prev dialog are exhausted so you kind of locked to this kind of torture, if i ever start skipping dialog or go find a walk-through i take it as the fault of the devs to teach me how to play their game.
I couldnt shake the feeling while playing this game that more teaching mechanics needed to exist.
and i dont mean outright telling the player.
in the 1st god of war you use ladders to go up things, but then you come to a room with a wall, in order to teach the player they can climb these walls they put a ladder on it, you see the ladder doesnt lead anywhere other than a wall but you climb it anyway and poof now you know u can climb walls, thats what i mean by teaching mechanics.
2 jokes? ^^"
there were 2 jokes in the game that kind of took me off guard like "oh, they really went there"
one i was like "ok, i mean its dark but i guess it fits the game theme and the world theme"
the other one i couldnt really find a justification for and if you finished the game than i assume you know which one i meant.
characters: its still kind of hard for me to say if I like Rufus or now, every game Rufus goes through a pretty meaningful growth at the final phase and than at the beginning of every game it is as if it never happened, which kind of sucks, i really wanna see Rufus become the hero he really wants to be and be the person he wants his friends to see him as but that also requires him to change his attitude towards them, however instead it seems like Goal's role is to force everyone to like him by giving them the naruto speech which, again, can work but at some point it becomes really boring to never see the character grow in these games and on the other hand its kind of a testament that the entire world is changing 180 degrees on him and the guy is still the same child you started with. its hard to argue with Bozo when he said the world would be a better place and his "friends" would be happier if Rufus would just die
Goal: idk, i feel like Goal role in the story has completely been diminished to Rufus's side-kick and hype woman, i dont have much to say about her here because she really became a 1 dimensional character in this one.
Toni: I love Toni, my fav character in this series, complete badass who wants to do good by everyone and help where she can, she is also the main reason why I realllyyyy cant connect too much with Rufus because, agaiinnn, he hates her only because he is an asshole and his inability in 3 games to see that makes it very hard to feel sorry when bad things happen to him even when the game wants you to feel that.
Bozo: sad that his role in this one is pretty much to be a game mechanic and..well... thats it, its like he has a collective amount of 10 minutes screen time and he does nothing in them, i know he was never a big part but at least in the 2nd game he felt more like a presence rather than a tool.
Doc: kind of the same with Bozo
characters in general: so here is where i will say the 2nd game actually is superior and where this game kind of became too big for its own good?
in the 2nd game you had a lot of characters but i still remember most of them because they were your entire game, the barkeeper, the resistance, Bozo, Doc, Donna, the goons, the pharmacist, the platypus club guy, it just felt like a much more of a living world.
in this game however you have (what it feels like at least) 3 times more characters but they each fill maybe just 2% of the overarching world, there also a couple that you have zero interaction with and that have zero progression, they might as-well be statues which i get it, you put so many characters so you have to cut your interactions with them to a minimum but than they dont feel like characters they just feel like pit-stops, you deal with them once and thats it, now they are just the background noise.
overall its a good game and i do recommend it even with all its faults.
the story is still captivating and its a step up in a lot of ways.
if you want a point and click game that breaks a lot of the molds, this is the one :)