Goetia
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
The ruins of any village are the silent testament to its final moments. The ruins of Oakmarsh are no different. Their telling silence, the dust blanketing what was once a quiet village near Coventry.
The name of a manor and the family that lived within. A perverted and mad lineage, a clan whose final members devoted their life to mysticism and fanatical experiments. I am Abigail. Abigail Blackwood. Recently risen from the grave, I know nothing about the last 40 years of my family’s history… But obviously somebody is keen on seeing me lift the veil on what happened in Oakmarsh – to what led to the downfall of Blackwood Manor. And it seems like I have no choice in the matter…
Key Features
A 2D world of Victorian mystery.
Over 90 rooms to explore.
Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
A progressive-rock and ambient-inspired soundtrack.
Use your ability to walk through walls in order to reach secret rooms and areas.
Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.
Steam User 7
Overall Goetia is a good game. I liked it and the game was also the right length.
Thing is didn't like:
Some puzzles require knowledge not provided in game. I do not know piano notes.
I am not deaf. But if you are one puzzle is impossible to solve for you.
For some reason the game always opened on my second monitor.
Steam User 6
The word that comes to mind is astonishing. Gosh... this is, obscenely, exasperatingly obtuse and difficult. I've tried playing through twice, pouring out notes, scrutinising each area and so many details over and over... but despite getting far, both times I stopped. I'm a no hints kind of player; and after so many hours looping on feeling hopelessly stuck on one solve - then the next - the temptation had become so great to peep that I partially spoiled some solutions and just "noped!" out my playthoughs before the information could settle.
See, I love point & clicks and puzzle games, and some rarer examples of them I think just deserve a sort of reverence to accept defeat. What I adore about Goetia is how the entire gameplay and puzzle set-up meshes so deftly with the rich atmosphere and themes permeating the game. You feel like a ghost returned from death, overwhelmed, stupefied, not knowing what to do or what to make of what's around. Even without completing it or concluding the story, for me this is one of the greats of the genre.
Steam User 4
It is more like a narrative puzzle game than a true PnC game. Keep this in mind. The game itself is quite hard. Puzzles are non-linear, your "inventory" can hold 1 item at a time, but still, if you like gothic horror novels, it is the right game for you. You are a ghost who tries to find out what happened in a mystical, eerie old manor. It is quite minimalist in nature, but it has its charm that keeps you coming back to find out more.
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Steam User 2
What an odd adventure game. You are basically a ghost who somehow gets back to her old abandoned house in a future time where everything is in ruins. By reading documents, books, and other clues you have to start piecing together who are you, your family, their interactions, etc.
At first, most of the house is blocked by demon sigils, you remove these blocks by solving a variety of puzzles. Your only power in the game, is posessing objects and moving them around to use them with other objects. The game will eventually expand to other locations but most environments look dark and similar. It's hard to remember every place and what's still unsolved in each room. There's no hotspot highlight and I found myself stuck tons of times because of this.
So let me get something clear, this game is hard, incredibly hard. Puzzles will either click or not at all. Some end puzzles barely make any sense. There's a lot of back and forth trying to remember where are the items that might be the solution to a puzzle. You have to be very careful where you drop your items, otherwise you will find yourself going through every room trying to find an item again.
There's a journal which will act as a quest/objective indicator on what you already did which is basically your only way to keep track of stuff. In the sound department, there's a very subtle and moody soundtrack that fits the game, eerie at times, sometimes mysterious.
There are 2 endings, a bad and a good one. To be honest, they were almost the same and the only difference is that the good ending requires resolving 4 optional puzzles. The game is super atmospheric, but the ending felt just too rushed.
This is a great recommendation for players who enjoy a lot of reading, piecing clues, solving hard puzzles with almost no hints at all. Don't make the mistake (like me) of leaving the game for a few weeks untouched because it's a nightmare to get back in and remember what was going on.
If you prefer a lighter adventure game, you should look somewhere else.
Steam User 1
Goetia has two things: A mysterious story that is paced well so that you'll want to keep progressing, and a lot of puzzles in the form of riddles that gradually become more difficult as the game goes on. If these two things are to your liking, this game is definitely worth a try.
It also has two more things that may make you not want to play it: Very few hints - you may spend a good chunk of time in just one puzzle - and lots of reading. Puzzles, their solutions, and a good amount of story are told in notes and letters that you find throughout the game. Personally speaking, and I think it's important to mention that I don't read much, I didn't find the amount too daunting because none of the notes and letters were of such size that they stopped you from playing for too long. However, I think it helped me to know beforehand that there's a lot to read, so I'm mentioning it in this review, too.
The game and its puzzles can be divided into two parts: The first half, and the second half. The puzzles in the first half of the game are a bit more simple in that the solutions are usually rather close by. For example, if you need to possess an item, you won't need to take it very far from where you first found it, or the note(s) can be found relatively close.
The second half has a bit larger area to deal with, plus the puzzles get more difficult. As mentioned earlier, the game offers very few hints to the puzzles, not even optional hints, so you'll likely spend quite a bit of time going over every note (that are conveniently listed under your journal so that you don't need to go look for them again!) and every inch of the available area.
If you're the kind of a person who really doesn't want to use a guide yet wants to finish this game in a reasonable amount of time, you may be in a world of hurt, especially with the latter half puzzles. Some of them are quite vague, obscure, maybe even tedious.
That being said, I can count six puzzles total where I had enough trouble to need a guide for. Not that many other puzzles weren't easy, but I could figure them out within a reasonable time-frame. For a riddle-based puzzle game with lots of puzzles, I think that's pretty good! Regardless, Goetia could've done with an optional hint system.
Regarding the story, I'm only going to say a little to avoid spoilers: I found the pacing quite good! You'd think that games that make you stay put working on puzzles for a long time would have issues with pacing, but not here. Each scene made me want to see how the story unfolds, and how it ends. Each character brought a good amount of world-building and complexity to other characters' motivations. The occult theme and the fitting soundtrack gives a good, haunting mood to the puzzles.
Overall, despite the hiccups with some puzzles, Goetia is a satisfactory experience. Again, definitely worth a try if you enjoy puzzles and a mysterious story to go along with them.
Steam User 1
Goetia is a dark and atmospheric point-and-click adventure. Exploring the abandoned places and uncovering the story feels mysterious and engaging. The puzzles can be a bit challenging at times but the creepy atmosphere and soundtrack make it worth it. A good choice if you enjoy slow, story-focused horror games.
Steam User 1
Goetia is a point-and-click gothic adventure developed by Sushee and published by Square Enix Collective. It tells the story of Abigail Blackwood, the ghost of a young girl who awakens decades after her death to explore her family’s abandoned mansion and uncover what happened to her lineage. The result is a haunting, atmospheric journey centered on mystery and melancholy.
The gameplay revolves around exploration, observation, and puzzle-solving. Players navigate rooms, inspect objects, and piece together clues without any form of combat. As a ghost, Abigail can pass through walls and possess certain objects to interact with her surroundings. This mechanic both defines the gameplay and reinforces the game’s eerie isolation.
Puzzles are complex but logical, requiring attention to detail and patience. Many clues are hidden in letters, symbols, and environmental details, creating a slow and thoughtful rhythm. While rewarding, the difficulty can spike unexpectedly, and progress sometimes depends on noticing very subtle cues.
Visually, Goetia is striking. The detailed 2D backgrounds depict a Victorian mansion consumed by decay and shadow. Lighting effects, fog, and muted color palettes enhance the ghostly atmosphere. Every room feels alive with history and loss, making exploration both beautiful and unsettling.
The sound design and music further elevate the tone. Sparse piano notes, echoing footsteps, and ambient noises build tension quietly rather than through jump scares. The soundtrack captures the sorrow and loneliness of Abigail’s journey perfectly. Combined with elegant visuals, it sustains immersion throughout.
Narratively, the game is rich in lore and symbolism. Themes of faith, guilt, and forbidden knowledge run through letters and artifacts scattered around the estate. The story unfolds gradually, inviting interpretation rather than providing clear answers. This subtle storytelling rewards players who appreciate atmosphere over exposition.
Overall, Goetia is a beautifully crafted, slow-paced adventure for those who value mood and mystery over action. It demands patience and observation but offers deep emotional payoff and a haunting world to explore. For fans of gothic storytelling and methodical puzzle design, it stands as one of the most underrated narrative experiences in indie gaming.