Goetia
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
The ruins of any village are the silent testament to its final moments. The ruins of Oakmarsh are no different. Their telling silence, the dust blanketing what was once a quiet village near Coventry.
The name of a manor and the family that lived within. A perverted and mad lineage, a clan whose final members devoted their life to mysticism and fanatical experiments. I am Abigail. Abigail Blackwood. Recently risen from the grave, I know nothing about the last 40 years of my family’s history… But obviously somebody is keen on seeing me lift the veil on what happened in Oakmarsh – to what led to the downfall of Blackwood Manor. And it seems like I have no choice in the matter…
Key Features
A 2D world of Victorian mystery.
Over 90 rooms to explore.
Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
A progressive-rock and ambient-inspired soundtrack.
Use your ability to walk through walls in order to reach secret rooms and areas.
Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.
Steam User 1
What an odd adventure game. You are basically a ghost who somehow gets back to her old abandoned house in a future time where everything is in ruins. By reading documents, books, and other clues you have to start piecing together who are you, your family, their interactions, etc.
At first, most of the house is blocked by demon sigils, you remove these blocks by solving a variety of puzzles. Your only power in the game, is posessing objects and moving them around to use them with other objects. The game will eventually expand to other locations but most environments look dark and similar. It's hard to remember every place and what's still unsolved in each room. There's no hotspot highlight and I found myself stuck tons of times because of this.
So let me get something clear, this game is hard, incredibly hard. Puzzles will either click or not at all. Some end puzzles barely make any sense. There's a lot of back and forth trying to remember where are the items that might be the solution to a puzzle. You have to be very careful where you drop your items, otherwise you will find yourself going through every room trying to find an item again.
There's a journal which will act as a quest/objective indicator on what you already did which is basically your only way to keep track of stuff. In the sound department, there's a very subtle and moody soundtrack that fits the game, eerie at times, sometimes mysterious.
There are 2 endings, a bad and a good one. To be honest, they were almost the same and the only difference is that the good ending requires resolving 4 optional puzzles. The game is super atmospheric, but the ending felt just too rushed.
This is a great recommendation for players who enjoy a lot of reading, piecing clues, solving hard puzzles with almost no hints at all. Don't make the mistake (like me) of leaving the game for a few weeks untouched because it's a nightmare to get back in and remember what was going on.
If you prefer a lighter adventure game, you should look somewhere else.
Steam User 4
I LOVED this game! The art is stunning, the story was so intriguing, and the puzzles were a great variety of difficulty. I was so captivated by this game and taken surprise with that plot twist. I will definitely replay it sometime, and I hope the second game is just as fun!
Steam User 0
This is an amazing game and the most fun I've had in a puzzle game in a long time. This game may feel a bit difficult for a casual puzzle player but if you're more experienced in the genre it is the most engaging and rewarding set of puzzles I've worked through in a while. I also love the story, art and atmosphere. It's all just so well done. I really do love this game and I highly recommend it.
Steam User 0
Goetia is an entertaining mystery game where you control a ghost with unreliable memories as she explores an abandoned mansion. The game is neat and brings some nice Metroidvania sensibilities to a point and click adventure. The worst thing I have to say about the game is that a complete Steam Achievement score involves running the game repeatedly to trigger some things that I would describe as bad endings. I'm happy with my current playthrough.
Steam User 0
This is an excellent puzzle/adventure game. A bit on the harder side, perhaps.
A little piece of advice: Don't waste your money and time on the so-called "sequel".
Steam User 0
Great mystery game with an eerie "haunted house" atmosphere. Puzzles are mostly interesting, with a couple of exceptions that are far too difficult and obscure to solve without a guide.
Steam User 0
I really enjoyed this game.
Immersive atmosphere from the environments to sounds, journal and general art.
The style is consistent and it's nice to see the notes looking hand written instead of typed which also adds to immersiveness. Though I did notice a few bits which could have used a bit more proofreading.
The puzzles in this game are more difficult and creative than standard point and click and/or puzzle games which was very refreshing. I liked being able to figure out a lock code by finding a vague clue and then combining about 3 different elements in another document to figure it out instead of finding a piece of paper in another room with the code written on it.
I saw someone mention there is no fast travel option, but there is - it's mentioned in the first few screens of the game and does make getting around between the locations easier as there's multiple travel points in each area. You can't fast travel with objects though, however I found that all usable objects had their uses nearby and usually fairly understandable, with some exceptions but once you realise that, there is no need to deal with the frustration of carrying objects unnecessarily far away for no reason.
The only real complaint I have is not in the difficulty of the puzzles but that 2 or 3 just seemed unfair. One which didn't seem to have any reason to it and potentially trial and error (which I hate), one which had a component which made no sense, and the one most people complain about which requires an ability to differentiate a sequence of different tones which sounded a little bit too similar. I'm not tone deaf but that was too difficult for my musical listening ability.